Hey, I'm wanting to find out how to dump the PS3's memory (or just variables) WHILE a .self file is running. Now I have a number of concepts from hooking free() and dumping X amount of bytes from the memory pointer or possibly malloc?

Or simply running a .self and then running another .self after it that dumps the memory (this is where I'm stuck) I need really to create a function that can tell if memory exists or not so that I don't crash by trying to access memory that doesn't exist.

Any help?