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August 27, 2007 // 11:11 am - The kids come back to the enchanted world in The Chronicles of Narnia: Prince Caspian, and it turns out more than a thousand years has passed and everything has gone to hell -- the Telmarine are in control and the magical dwarfs and animals have been driven into hiding.

I don't think he's going to block this one. When the folks in the Disney Interactive booth picked up the controller to give us a once through in this land of make believe at the German Games Convention, we got to see one of the battles for control that raged in the children's absence and how the three-character co-op game will perform.

As magical creatures waged war against a human invasion outside a castle, the majority of our demo came from the perspective of a dwarf and a minotaur as they ran through the battle doing their part to get a W in their column.

The build was admittedly early but already had some impressive mechanics -- such as the massive amounts of brawlers on the screen at one time -- and graphics. The dwarf could climb on one of the roaming giant's shoulders and players could then take the big man on the offensive, the player could take out invading Telmarine ships with a crossbow turret, and the minotaur could unleash a barrage of weak and strong attacks.

Well, he's got the height advantage, but the minotaur has horns. Beyond the battles, the characters will need to work together to solve puzzles. At one point, a gryphon took one of the dwarfs in the fight to a higher part of the castle, and later on, the minotaur knocked down a cog, put it in place and activated the device with the dwarf's help.

Although we only saw a glimpse of The Chronicles of Narnia: Prince Caspian, the chance to fill in the time between the first two books should be interesting for fans of the franchise. Look for the title to ship next summer with the new movie.

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