TN-C eCFW for PlayStation Vita by Total_Noob is Now Available
Following up on the PlayStation Vita TN-B Urbanix and Mad Blocker Alpha and Gravity Crash releases, this weekend Total_Noob has released TN-C eCFW for PS Vita handheld console owners with details below.
To quote: Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!
The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back.
TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.
“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school If you continue my project, please keep it open source and call it ‘TN’ Best wishes.
~Andy, aka Total_Noob”
The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!
Changelog CEF 6.60 TN-C
- Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
- Added ability to alter user name and button assign (enter button).
- Added possiblity to change buttons to exit and its hold duration.
- Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
- Added custom folder hider(fixes dj max portable 3 crash).
- Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
- Improved module device check patch (fixes Tekken 6 and Soul Calibur) - Changelog TN Menu
- Updated the whole user interface (by Darkenvy).
- Added memory space check.
- Added PIC1 display.
- Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
- Fixed crash when you move a backup file and the ISO folder does not exist.
- Made everything smoother.
- Improved ZIP reading (increases menu boot with packages).
-  to open the configuration menu.
- /\ to delete a file.
- X to install a homebrew, move backups, or to load a homebrew/game.
- Arrows to move.
- Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
- “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
- Save the archive in the savedata folder.
- Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
- Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).
This is a ZIP file which contains images for TN Menu.
CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source. It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.
- Thanks to Dark_AleX for his impressive work.
- Thanks to Darkenvy for his TN Menu graphics.
- Thanks to Takka for his ISO/CSO reader.
- Thanks to xerpi who found Urbanix Exploit EU.
- Thanks to Frostegater for MBA Exploit.
- Thanks to teck4 for Gravity Crash Exploit.
- Thanks everyone who collected bugs.
- (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://www.mediafire.com/?acozzpfngqu6n62
- (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://uploaded.net/file/5b0uhyp8
- (Compatible with: Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67) CEF TN-C: http://www.sendspace.com/file/qvfbjb
- eCFW 6.60 TN-C for Monster Hunter Freedom 2 EU: http://zload.net/v2/archives/file/?id=2417588
- eCFW 6.60 TN-C for Monster Hunter Freedom Unite EU: http://zload.net/v2/archives/file/?id=2417590
- eCFW 6.60 TN-C for Monster Hunter Freedom Unite US: http://zload.net/v2/archives/file/?id=2417589
- eCFW 6.60 TN-C for Monster Hunter 2nd Generation (JP): http://zload.net/v2/archives/file/?id=2417587
Game exploit for up to Firmware 1.81
Game exploit for up to Firmware 1.80
Game exploit for up to Firmware 1.6x
From The Z: By the way, the readme says something interesting about PSX emulation: Total_Noob wrote: It also contains 'popcorn' which is a beta module for PSX support. Perhaps a master can finish it with sounds.
- PSP CFW 6.20 PRO-C2
- PSP CFW 6.60 PRO-C2
- PSP CFW 6.39 PRO-C2
- PSP CFW 6.35 PRO-C2
PRO Firmware by coldbird & virtuous flame is an Aftermarket Firmware for PlayStation Portable. It's licensed under the GPLv3, and thus is under full control of the community, made by users for the users. It will continue to provide you with new features, even after Sony drops the platform and allows you to develop your own applications for PSP.
- Run your own unsigned applications, both user and kernel mode. Plugin Compatible
- Add new features to your PSP via kernel mode background plugins. ISO / CSO Game Dump Playback
- Backup your own UMD discs via USB and play them from Flash Storage. 2g+ Memory Range Unlock
- Use the previously locked RAM range within your own homebrews. NODRM Engine
- Use your bought DLCs, no matter on which PSN account you are currently logged in. PSX Emulator Unlock
- Play your PSX classics, yes - all of them. Not just PSN titles. And a lot more...
More PlayStation 3 News...
Just a quick question, is there going to be more exploits made? because my friend just told me about it and hey i have a vita!
cheers for whoevers answers my question
exploits are a 2 part thing, theyre not just made they're found. sony will release a game and a weakness will be found in it, then an exploit will be written for that game.
so to answer your question. yes i think at sometime another game is likely to be found with a weakness. and yes as soon as it does someone will exploit it.
as for whether the exploit is much use is another question.. and for that answer only time will answer that. sorry if the answer seems vague
I think, after so much 24/7 patrol for these exploits, I'm willing to give up them in favor of new 2.00 firmware and a bunch free vita PS+ games: Uncharted, Gravity Rush, Tales from Space: Mutant Blobs Attack, Chronovolt (only for EU), FFT: War of lions (US only), Wipeout 2048 (US only) - and a dozen of 20% discounts. Not to mentioan alot of free PS+ games for PS3.
Sony made a smart move, combating piracy with awesome offers. I'll stick with my psp once again for psp backups and homebrew. Although I loved using vita for it, I must admit
I still have 5 games to play emulated on vita and then I will decide what to do. They could have been more if only Half-minute Hero 2, Trails in the Sky 2 and 3, Grand Knights History, FF Type-0, Persona 2 EP and others would have been released.
(P2EP could still happen but I don't have so much confidence in Atlus anymore... they used to bring lots of games every year but now they just focus on very few projects).
Sadly - have most of the Vita games already so not much for me to benefit from PS+ offer ... Sony is VERY smart by offering as "free" games always those, which sels best so they have lowest loss possible on those - most of the people interrested in those games have them already anyway.
Exactly. Uncharted? Got it. And resold it after a couple of hours. Wipeout 2048? Got it. Completed the "game" (a little more than a demo...), completed the HD remake and almost completed the Fury remake (got both for free because I had already bought them for my PS3).
FFTWOTL? Got the original on PSX. I had on PSP too but I resold it. I don't like the other games in the offer...
I could update if they gave me for free something like Ragnarok Odyssey...or YS-Celceta, but it won't happen in a million years.
If tomorrow we suddenly got an only playable HD Vita version of Trails in the Sky 2 I would update in the blink of an eye. But this it's not gonna happen too..
BTW, I've never updated my Vita. I bought it used with some games and It came with 1.81 installed. So, I was wondering: are the updates stealthly forced if I got the wi-fi running or will they pop up only if I try to use the store or the PSN? That Vita ftp is very useful...
PSP Custom Firmwares 6.20 ME-1.8 and 6.20 LME-1.8 Out
good news!! trying...
Update: PSP Custom Firmwares 6.20 ME-1.8 and 6.20 LME-1.8 are now available (from The Z via wololo.net/2014/05/03/psp-custom-firmwares-6-20-me-1-8-and-6-20-lme-1-8-are-now-available/)
Download: PSP 6.20 ME-1.8 Custom Firmware / PSP 6.20 LME-1.8 Custom Firmware / Chronoswitch 5.0 (6.xx Chronoswitch Downgrader) / PSP 6.20 Official Firmware
I don’t remember when we had the last PSP CFW news at Wololo’s Blog, but this one is kinda exciting!
The developer Rahim-US ported the famous PSP custom firmwares 6.60 ME-1.8 and 6.60 LME-1.8 to the 6.20 kernel of the PSP, which makes them compatible with the permanent patch.
Neur0n’s PSP CFW can now be permanently installed on every PSP that supports the 6.20 firmware, instead of only the PSP 1000 and 2000.
Same Custom Firmware, different base firmware
In general, this new 6.20 ME/LME-1.8 CFW is the same as the 6.60 ME/LME-1.8 CFW, it just got backported to the 6.20 kernel, so it can be used in combination with the permanent patch, which makes the LME CFW basically a full CFW, on any PSP model, like the ME on older PSPs.
In the past, only the PRO CFW and the TN HEN were able to use the permanent patch, since there was no ME/LME CFW for said firmware 6.20.
The permanent patch is a nice addition to the PSP, since it looks and feels the same as a full (cIPL) CFW, something that most people will know from the PSP 1000 and 2000.
The permanent patched CFWs are basically just auto-booting LCFWs, which means a brick can still be fatal and flash0 mods are NOT recommended (Unless one uses a cIPL CFW, but that is something that just exists for the PSP 1000 and 2000).
The good thing about the permanent patch is, that it can help resolve to fix semi-bricks, since it offers access to the recovery menu, which then can be used to fix flash problems or even flash a completely new firmware.
I, personally, am very happy that it is now possible to use the LME CFW on firmware 6.20, since this means it can be permanent patched, when the perma patcher for the 6.20 LME is done.
The permanent patch installer for the 6.20 LME is currently still being worked on, to guarantee that it will be a safe one, not like the first public version of the permanent patcher for TN-D HEN, which bricked a few PSPs, due to an oversight.
If you are running a higher firmware than 6.20, be sure to grab the 6.20 firmware update and the Chronoswitch Downgrader, which will enable you to install/downgrade to firmware 6.20.
Update #2: From Rahim-US, to quote: Hello eveyone, I want to present you today the new port of ner0n's (L)ME custom firmware to the lower version 6.20.. it can be used on hackable 01g and 02g as full custom firmware or on all other model supported by version 6.20 as a lite custom firmware.
1. For Hackable PSP: release_620me18.zip
2. For All PSP Models: release_620lme18.zip
The permanent patch is not finished so not released yet, also i will try to port the custom firmware to other version.
Edit: all my thanks go to neur0n for his great custom firmware and for his work on the psp scene.. also i want to thanks The Z for beta testing, bug report and the video on youtube.
Rahim-US Updates His (L)ME PSP Custom Firmware, Adds Inferno Driver
Rahim-US updated his (L)ME PSP Custom Firmware and adds Inferno Driver support with details below.
Download: 620me2.zip / 620lme2.zip / 639me10.zip / 639lme10.zip / 660me2.zip / 660lme2.zip
To quote: Hello: I released today new version of CFW ME.
- Added Inferno driver.
- Fixed signed installer freeze bug.
- Added more Text color in Recovery menu.
6.20 ME-2.1 / 6.39 ME-10.1 / 6.60 ME-2.1 PSP CFW Now Available
Update: 6.20 ME-2.1 / 6.39 ME-10.1 / 6.60 ME-2.1 by Rahim-US are also released (via wololo.net/talk/viewtopic.php?f=17&t=38203&p=354066#p354066) with details below:
- Added NoDRM Patch.
- Added hide Custom Firmware dirs patch.
- Added PSP 2000v3 check to OFW ME installer (6.39 and 6.60 only).
- Added signed ME CFW installer (6.20 version only).
- Fixed corrupted save game bug (6.20 and 6.39 only).
What is hide Custom Firmware dirs patch?
Some games can detect CFW by dirs and can't be launched and played properly (crash when launching game, crach when saving ...), this patch allow to hide CFW dirs and play this games.
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