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January 28, 2010 // 9:30 pm - Today Sega has released a Bayonetta PS3 HDD patch, which remedies the video game's loading times. Surprisingly, the patch was actually made by Sony and not Sega.

The new patch will enable players to install the game directly onto the PS3's hard drive, reducing the game's load times as expected.

To quote from JustPushStart.com (linked above): "By downloading the 135MB patch you will have an ability to install the game's data on the hard drive.

Make sure you have at least 4.5GB of space in the hard drive and it should take around five minutes to install.

Once completed one of the things you will notice are:

• Instead of 2-4 second load times when you picked up an item, it doesn't say LOADING anymore. It picks up the notes that you get right away.
• Screen tearing issue is slightly reduced"

Bayonetta PS3 HDD Patch Arrives, Remedies Loading Times

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#13 - tiefputin1 - February 3, 2010 // 10:09 pm
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just to make this quick:

+ Sony did the patch, not sega
- Sony has Access to Sega's Bayonetta Source Code to bugfix/upgrade proper hdd handling of files?

As we know Updates will give a new .self which starts from hdd. But what did Sony do? Sega pretty much said:

"Sorry but we can't change anything at the loading time of this game. I think isn't possible that a patch can change this."

is it some kind of loader that redirects openfile-calls for several files to hdd ? (doubt that) nor do i have the game, neither can i check it by myself... but maybe someone can clear up all questions.

#12 - bigdave898 - January 31, 2010 // 7:36 pm
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The demo (PS3) was really fun. Graphics looked good enough...

Post patching console game is the worst invention since having to work for a living. I don't understand how these companies can get away with releasing bug laden filth. Also the DLCs should be included.

Also, whatever happened to user created game addons (minus Little Big Planet and Unreal Tournament (wish I could use PC/older version MODs)).

#11 - ytv - January 30, 2010 // 4:42 pm
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Did the patch myself and I have to say that it does reduce loading times which is great. Though the screen tearing is still bad. Which is sad for such a great game and on a great console

#10 - AKmania - January 29, 2010 // 10:27 am
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i think this game is not really bad myself..

#9 - Shadowstitch - January 28, 2010 // 11:42 pm
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i might pick this game up since they made that patch hopefully they fix the graphics up, won't buy it i'll just get it off goozex.

#8 - keniii - January 28, 2010 // 11:35 pm
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Makes sense, this was hurting Sony not Sega; when you think about it, Sega made a great game

No they didn't the game was made by platinum games on the xbox360, Sega only did the ps3 version. they really screwed the game for most ps3 fans I'm not a graphics freak but loading times and slower motions and other glitches and errors just make it a bad game.

Source: http://www.siliconera.com/2009/09/18/bayonetta-built-on-xbox-360-ported-to-ps3/

i have no idea how someone would blame this on sony or the PS3 machine, every other game on the ps3 was made under the same conditions and they were good but this was just a bad copy by Sega, that's just my opinion ofcourse.

#7 - weii - January 28, 2010 // 7:00 pm
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Dang, they release patch too early. Was hoping the price of the game would drop like stone and take advantage of it. Bayonetta and Ghostbusters both are in need to of graphical patch, even though Ghostbusters have patched before, but still under par.

#6 - daveribz - January 28, 2010 // 6:35 pm
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Quote Originally Posted by Neo Cyrus View Post
The PS3 version is still chock full of problems to the point that it's insulting that they released this butchered port.

I've played it, it runs at what looks like 15-25fps instead of 60fps constantly and the tearing is beyond tolerable. The graphics are what appear to be 1024x576 internally stretched to 1280x720 which is then stretched again to 1920x1080, so there is no surprise that the textures look horrible. Sega and Platinum Games should be ashamed of themselves.The 360 version seems to average 52fps, is 720p and like the PS3 version lacks vsync.

I didn't buy it and I highly discourage all of you from buying it, don't support a beyond butchered port. Such garbage work should not be tolerated.


EXACTLY what he said. Seems like there's still few developpers having difficulties porting their games from a platform to the PS3. Although this has always been a problem since the launch of the XBOX1, they have adapted (obviously) with time and gained experience. We just need to wait a little more, or the gaming industry should offer some intense PS3 coding courses :/

#5 - Neo Cyrus - January 28, 2010 // 5:50 pm
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The PS3 version is still chock full of problems to the point that it's insulting that they released this butchered port.

I've played it, it runs at what looks like 15-25fps instead of 60fps constantly and the tearing is beyond tolerable. The graphics are what appear to be 1024x576 internally stretched to 1280x720 which is then stretched again to 1920x1080, so there is no surprise that the textures look horrible. Sega and Platinum Games should be ashamed of themselves.The 360 version seems to average 52fps, is 720p and like the PS3 version lacks vsync.

I didn't buy it and I highly discourage all of you from buying it, don't support a beyond butchered port. Such garbage work should not be tolerated.

#4 - Raze1988 - January 28, 2010 // 2:27 pm
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Just applied the patch and I can confirm that the loading times are now much better to nonexistent (in some cases).

It also seems to have glitched my savegame, because I can now create and use concoctions in HARD mode. This wasn't possible before.