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August 29, 2007 // 6:04 pm - Konami managed to pump out the first four Silent Hill games in five years, so what the hell is taking Silent Hill 5 so long? Discounting the critically mixed movie by Brotherhood of the Wolf director Christophe Gans (who isn't coming back for the proposed sequel), it's been a whopping four years since gamers have entered the town of Silent Hill, but that's about to change next fall with Silent Hill 5.

In the newest issue of EGM, on shelves September 4 and rolling out to subscribers now, Shane Bettenhausen goes behind-the-scenes to get the scoop on Silent Hill 5, currently in development at American studio The Collective (best known for beat 'em up Buffy the Vampire Slayer, last seen adapting the not-so-hot The Da Vinci Code), with series composer Akira Yamaoka providing the soundtrack and consulting on the game's look and feel.

Yamaoka finds the switch ironic, as Silent Hill was their attempt "at making classic American horror through a Japanese filter," whereas now "it's an American take on a Japanese-filtered American horror."

Silent Hill 5 takes place in the same series universe, but with brand-new characters. 22-year-old war veteran Alex Shepherd is recovering in a hospital when he has a premonition that his brother, Joshua, is in trouble, but upon returning home finds his family in shambles and an all-too-familiar fog creeping over. Other areas are getting an overhaul, too, including the typically criticized combat engine -- but it's not becoming an action game.


Silent Hill 5 Revealed in EGM

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