Today G5 Entertainment's Business Development Director Julia Palatovska has announced that Supermarket Mania is Coming to PSP Minis via PSN alongside a video trailer for the upcoming PlayStation Portable title.
To quote: At G5 Entertainment we are really excited to announce the upcoming release of our best-selling casual game Supermarket Mania on PSP minis!
On May 18 you'll be able to try Supermarket Mania yourself and understand why our team is so much in love with the game and its cute characters. In Supermarket Mania you are challenged to help our beautiful character Nikki who is busy stocking shelves and serving customers in several supermarkets around the town.
Nikki has to develop her time management skills and learn to be tough when dealing with nasty thieves, naughty teenagers and evil competitor TORG Corp., a supermarket chain run by robots. Nikki needs your help in adding that important human touch to store management, and attract most loyal customers including snobby celebrities!
Well, check out the video and preview images and save the date - the game will be available on May 18 just for $4.99! We are looking forward to hearing what you think!
Interested in the insights of the game creation process? It was a long way. The first version of Supermarket Mania took us around a year to produce. We aimed to work out very simple but addictive and fun game play for fans of casual gaming, and wanted the game to be set in the supermarket. We made a number of iterations, trying different way of organizing game play process.
In the first prototype, Nikki had to bring products to customers who were queuing at the counter, but we figured out it was rather boring and it took Nikki too long to serve everyone. Also customers were not mobile and lacked character because of this.
In the second major prototype iteration Nikki used a number of shop assistants responsible for bringing different goods, and they gave out the products that customers asked for at the counters. The customers were given some animations and started going back and forth between counters.
However, this concept didn't work well either, as the player was easily getting lost trying to control several assistants at the same time.
Eventually, we concluded that the most efficient way to run the shop in our game was like in real life - we gave customers access to all shelves in the shop, and they were free to wander around and buy whatever they wanted, while Nikki had to bring goods from the storage room and make sure that all shelves were stocked. This simple concept turned out to be a lot of fun, which you will see yourself soon!
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