XSEED Localization Specialist Tom Lipschultz has announced today that Ys Seven Comes to Sony's PSP and PSPgo handheld consoles in August, 2010.
To quote: Ys Seven will be the first game released as part of the XSEED/Falcom partnership (aka the GREATEST TEAM-UP EVER), and is currently scheduled to ship on August 17th, 2010.
In North America, three versions of the game will be available: the UMD version ($29.99), the PSN download version (also $29.99), and of course, the fabulous limited edition box-set version ($49.99), which will include the game on UMD, a ludicrously gorgeous cloth map of Europe (the Ys series Europe, which is pronounced "eh-ROH-pay"), a one-disc "Ys Seven Musical Selections" CD, and a 60+ page art book containing various works from Ys Seven, Ys: The Oath in Felghana, and Ys I & II (as well as a brief cameo by some Ys VI characters).
Ys Seven will also be available in Europe, but only as a PSN download, and I'm afraid the price is yet to be determined. Sorry, European fans! (Europan fans?)
Now, the all-important question: Why should you buy the game?
Well, how about because it's AWESOME?!?! Seriously, if you've never played a Falcom game before, you're about to be blown away by this one. Falcom games, and especially Ys games, are generally characterized by three things:
- Insanely fast-paced, action-packed gameplay. Turn-based? HA! Ys eats turn-based RPGs for breakfast, then regurgitates them and launches them at beings of ancient evil just because it can.
- 80s power rock- and metal-inspired soundtracks. These are often performed in the studio by Falcom's in-house band. I dare anyone to hear the riff at the beginning of Ys Seven's main boss theme "Vacant Interference" and NOT get totally pumped for the battle ahead!
- "Less is more" storylines. This means a greater focus on fun gameplay and interesting, well-developed settings than on plot twists and epic ironies (Going along with the music, think of Ys as the rock opera to every other RPG series' novella!)
With nine playable characters (in parties of three at a time), 98 unique skills (84 of which have unique variations apiece - and these skills aren't just for show), a robust crafting system (that will keep you searching every nook and cranny of every dungeon), and a story that will last you anywhere from 30 to 90 hours (my final playtime was 72 hours, but I've been playing a lot since then to level up my skills and craft the best armor for everyone, putting me well over the 80-hour mark, with tons more yet to do), Ys Seven is easily the best portable game on the market... or will be, once it ships in North America on August 17th.
Get yourself ready to finally play an Ys game straight from Falcom's own studio rather than a third-party interpretation of an Ys game, which is all we've ever gotten in English until now). And put in your orders for the LE box ASAP, since they may sell out once everyone in the world realizes this game is awesomeness incarnate and rushes out to buy it.
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