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Page 2 of 23 First 12312 ... Last
  1. #11
    Join Date
    Sep 2010
    Posts
    4
    Nice work!!! The scene is going super

    "f"in fast, it's hard to keep up. Love it.

  2. #12
    Join Date
    May 2007
    Posts
    287
    Guess i will be refreshing this page for a compile every 10 mins lol, good work!, i bet we will see lots of update packs coming now.

    PS what BM is that, i'm using Gaia RC1

  3. #13
    Join Date
    Jan 2010
    Posts
    124
    good someone have one for xplain?

  4. #14
    Join Date
    May 2008
    Posts
    41
    Here are some compiled hex files: http://www.ps4news.com/forums/attach...chmentid=22762

  5. #15
    Join Date
    Apr 2005
    Posts
    24,923
    Quote Originally Posted by Tokyo Rain View Post
    Thanks Tokyo Rain I will add them to the first post now and +Rep.

  6. #16
    Join Date
    Sep 2010
    Posts
    44
    tokyo can I use AT90USBKEY.hex for AT90USBKEY2 ?

  7. #17
    Join Date
    Sep 2010
    Posts
    5
    Quote Originally Posted by Tokyo Rain View Post
    hi any chance you could do 1 for maximus for me please?? and thank you in advance if possible

  8. #18
    Join Date
    Sep 2010
    Posts
    49
    Does it mean we can update games just by installing them through XMB ?

  9. #19
    Join Date
    Sep 2010
    Posts
    21
    It doesn't seem to work with Games as .pkg's.

    I tried Pixel Junk Racer as pkg, it got installed correctly but gave me an error message as startup. I've to log-in to PSN to renewal my license for this game. Bleh.

    But great work again!

  10. #20
    Join Date
    Jan 2009
    Posts
    94
    So retail updates work with all games now, do they?

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