June 20, 2007 - Ah, Alien Syndrome, SEGA's sci-fi shooter that's been reloading in the lives of gamers since 1987. In just over a month, the run-and-gun fun that has become synonymous with Syndrome's scrolling levels and hordes of weapons will land on the PSP, and it'll be up to you to defend humanity.
Will you be ready for the title's 40 levels, RPG elements and more than 100 pieces of armor? Chances are, you won't be -- I mean, look at you.
Luckily, IGN's here to help. Below you'll find the breakdown of some bad guys who are going to make your time as Aileen Harding, a lieutenant in the Earth Command forces, as tough as they can. It's the first rule of battle, grunt -- know your enemy.
I guess that lab coat makes him a doctor ...
The lowest rung on the enemy food chain, Infected Humans were created for the sole purpose of being disposable attack units, but they won't go down without a fight. Only certain weapons will kill the mindless marchers, so don't be too quick to move in on an Infected after it's gone through its death animation -- chances are it's about to rise up, refill its health and attack. Get your flame-based weapons and explosives ready to put the bad guy away permanently.
If I looked like that, I wouldn't be happy either.
SEGA calls this guy "the big bruiser of the system," but you might as well call him "sir." Built like a centaur with moves like a tank, the Giant packs four legs for walking and a couple of arms for the beating you're about to take. Don't expect to topple this foe with ease, but know that even though the big guy can deal out a ton of damage, fire-based attacks are his Achilles' heel.
Boils are gross.
Don't let his disgusting look fool you, the Mutt Bomber can easily get the drop on you with his speed and power. When this ugly spud sees you, he's going to run at you and self-destruct. Bravo, jerkface. Now, there will be a short pre-detonation cycle before he goes boom. That's important. The damage from this guy is extreme and will affect the surrounding area. In short, kill this dude before he gets too close.
Here I am. Rock me like a hurricane.
This thing's going to be hard to nail down. Sure, the Phase Ripper is a slower, projectile-based enemy, but he also teleports each time you hit him, so don't expect to just stand in one place and pop this baddie. You'll run into the Phase Rippers on the alien ship, where they manage and maintain the devices that allow the craft to teleport and dodge attacks.
I think he's about to rap.
Thank goodness you're reading this -- the Vivisector likes to play possum. You'll think this mantis-gone-bad is dead after you unload on him, but be ready for him to spring back to life and come at your jugular. How do you know when it's really dead? Eventually, he'll blow up into tiny, gruesome bits. Enjoy.