09-20-2010 #1pragmadev Guest
PS3 Development / Math operations help
Hey folks, I'm running into a bit of a snag with a test application I'm building
I saw that you could get the float value of the analogue sticks by calling getFloatValue, so I assumed it would be safe to make float definitions for both x and y of the left analogue stick.
Now, I wish I could attach a debugger, since I don't know whether the float statements aren't correct -- or if I can't do type casting with using the classic (int)float method. Do I have to FTOA and then ATOI?
This usually freezes the console
Any ideas from some knowledgable gurus around here? I'm just trying to learn my way around this console =S
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I managed to fix it, turns out my controller mapping was slightly erroneous.