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Thread: Waninkoko Releases FreeFlash v1.0 and PS3mlib for PS3

  1. #11
    bernywtf Guest
    Quote Originally Posted by cfwprophet View Post
    Maybe we can use it to write a installer for the cfw and reflect some more folders then dev_dlash.
    whoa, that would be great!

  2. #12
    TargTrainer Guest
    Quote Originally Posted by sk group View Post
    it's exactly the same and therefore pointless.
    Actually, since this group released the source, we can use it to make installers for XML and eventually other firmware hacks, which is decidedly *not* pointless, since poking the flash by hand is pretty dangerous unless you know what you're doing.

    That being said, the tool itself is redundant. If they'd released a static library to let us easily integrate the magic that would have been much more useful - something I'll probably do now that I have a reference implementation.

  3. #13
    inginear Guest
    Quote Originally Posted by sk group View Post
    it's exactly the same and therefore pointless.
    unless you're a noob that always destroys stuff while navigating and copying/pasting files in a file-system. and let's face it, the noob to developer ratio is rather unproportional in favor of the noobs.

  4. #14
    solrac1974 Guest
    Great app, it will sure help to make a CFW some day. Thanks to all Devs working hard on this projects.

  5. #15
    BwE Guest
    i never said the source is useless. i'm saying its useless in comparison to the other one

    geez, calm down people.

  6. #16
    DeViL303 Guest
    Yes, I think the description is slightly misleading, It may make people think they are not actually modifying thier real dev_flash. In reality this is very similar to the mount alejandro app, except with source.

  7. #17
    Bon Scott Guest
    sooner or later a fully cfw, like happened to psp, will come out for ps3. I don't mind waiting a couple of years for that. the hack ps3 scene has just been born and it is growing really fast.

  8. #18
    Brenza Guest
    Wow, thanks waninkoko!

  9. #19
    deank Guest
    Can anyone explain what the pokes to the kernel do? I compared my lv2 kernel with the changes applied by this app:

    I compared my original level2 kernel with the patches posted above:
    Code:
    ADDR: 0x800000000018F6B0
    POKE: [COLOR="red"]48 00[/COLOR] 00 48 3C 00 80 01 
    ORIG: 40 9E 00 48 3C 00 80 01
    
    ADDR: 0x800000000018F720
    POKE: [COLOR="red"]48 00[/COLOR] 01 20 2F 9F 00 00
    ORIG: 41 9E 01 20 2F 9F 00 00
    
    ADDR: 0x8000000000192480
    POKE: [COLOR="red"]48 00[/COLOR] 00 4C 40 92 FE C4
    ORIG: 40 9E 00 4C 40 92 FE C4
    
    ADDR: 0x8000000000192520
    POKE: [COLOR="red"]60 00 00 00[/COLOR] 2F BA 00 00
    ORIG: 41 82 02 DC 2F BA 00 00
    
    ADDR: 0x800000000019282C
    POKE: [COLOR="red"]63 BD 06 66[/COLOR] 4B FF D6 7D
    ORIG: 63 BD 00 2B 4B FF D6 7D
    I don't have an asm/disasm to check the opcodes, but it will be much appreciated if anyone can find more info on this.

    Dean

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