- Join Date
- Apr 2005
Video: TN-V v8 eCFW for PS Vita by Total_Noob is Now Available
Following up on his previous updates, this weekend Sony PlayStation Vita hacker Total_Noob has released TN-V v8 eCFW for PS Vita alongside a video of it in action below.
From Wololo: TN-V 8 release brings in-XMB FTP and other features on your Vita
PSP/PS Vita legend Total-Noob has just released his final update for TN-V. The new release is titled version TN-V8 and brings some great new features to the table, such as an integrated FTP service in the XMB.
This TN-V update has added two new features, and fixed two bugs. One of the things added is Coldbird’s Inferno Driver, and a NoDRM crash has fixed for firmwares below 1.80. Here is the complete TN-V8 changelog:
Changelog of TN-V8
- Added Inferno Driver by Coldbird.
- Added in-XMB FTP feature.
- Fixed NoDRM crash in FW’s below 1.80.
- Fixed bug where PSPFiler didn’t work without any plugins activated.
Have fun! Total_Noob
Private release exploit game leaked, get it while it’s hot! (Vita FW 3.01)
The private release by Matthew_Wi was leaked! Last chance for TN-V on firmware 3.01!
After noticing that his download got hundreds of clicks, Matthew_Wi decided that his exploit should be publicly released. Here are the details:
These files are in no way an official release here, so do not bother anyone but me about any issues regarding the exploit. I’m releasing this also because the game is half price for a limited time. So here goes!
Game: Shin Megami Tensei: Persona 2 Innocent Sin (Do not screw this up, there are two Persona 2 games on the shop, Innocent Sin is the only one that works!)
Regions: US & EU (Sorry no Japan from me.)
Firmware: 3.01 or below
Triggering the Exploit
Simply load the provided save from the main menu.
Again, the game is Shin Megami Tensei: Persona 2 Innocent Sin. It is available for $9.99 on the US and EU stores.
You can download the savegame files for the game here: http://www.ps4news.com/forums/psp-ps...ls-128606.html
After you download that, just use copy the files from the TN-V download page (attached below), into the same folder (to make sure you have the latest TN-V version), and transfer to your Vita (Open CMA is recommended for the transfer).
More details on the installation process can be found on the TN-V download page, or you can also check the video below:
It is a bit sad that Matthew_Wi’s private release were leaked. Well anyway, that’s all for now from me, The Jay Doctor.
Update: PoC: TN-V8 Running On PS Vita Firmware 3.15 from The Jay Doctor
It had to have happened sooner or later. The (in)famous Katsu recently came out with a PoC showing TN-V8 running on PS Vita firmware 3.15. Can a release be expected?
The most complex public Vita hack to date would be PSP eCFW paired with either TN-V or ARK. Whenever a new PS Vita firmware is released, devs try to see if they can get it TN-V/ARK (ARK is no longer in development) to run in the latest firmware. A few people already have VHBL running on 3.15, and I’m pretty sure that Acid Snake ad his cronies have got some cool stuff too. But now, Katsu also has got his little boat sailing down the river.
When you think of Katsu (or at least when I do) the software realm is not where I think of his hacking. I think of his hardware accomplishments. After a little disagreement with the scene surrounding his HDMI out hack (honestly, I don’t care about any of your opinions on this so please don’t state them in the comments) Katsu went away and then came back with some really good stuff, this time software hacking.
Katsu had made a PoC Youtube video, showing that it is indeed possible to run TN-V on PS Vita firmware 3.15. The odd thing, as it seems always happens whenever Katsu releases a video of this sort, it is either made private, or taken down. because of this, I have no video proof to show, but I trust that will believe in my words. As far as I know, a release, if it will happen, will not happen soon.
Two things for you guys to be aware of:
- There is a VHBL ninja release coming up. It is Japan only, but if you want to be involved, go create an account on /talk.
- TheASHfire06 is hosting a PS Vita Borderlands 2 Bundle giveaway. There are only a few days left, but go ahead and give winning a shot here (gleam.io/Qnulz-WiiTHE).
That’s all for now from me, The Jay Doctor.
Update #2: Total Noob Announces TN-V9 And a New Plugin PEOPS
Is it my second, my third or even my fourth comeback? I used to leave the scene often, but I had never got a good reason if I am honest... I hadn't got time or I just got bored.
But this time, something sad had happened in my family and I thought I wouldn't have enough strength to work for the scene, so I decided to leave you with the last update TN-V8.
I have been in a hole in my life for a short time, but I was stronger than I thought and I could climb up the hole and here I am again. And as usually, every time I came back I also brought something great to you guys.
What can it be this time, heh? PS1 games with sound. I have to admit, I was wrong with my statement about the PEOPS SPU plugin. I used to say that it is going to run at 5 FPS and this is completely wrong, it was a stupid thesis.
You all have surely heard about the 'PEOPS plugin' by Coldbird. This is the most brilliant idea ever guys. Here is his proof of concept 2 years ago.
The main idea of PEOPS SPU plugin is simple:
As the ME CPU isn't emulated in the PSPEMU, which is responsible for SPU emulation, we have to redirect the SPU calls (register write, DMA, XA processing) to the PEOPS SPU plugin and let it do the job for us. It sounds pretty simple, but the problem is, we have to find these callbacks in the pops module by Sony, which is pretty huge! It requires reverse engineering skills, experience and time.
Coldbird has given me his POC a long time ago, but sadly I could never have his plugin working.
Two weeks ago, I decided to write the plugin on my own and now I've nearly finished it. Most of the time I spent with reversing parts of the pops module, because primarily, the module must be understood, before any custom codes can be inject.
Anyways, I don't think you're interested in what I am blabbering here. So I show you a video now, just watch and listen carefully to the beautiful sound in Tekken 3. Enjoy:
I know, I know, it's awesome. But still there are quiet some bugs to fix. There are many games which don't have any sound effects yet or some sounds do always repeat (which sounds quiet funny haha )
But whenever it is done, the PEOPS SPU plugin will get shipped together with 6.60 TN-V9. If you're interested in how the PEOPS SPU plugin looks like, check this impressive work out here: pbernert.com/html/spu.htm
More PlayStation Vita News...
03-09-2014 #12ripplar Guest
PSPLink (not USB) 2.0 Final Fix for 6.60 (TN-V) by 173210
I saw this today. I'm glad I had time to get this game.. Does anyone know if it is still available on psn?
Also from 173210 comes PSPLink 2.0 (not usb) Final for 6.60 (TN-V) with details below, as follows:
Source code: github.com/173210/psplink
How to use it:
1. Copy psplink directory to ms0:/PSP/GAME
2. Launch PSPLink. It will show the IP address and the port.
3. Open command prompt and type the following command:
[Register or Login to view code]
If the string you type don't show on your command prompt, type Ctrl+] and the following command:
[Register or Login to view code]
After that, type enter to back.
Finally, in related PS Vita news below is a Music.prx and videos for TN-V 6.60 by ErikPshat as follows:
Download: P_MP3.ZIP / Music.prx 0.56 & src [660cfw].zip
Music.prx for TN-V 6.60 by ErikPshat
Made by Cpasjuste, ported by ErikPshat. Supported formats: mp3, at3, aa3, oma, omg
Info: This is plugin for playing music that is stored on your memory card in XMB, games, homebrews, and in POPS. The original music.prx was complied directly for 3.02 ОЕ/3.52 M33-2, later ported to 3.90, anyway it was semi-compatable with 6.60 somehow, but some functionality wasn't work right. A few days ago this plugin was rebuilded and fully ported to 6.60. One of the new features is "in game mute" - now works for psp/minis games on vita/psp!
- Some games/homebrews/pops may not work with any version of the music.prx, there is some reason for that like homebrews, that using MediaEngine (ME).
- Most pops and games that i was tested - works just fine on vita.
- Music file names must be only latin/roman script characters, don't use too long names too.
- Be very careful of using music.prx with TN save state and screenshot plugins together in one time, also don't use it in XMB of TN-V.
1. Clean release with source (linked above)
2. Copy the P_MP3.ZIP to your exploited savedata and copy that to your Vita;
3. When launching the exploit, hold the R trigger;
4. Go to Plugins > Plugin Installer and install the zip; / or you can use FTP /
5. Put music in ps vita music application like always with CMA (outside of TN-V);
6. Start GAME/POPS/HOMEBREW and read "controls" spoiler.
Where i can get the music for my ps1 %game_name%?
Well, there is about ~three main formats of ps1 music.
1. CD-DA music, you can extract wav from your iso with CDmage, then to mp3
2. stream music files inside of game files/under archive encryption/ect.
this one is not simple like CD-DA, sometimes easy, sometimes extremely hard to extract, actually you can record music/sound what you need with pc emu for example
3. tracker music or PSF you can find here for example: zophar.net/music/psf.html
Convert your psf to wav-mp3 through foobar2000.. controls (picture) - put this in your ps vita image application:
Table with specification and details about porting this plugin [for developers]:
Old video about old music.prx version:
- Join Date
- Apr 2005
New PlayStation Vita Exploit Games for Firmware 3.01 and 3.10 Arrive
Following up on his previous releases, Sony PlayStation Vita hacker Total_Noob has updated his TN-V PS Vita homebrew application with the recently released exploitable games from katsu, heleius and qwikrazor87 for 3.01 and 3.10 Firmware with details below.
Download: PS Vita TN-V Exploit Updates
From The Jay Doctor: For those of you still on PS Vita firmware 3.01, and even 3.10, there has been a big bang of events today. Six more titles were released for 3.01, and a game was re-exploited for 3.10.
Today was a hectic day of releases. First, katsu, recently more known for his hardware hacking, released 5 different games that are exploitable on Vita firmware 3.01. Later on, a cohort of mine, heleius, released another game that is also exploitable. I would like to make it known, that qwikrazor87 was actually the one man show who exploit all 6 of these games.
Now on to what the games actually are. Again, these will only work for those on firmware 3.01. If you don’t know how to to this, Jd8531′s guide (below) should be a big help.
World of Pool - You are probably wondering, wasn’t this game patched in a previous update? Just like Urbanix, it was, but re-exploited again.
Pool Hall Pro - Again this game was also patched and re-exploited. for those of you that still have the game, but updated to 3.01, you can use it again.
Arcade Pool & Snooker - You guessed it, another game that was re-exploited. Wow.
Arcade Airhockey & Bowling - This one is special, it not only can load up TN-V but also VHBL.
Pirates of the Carribean: Dead Man’s Chest - This game is actually a new one that hasn’t before been exploited.
Numblast/Qruton - This game is also newly exploited. The Japanese version of this game is called Qruton.
Out of all of these games, I would recommend Numblast. Here is why, a quote from heleius:
Numblast is the ‘Field Runners’ of 3.01, it is fast, cheap $2.99, and takes up 36mb of space. I’d recommend getting it for anyone on 3.01 it is cheap, and you just start the game and it loads directly into TN-V.
Firmware 3.10 Exploit!
Jikkyo Pawafuru Puro Yakyuu 2012 and PawaPuro 2012 Ketteiban - This one is for firmware 3.10. It is really cool because using the way that Sony patches exploits, this exploit is impossible to patch. The game is Japanese only, and is permanently gone from the store. It will only work for those who already have it. This exploit was made by 173210. See instructions on installation here:
[RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Ketteiban
A new exploit for PawaPuro: PawaPuro Pennant Exploit
It's for 2012 and 2012 Ketteiban, not for 2013. They are no longer available.
Description: This is a binary loader which works on Jikkyo Pawafuru Puro Yakyuu 2012 and 2012 Ketteiban.
How to use it:
Make your exploited savedata:
1. Download VHBL or TN-V for the first PawaPuro exploit (TN-V won't work on 3.10).
2. Copy EXPLOIT.ARR to the backup folder(NPJH50594BK or NPJH50708BK).
3. Push circle to start the game.
4. Select ARRANGE(アレンジ).
5. Select 読み込む(Load).
6. Push circle and select EXPLOIT.ARR.
7. Select はい(Yes).
8. Push cross 3 times to back to the menu.
9. Select PENNANT(ペナント)
10. Select はじめから(New game).
11. Select 変更する(Change).
12. Select a team.
13. Select the exploited team.
14. Push cross to back and select OK.
15. Select the exploited team.
16. Select OK 4 times.
17. Select はい(Yes).
18. Push START to skip and push circle to continue.
19. Select システム(System).
20. Select セーブ(Save).
21. Save your exploited savedata. You can push cross to back to the pennant menu.
Execute the binary loader:
1. Show the pennant menu.
2. Select 試合へ(Game).
3. Push circle twice to continue.
4. The binary loader will be executed. Enjoy!
About the "arranged data"
EXPLOIT.ARR is not savedata. It makes it impossible to patch the exploit with Sony's usual way.
Downloads and installation:
Once you have these files, you will need to put the TN-V core files into the savedata folder, and copy to your PS Vita with OpenCMA. If you already have OpenCMA, you will have to delete the files, update the official CMA, and reapply the OpenCMA files.
- Get the TNV Loader (exploit) matching your game on our dedicated download page
- Get the TN-V Core files and copy them to your exploit savedata folder
- Copy the exploit to your Vita using OpenCMA
I’m on Firmware 3.10, will any of these 3.01 exploit work for me? Can I downgrade to 3.01?
No, and No. But the pawapro exploit above (JP only) will work on 3.10!
How to buy the games without having to update, if I’m on Firmware 3.01?
Follow this guide from Jd8531:
Lower PS Vita Firmwares for Dummies
Still on a lower firmware and don’t want to update? Here is a comprehensive guide to manually updating to a firmware, activating and linking a PS Vita, getting exploits after they’re pulled, copying content and more!
Just like the popular “For Dummies” guides, this guide will follow in the same fashion making it easy to understand, efficient, and quick for you to learn from without getting too technical. Ill be covering a wide variety of topics and issues that can be intrinsic when being on a lower OFW on the PS Vita. Some of these tricks have been previously posted and some haven’t been posted on the blog until now. Make sure to follow each step carefully and thoroughly and you will be well on your way to owning the Vita instead of it owning you.
(Note: Most of these use Charles Proxy, however you can also use Fiddler in the same manner.)
Manually Updating to any firmware from a lower firmware
Manually updating to a certain firmware from a lower one can be extremely helpful, especially if you’d like to get a certain exploit (which I describe how to do later on). This is not a way to downgrade, currently there is no such method to do so. If needed, you can grab any update backed up here thanks to The Z.
1. Download and install “PS3.ProxyServer.GUI”
2. Start PS3.ProxyServer.GUI and Type in your PC’s IP then select “PSP Mode” and click Start..
3. Click the Logs Tab, Then on your Vita Go to WiFi Settings and enter your PC’s IP for the Proxy.
4. Go to System Update and click “Update Using Wi-Fi”.. It will show the Latest Version then click “Next” and “Yes” Then “Do Not Accept” and “Yes”.. This will give you the Link to the PUP file it will download and install..
5. Copy this link from the Logs screen and click “Replace File” Tab.. Past that link on the left side. On the Right side click the Little button and select the PUP file you want to install.
6. Now click the “Logs” Tab again and click “Update Using Wi-Fi” and make sure in the “Logs” Tab is says that the files has been Redirected to a local file.
7. Done you can update to any Version you want.. (You can not downgrade this way)
Using Content Manager on a lower firmware and without an internet connection
The official CMA (Content Manager Assistant) for the computer from Sony doesn’t allow you to use it on a lower firmware or without internet thus blocking you from being able to copy content to your Vita. In addition it also contacts Sony’s servers exchanging information about you which pretty much invades your privacy. Most of you by now should be aware of the solution to this, Open CMA.
So what exactly is Open CMA? Open CMA is the same as the official Sony version but modified, so that you can copy files without any internet connection unlike the official Sony CMA which requires a constant internet connection to the Sony Servers. It will also not sneak a patch or do a forced firmware update on your device if one comes out and it will not send any data to Sony or their servers about whats being copied, edited, and transferred. Open CMA also does not collect data regarding crashes.
So to install Open CMA, you’ll need to first download it, there are two versions to compensate for a block that Sony incorporated in earlier firmwares. (Note: Open CMA is right now for PC only, but will be posted for Linux and OSX soon.)
As of Vita firmware 2.10 if you already had Open CMA 5 you’ll need to download the latest Official CMA client from Sony and then reinstall the Open CMA patch.
Transferring content/ Obtaining Exploits (that are back on PSN) and transferring (PS3 Required)
Now here is something a lot of people are unaware of; you can download exploits that were taken off PSN and put back up later and use it as long as your Vita is on the right firmware. So this is extremely helpful if you happen to buy a new Vita, miss the exploit release or happen to accidentally delete the exploitable game while it was pulled.
Below is the method and a chart containing the exploits, their respective firmwares, if they’re on PSN and if they’re either Usermode or Kernel exploits. Note that a kernel exploit IF released can be ported to older usermode exploits in most cases.
- Usermode>VHBL>Limited access so Homebrew/Emulators ONLY (No PSX either)
- Kernel exploit>CustomEmulatorFirmwares (TN-C,TN-V, ARK)>PSP backups, PSX games, Plugins, homebrew ect.
Getting a exploit game (or any other content) on to your Vita via OpenCMA PS3 trick
1. Look in the Playstation Store for an exploit game (or other content) that is working on your OFW.
2. Download it to your PS3 and leave it in the bubble.
3. Connect your PS Vita with your PC via Open CMA.
4. Remove the Vitas USB cable and plug it on to your PS3 (Leave the usb still plugged into the port thats on the Vita.) (Dont close out the error message if you get one, until its plugged into the PS3)
5. Copy exploit game (or other content) on to your Vita.
Activating and Linking a PS Vita (PS3 Required)
This is a highly unknown trick and can save you a lot of trouble and stress. This trick is especially useful if you happen to reset your Vita or buy a new one. If you need to just activate, follow and skip to part 2 (however if that doesnt work for some reason try redoing it but by following both parts.)
Part 1 (Linking your PSN account)
1. Power off your Vita completely
2. Push and hold the PS Logo Button + the R shoulder Button + the Power Button. Hold them for a few seconds, till the screen goes on and the recovery menu appears.
3. Select option 4. Restore the PS Vita System.
4. Wait till the Vita boots up again and follow the instructions till it asks you if you would like to link you’re Vita with you’re PSN Account. Do this now because it’s the only way to avoid the update.
Part 2 (Activating your PSVita)
1. To activate you simply need to download any game that you’ve bought previously (or get a new one) with the PSN account thats tied to your Vita on the PS3.
2. Transfer said game over to your Playstation Vita and install it. Launching the game will then activate your Vita with your account.
Netflix on a lower firmware
Netflix is not available to you on lower firmwares and will ask you to update, but luckily I have an easy-to-use method to get around that barrier by blocking certain domains. You’ll need a computer to do this.
1. You have to have Charles installed first. Start it up, and route your internet Vita traffic to it. This is done by setting your proxy in the vita to the IP address of your computer Charles is running on. It would be something like 192.168.1.1 (though this only works on your local network, unless you do port forwarding, ect). Then you set the port, 8888.
2. Now, you can navigate to the Netflix app and start it up.
3. You should see items popping up on Charles. Right click and blacklist at least “http://fus01.psp2.update.playstation.net” (though I did every viable non-Netflix url.)
4. Then run Netflix again, and it works. Next time you try to log into Netflix, the Vita will think Sony’s servers are down and will give you an error (NW-10743-5) which is fine, just hit OK and login! Simple as that!
If you want some extra protection against Sony you could also blacklist these as well, which are active while using Netflix.
Thats the end of the guide everyone. Hopefully this helps everyone new or experienced and will help take care of any questions.
That’s all for now from me, The Jay Doctor. I hope that all of you who didn’t have the chance to get TN-V before, get it now.
Update from The Z: PS Vita Half Byte Loader for Firmware 3.10 & 3.12 available!
Download: Half Byte Loader r173 for FW 3.12 (Jikkyou Powerful Pro Yakyu 2012 Ketteiban) (VHBL-312-PawaPuro-R173-JP-Only.zip)
A few days ago, Sony released the firmwares 3.10 and 3.12 which both fixed the vulnerabilities in the previous firmware, that allowed the execution of the TN-V eCFW via various exploit game titles.
Since kernel mode exploits are rare and scarce, it should be obvious that there won’t be a working TN-V eCFW release for said new firmwares anytime soon.
This brings us back to our old Half Byte Loader, which is indeed still working at firmware 3.10 & 3.12, as long as you own the right game from the right PSN store.
Some months ago, we blogged about the PawaPuro exploit (Jikkyu Powerful Pro Yakyu 2012 Ketteiban) for the PS Vita firmware 2.61, which happened to be a rather expensive exploit, which was only available at the japanese PSN store.
Why I am mentioning this specific exploit, you might ask yourself, well, the developer 173210 found yet another way to exploit said game, which enables you to run the PS Vita Half Byte Loader at the new firmwares 3.10 and 3.12. We’ve mentioned this new exploit before, but we thought you’d love some additional videos and “how to”.
It is a rather long instruction, which tells you how exactly you are able to launch the VHBL.
After these good news, we still have a bad one for you, which is that the exploit game is not available at the Japanese Store anymore, and will never return to it.
It is a special game, that gets a new release every year. If a new version is released, the old one gets removed and you are not able to buy it anymore.
- Join Date
- Apr 2005
TN-V 9.7 for PS Vita by Total_Noob Arrives, Increases PS1 Support
Following up on his previous releases, today Sony PlayStation Vita hacker Total_Noob released TN-V v9.7 for PS Vita which increases support for the PS1 POPS Plugin as outlined below.
Download: release_tnv97.rar / Savedata TN-V 13-08-2014.rar
Total_Noob has just released TN-V9.7 for lower firmware, which fixes some issues with PEOPS SPU plugin. The PS1 games I have tested on TN-V9.7 all work and you may see some improvements. I would try to mess with the SPU thread priority options to see if your favorite PS1 game will get any better results.
You can check out are PS1 compatible list of games. Download the newest revision directly on your PS Vita via the ‘System Update’ option on the XMB in TN-V or grab the files here (linked above) and thanks to SebasRTorron for putting together the super TN-V 9.7 game exploit pack you can download here (linked above).
- Added CDDA support for PEOPS SPU plugin -> enhanced PS1
- Added in-XMB recovery menu.
- Fixed freeze in many PSP games.
TN-V9 PS1 Sound Compatible List (via hackinformer.com/forum/showthread.php?tid=59&pid=231#pid231)
[Register or Login to view code]
More PlayStation 3 News...
- Join Date
- Apr 2005
TN-V10 for PS Vita by Total Noob Arrives with Some Big Improvements
Following up on the recent VHBL PS Vita 3.18 news and his previous release, today PlayStation Vita hacker Total Noob released 6.60 TN-V10 (with TN-X shortly following) for PS Vita owners which features some big improvements as outlined below.
Download: release_tnv10.rar / release_tnv10.rar (Mirror) / SceSdGetLastIndex - ToCToU Kexploit in Chnnlsv / TN-X.rar / TNX-Tekken2Us.rar
Those interested can either download the newest revision directly on your PS Vita via the 'System Update' option on the XMB in TN-V or grab the files in this post.
- Added CSPSP Online Multiplayer support! COME ONLINE BUDDIES!
- Added homebrew sorter feature support in PSPFiler.
- Added TN Savestate plugin support with PS1 games using PEOPS SPU plugin.
- Added 'SELECT button' in recovery menu. Now you can either open the VSH menu or the recovery menu by pressing SELECT in the XMB.
- Added 'Suspend device' and 'Restart VSH' to recovery menu.
- Added 'Reset TN-V settings' in recovery menu (Advanced ->).
- Removed March33 and Sony NP9660 ISO drivers. The default ISO driver is now Inferno Driver.
Update: Just wanted to make you looking forward for something... TN-V11 will support popsloader and will be available in October.
If you've got wishes and ideas for the new revision, write right here and right now.
From The Z comes the following update: Prepare Yourself: TN-V is Coming to Firmware 3.18 via Gladiator Begins & Z.H.P.!)
While we have already told you, that a new kernel mode exploit for the PS Vitas PSPemulator has just been released, we did not tell you, that this will definitely allow the execution of the TN-V eCFW for the PS Vita at Firmwares up to 3.18 in near future!
Japanese Developer 173210 said, that he is currently working on porting TN-V to the Firmware 3.18 Z.H.P. – Zettai Hero Project exploit, which will enable you to run TN-V at your PS Vita, as long as you have an exploit game.
If you do not have an exploit game right now, keep reading... Since people like proof, have a video of TN-V running at firmware 3.18.
Usually a kernel mode release would happen via a ninja release, so most people can get it, but this time it is a bit different.
This one was pretty much a ‘forced release’, since ‘a lot’ of people got access to this private kernel mode exploit, and most of the people were unauthorized.
It is sad that people can not keep their mouths shut about this, and that they share the work of others with 3rd parties.
Usually we would have released a new kernel mode exploit for the very next major firmware, e.g. 3.30, and bundled it with a new usermode exploit game, but I’ve already told you that it is different this time.
If you do not have an exploit game right now, then be sure to grab the PSP game ‘Gladiator Begins‘. It is 10,99€/7,99$ in the PSN Stores and won’t be available for too long!
If you miss this chance, or if the game is not available in your Region, then simply stay tuned, don’t update your firmware higher than 3.18, because we are going to release a new excellent VHBL exploit game for the firmware 3.30 (after its release).
The firmware 3.30 exploit game will work at firmware 3.18, and it will be able to run TN-V at firmware 3.18, but not 3.30.
The new game will be able to run VHBL at 3.30, but not TN-V, since Sony will now, most likely, fix TN-V in firmware 3.30.
It sounds a bit dumb to release it now, but this is qwikrazor87’s very own work and therefore his very own decision. Take what you can get and use this kernel mode exploit up to firmware 3.18! The file release should be pretty soon, so stay tuned!
Instructions, Files and key information about TN-V10, the Package Installer & game exploits for Firmware 3.18 by The Z
Since we are getting a lot, and by a lot I actually mean a metric f#ck ton, of questions, whining and misunderstood statements, I decided to create yet another blog post.
Let’s hope that this will lessen the work of us people helping the community.
Keep reading if you have questions about:
Installing Homebrews/Plugins/ISOs/PS1 games/TN-V itself/PKG Files…
Updating, new Firmware 3.30, current Firmware 3.18 and much more…
Installation of ISOs, Homebrews, Plugins, PS1 games and emulators for TN-V
Okay, let’s get started. At first, I’ve made some easy to follow videos for firmware 3.01, which can help you with installing ISOs, PS1 games, Homebrews, Plugins and other things for TN-V.
Following those is recommended, since it is basically the same at firmware 3.18 (And read the damn readme.txt file of the exploit savedata!).
I am just going to link this Playlist, so watch the videos, but keep in mind that you will have to use the folder for your exploit game, instead of the folder showed in the video.
PS Vita: How to Install Plugins and Themes at the FW 3.01 TN-V4 eCFW
In case you are unable to install any kind of homebrew at your firmware 3.18 Gladiator Begins exploit PS Vita, simply follow this smart trick:
- Download PSPFiler 6.6 and grab its EBOOT.PBP file.
- Rename the EBOOT.PBP file to RECOVERY.PBP, then add the RECOVERY.PBP file to your exploit savedata folder (next to h.bin, TN.BIN, FLASH0.BIN and so on).
- If you now launch TN-V and access the XMB, go into the Recovery Menu (press Select and then start the Recovery Menu) and use the “launch /PSP/SAVEDATA/*YourGamesID*/RECOVERY.PBP” function.
This should start PSPFiler 6.6 for you. With the help of PSPFiler 6.6, you are able to move files, rename files and even open .ZIP/.RAR archives, so you can use PSPFiler 6.6 to install homebrews, PS1 games, plugins, ISOs & CSOs too.
Pro tip: I would install PSPFiler 6.6 at first with the help of the recovery menu PSPFiler 6.6, so you will be able to run PSPFiler 6.6 directly from the XMB.
- Homebrews and PS1 games go into: /PSP/GAME/
- Homebrews and PS1 games have to be in the .PBP format.
- Plugins usually go into: /seplugins/ and have to be activated via the vsh.txt (XMB plugins), game.txt (game plugins) or pops.txt (ps1 game plugins).
- The line to activate a plugin is usually: “ms0:/seplugins/plugin_name.prx 1″
- It is simply just the path to the plugin followed by a space and a 1 to indicate it is active, or a 0 to indicate it is inactive.
- ISOs and CSOs usually go into /ISO/.
- Only PSP ISOs will work as .ISO or .CSO. Dont bother with PS1.ISO files, those have to be converted to .PBP to run them.
Questions about current firmware 3.18, upcoming firmware 3.30, TN-V files and VHBL
In this part I will answer questions related to the firmware 3.18, firmware 3.30, TN-V, the TN-V10 files for game XY and the upcoming VHBL release for firmware 3.30.
At first the VHBL: Firmware 3.30 will be most likely postponed due to the kxploit release. It will also patch the kxploit. This means no TN-V for firmware 3.30, stop asking!
If firmware 3.30 is available, it will only be possible to use the VHBL at said new firmware, and that will be possible via a new game we will release after firmware 3.30 is available, via the well known ninja release method we usually use to release things.
Next, TN-V files for MyStylist, Spave Invaders Extreme, Skate Park City, Zettai Hero Project, PawaPuro (3.15) and so on.
We are currently working on these files, just be patient, wait at your current firmware with your current exploit game. You just have to wait, thats it.
PS Vita: Running TN-V10 at FW 3.18 (via Gladiator Begins)
All those games are now able to run TN-V at their respective firmware limitation (e.g. Z.H.P. for 3.18, Space Invaders Extreme for 3.15, and so on), you just have to wait until we finish with the files. When we are done, we will release the files via Zload.net and also here.
And do us a favor and read the damn readme.txt, instructions.txt and how they might be called, files. They should be able to answer most questions regarding your specific exploit game.
Currently running firmware 3.18 – No exploit game
For those of you, especially my Australian friends, that were unable to get either the Z.H.P. – Zettai Hero Project or the Gladiator Begins exploit game, for whatever reason, I have to tell you, do not worry.
It might take a while – to be exact until the release of firmware 3.30 – until we release another exploit game, but as long as your device stays at firmware 3.18, you will be able to run the TN-V eCFW at your device.
After firmware 3.30 is available, we will prepare a ninja release for a new exploit game, I will just call the new exploit game the 3.30 game.
When the ninja release has been finished, we will publicly announce the 3.30 game and people will be able to get the 3.30 game with their firmware 3.30 PS Vitas and they will be able to run the VHBL at firmware 3.30 via the 3.30 game.
If you are asking what this has to do with you sitting at firmware 3.18 and waiting for another exploit game, keep reading.
- If you use the new 3.30 game at a firmware below 3.30, it will be able to run TN-V with said game.
- So if you firmware is between 1.00 and 3.18 (including 3.18), and you are using the upcoming 3.30 game, then you can run TN-V.
- If your firmware is higher than 3.18, for example firmware 3.30, then you are only able to run the VHBL via the 3.30 at your firmware 3.30, since firmware 3.30 will very most likely fix the kernel mode exploit (like I’ve said above).
There is also a high chance that firmware 3.30 will fix some private exploit games, like it has been the case in the past, and those once private exploit games, that are now blocked by firmware 3.30, will be made public, so you can use them at firmware 3.18, since they only work for up to firmware 3.18, due to firmware 3.30 blocking them.
I hope you understood everything, and I know that I’ve repeated myself in some my sentences, but I did this to stress certain things, since they are important.
The Package Installer – How, what, why, ...
What & How: In the End I would like to talk about this special application that the package installer is.
It is a hidden application that can be accessed at a retail PS Vita, and allows the installation of foreign PSN store content, as long as the content is DRM-free.
It can not install: PSP demos, full PSP games, full PS1 games, full PS Vita games, any kind of PS2, PS3 or PS4 content.
It can install: PS Vita demos, PS Vita applications and other DRM-free content – Regardless of the PSN store region!
PS Vita: Launching the ★ Package Installer on Firmware 3.18
To get access to the PKG Installer yourself, see PS4 Hacking: The State of Things Part I: TitleID's and More by SKFU.
If you can not get the email, try to look into your spam folder, check if services like gmail block 3rd parties from accessing your email content or simply use another email address / email provider.
If pressing the email inside of the Email app will return an error message, instead of launching the PKG Installer, you might have to update your firmware, since the method to invoke the PKG Installer might has changed between different firmware versions.
Why now? SKFU has found various entries to invoke the PKG Installer and decided to release one for the public. Check his blog for more information and different IDs to try to invoke different applications.
The Package Installer is not the only thing hidden inside the PS Vita.
How to install PKG Files? I assume you got the PKG Installer running at your PS Vita, and you just need to know how to transfer PKG Files from your PC to your PS Vita.
In case you did not manage to open the PKG Installer, scroll up, re-read what I wrote and check the videos.
We need 2 things to successfully install PKGs at the PS Vita: A DRM-free PKG (e.g. Hatsune Miku: Project Diva f 2nd demo, eBook Reader application, etc) and Codestations QCMA (for Windows, OS X and Linux).
Download the demo version or the application to your PC and download the QCMA version for your operating system, be it Windows, Mac OS X or any kind of Linux.
Install QCMA and keep in mind that uninstalling the Sony CMA (& OpenCMA) including the PS Vita driver might be necessary for QCMA to work.
For the uninstallation of QCMA you will have to remove the PS Vita driver too, if you with to return to Sony/OpenCMA.
Refer to the article linked above if you have any kind of problems with the installation of QCMA.
PS Vita: Installing .PKG Files via the ★ Package Installer
I assume the installation of QCMA was working and you also got one or both of the linked .PKG files.
Start QCMA, right click the QMCA icon that should be somewhere in your system tray and then go into the settings.
At the very bottom you can see something that refers to packages. That path can be changed but you can also keep it like it is.
You just have to know that your .PKG files will have to be put in that path, so QCMA can find them and you can install them via the Package Installer.
Be sure to right-click the QCMA system tray icon and refresh the database after you’ve added or removed files, since QCMA can not do this on its own (yet).
This wasn’t necessary with the Sony/OpenCMA, but it is with QCMA. You will get used to it.
If you did everything right, you should be able to see the .PKG Files listed inside of the Package Installer application and the installation of DRM-free content should be successful, e.g. the Miku 2nd demo or the Japanese eBook reader application.
Some finishing words
I do know that qwikrazor87 and Total_Noob did the most work here, by programming the kernel exploit and creating TN-V, respectively, but I do wish to express that this ‘community service’ I am doing for you guys is pretty exhausting.
Having to tell people everything ten times is very stressful and I hope that I could help you folks with this article and the videos I’ve made at my youtube.
In the End I wish for the incredible amount of duplicated questions to lessen, if not disappear at all, but we both know that this won’t happen, so I will keep it at lessen.
Enjoy running the TN-V10 eCFW on your PS Vita, be it via an older firmware like 1.81 or with the most recent firmware 3.18, and have fun with foreign store content via the Package Installer.
Update #2: CEF TN-X for 3.00-3.20 Custom Emulator Firmware TN-X by Total_Noob
- TN-X menu with cover arts and rumbling effect for DS3. Pressing triangle will open the configuration menu.
- Button combination to return back to TN-X menu by pressing L/L1 + SELECT.
- Integrated super fast SaveState plugin by holding SELECT for some seconds (remember that savestates in pspemu and ps1emu cannot be shared).
- Plugins support, but only CWCheat will be displayed correctly. If you want to have an specific plugin being supported, contact me either via email (total_noob AT hotmail.com) or write me a PM on wololo's talk.
- Official Vita's screenshot feature with TN-X signature.
- TN-X custom button assignment (set your Vita's official button assignment to standard before using TN-X's custom button assignment).
- Fullscreen hack for Vita TV (not all games/not all screen modes can be stretched up to 16:9).
- Fast forward feature by pressing R/R1 + SELECT to turn on/off.
- Enabled soundtracks in CDDA games.
- Possibility to use a custom bios by placing a bios file at 'ms0:/PSX-BIOS.BIN'.
- Official PSN PS1 games can be played without licence file or 'KEYS.BIN'.
- Vita device with a FW between 3.00 and 3.20. Newer firmwares are not supported yet, a new PS1 exploit will be released later.
- PS1 exploit game (Tekken 2, XS Moto or Sports Superbike 2).
- TN-V to install PS1 games (just place them at ms0:/PSP/GAME/).
- Transfer 'TNV' savedata and the savedata belonging to your PS1 exploit game, both to your device.
Below is a Quick Fix for TN-X Error C1-2858-3 (via hackinformer.com/2015/03/12/quick-fix-for-tn-x-error-c1-2858-3/), to quote:
A lot of might be or might not be having problems with the new released TN-X for Tekken2 US. Well I got a quick fix for you..
You must place the “TNV” folder and the Tekken2 game save in the PSAVEDATA /examplexxx on the PC. Remember you must put both folders in PSAVEDATA/examplexxxxx on the PC then transfer via cma.
For those who have problems with TN-X and Tekken2 US, try the following files:
Download Fix: TN-X Tekken2 Us.rar
Run TN-X on Tekken 2
Starts Survival Mode, select Jun and loses 1st match.
Usually, you can now enjoy the new TN-X.
To install PS1 games you need to have TN-V or ARK to install PS1 games in to the PSP / GAME directory.
Warning: Be aware that GBOT reversed some of Total_Noob's work and discovered that some malicious code (which appears to target The_Zett in both TN-X v1 and TN-X v2) exists in his software, as follows:
You've been reversed: pastebin.com/gYcSVG3W
It looks for the Username, email and PSN ID, if it finds those details, it deletes ALL the content from ms0:
[Register or Login to view code]
It destroys all the data in that location.
Next time try to use the new operator to avoid overflows. Have a nice day.
- My files has got two checks
- The first check will not harm, only give a red screen
- The second check happens if the first check is somehow disabled
- So it formats the ms
- So it was The Zett's responsibility to use a modified one or not
- The untouched one does not format anything, only give a red screen
- Even Dark_AleX did this
- Back then when you modified the files it bricked your device
He also says it is only The Zett who is blacklisted.
Finally, below is an unrestricted version of Total_Noob's TN-X v2 eCFW from Qwikrazor:
Update #3: PS Vita ONEMenu v2 (Allow install HBs in PSP/VHBL for 3.50 TNV/ARK) by gdljjrod who states the following, to quote:
Finally the new version is here. ONEMenu v2 retains the essence of being a simple and easy to use menu. Davis9278 (OneInstaller's creator) helped to develop this version.
- A simple settings menu (press Triangle to open/close it).
- Your games and applications are sorted in 5 categories:
- GAMES: ISO/CSO/PSN games.
- PS1: PS1 Games.
- Homebrews: Contains your fabulous Homebrews, Emulators and Applications.
- HIDDEN : Here rest the games / Homebrews to hide.
- ZIP : Contains .ZIP files - The .ZIP files can be packaged as the following:
INSTALL.ZIP -> PSP/VHBL/HB/FBOOT.PBP
Must be FBOOT.PBP ok....
The content will be installed in "PSP/VHBL"
INSTALL.ZIP -> PSP/VHBL/HB/EBOOT.PBP
in ARK no problem EBOOT.PBP
The content will be installed in "PSP/VHBL"
The content will be installed in "PSP/GAME"
Now ONEMenu also supports P_PLUGIN.ZIP files
There is a BOOT option, to run any game or homebrew holding down a key when ONEMenu starts (cross, circle, triangle and square are supported).
ONEMenu can detect your ISO/CSO games in your SAVEDATA folder, so you don't need to move them to the ISO folder (very handy when you have very big games like FFTYPE0).
Now you can see the game PIC1 as background
Special Thanks Dihy Fox for his Theme WoodPirate and jhuebert95 (Tester v2). Any feedback is welcome.
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03-22-2015 #16yajouje Guest
thank you a lot