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  1. #1
    Junior Member hackerxide's Avatar
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    Wink Video: The power of custom game patches using jailbreak!

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    This shows the side of custom patches using jailbreak, note its not a challenge lobby witch is what I see everywhere, any game can be made custom




    Tutorial on how to add custom game patches can be found here.
    Last edited by hackerxide; 12-10-2010 at 02:00 PM

  2. #2
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    "any game can be made custom" and what do they do? the same cheap lame cod hacks everyone's seen before.

  3. #3
    yea it does suck to see all these cheezy cod hacks, but i'm saying that not just cod can be hacked and modified, like socom for example you can change lots of things, like camo color, gun color, ect. Also if you know what you are doing, you could make it so that you can always be host of a room, or you can start a match with no one ready, stuff like that

  4. #4
    How is this done? Modifying the patch package? There's a football game I love (Backbreaker) but it needs some tweaks to it, 360 users were able to make sure by modifying the game, but with PS3 HD encryption, PS3 users could do nothing...

  5. #5
    Quote Originally Posted by fldash View Post
    How is this done? Modifying the patch package? There's a football game I love (Backbreaker) but it needs some tweaks to it, 360 users were able to make sure by modifying the game, but with PS3 HD encryption, PS3 users could do nothing...
    You need jailbroken ps3 with the ftp server, as for the files, I had a few people say that the files are not encryted so i'm not sure i'm doing this myself in about 3 days

  6. #6
    its not done by editing the pkg, on cod mw2 the patch_mp.ff was the file edited. this is the key for the black ops encryption.
    there's is no mods on ps3 yet, anybody know how to use this?
    [PHP]
    byte[] Key = { 0x1a, 0xc1, 0xd1, 0x2d, 0x52, 0x7c, 0x59, 0xb4, 0x0e, 0xca, 0x61, 0x91, 0x20, 0xff, 0x82, 0x17, 0xcc, 0xff, 0x09, 0xcd, 0x16, 0x89, 0x6f, 0x81, 0xb8, 0x29, 0xc7, 0xf5, 0x27, 0x93, 0x40, 0x5d };

    // Iv table

    private static byte[] Table;

    // Lookup values

    private static int[] BlockNums;

    public static void BuildTable(byte[] Feed)

    {
    // Init tables

    Table = new byte[4000];

    BlockNums = new int[] { 1, 1, 1, 1 };

    // Build table

    int ptr = 0;

    for (int i = 0; i < 200; i++)

    {

    for (int x = 0; x < 5; x++)

    {

    // Check next byte

    if (Feed[ptr] == 0x00)

    ptr = 0;

    // Copy 4 times

    Table[(i * 20) + (x * 4)] = Feed[ptr];

    Table[(i * 20) + (x * 4) + 1] = Feed[ptr];

    Table[(i * 20) + (x * 4) + 2] = Feed[ptr];

    Table[(i * 20) + (x * 4) + 3] = Feed[ptr];

    ptr++;

    }

    }

    ARMAN AND CHOCOLATE ARE BEAASSSSSTTT

    ***MORE ADDED***

    byte[] Key = { 0x1a, 0xc1, 0xd1, 0x2d, 0x52, 0x7c, 0x59, 0xb4, 0x0e, 0xca, 0x61, 0x91, 0x20, 0xff, 0x82, 0x17, 0xcc, 0xff, 0x09, 0xcd, 0x16, 0x89, 0x6f, 0x81, 0xb8, 0x29, 0xc7, 0xf5, 0x27, 0x93, 0x40, 0x5d };

    // Iv table

    private static byte[] Table;

    // Lookup values

    private static int[] BlockNums;

    public static void BuildTable(byte[] Feed)

    {

    // Init tables

    Table = new byte[4000];

    BlockNums = new int[] { 1, 1, 1, 1 };

    // Build table

    int ptr = 0;

    for (int i = 0; i < 200; i++)

    {

    for (int x = 0; x < 5; x++)

    {

    // Check next byte

    if (Feed[ptr] == 0x00)

    ptr = 0;

    // Copy 4 times

    Table[(i * 20) + (x * 4)] = Feed[ptr];

    Table[(i * 20) + (x * 4) + 1] = Feed[ptr];

    Table[(i * 20) + (x * 4) + 2] = Feed[ptr];

    Table[(i * 20) + (x * 4) + 3] = Feed[ptr];

    ptr++;

    }

    }

    }


    #include <stdio.h>
    main(t,_,a)char *a;{return!0<t?t<3?main(-79,-13,a+main(-87,1-_,
    main(-86,0,a+1)+a)):1,t<_?main(t+1,_,a):3,main(-94,-27+t,a)&&t==2?_<13?
    main(2,_+1,"%s %d %d\n"):9:16:t<0?t<-72?main(_,t,
    "@n'+,#'/*{}w+/w#cdnr/+,{}r/*de}+,/*{*+,/w{%+,/w#q#n+,/#{l,+,/n{n+,/+#n+,/#\
    ;#q#n+,/+k#;*+,/'r :'d*'3,}{w+K w'K:'+}e#';dq#'l \
    q#'+d'K#!/+k#;q#'r}eKK#}w'r}eKK{nl]'/#;#q#n'){)#}w'){){nl]'/+#n';d}rw' i;# \
    ){nl]!/n{n#'; r{#w'r nc{nl]'/#{l,+'K {rw' iK{;[{nl]'/w#q#n'wk nw' \
    iwk{KK{nl]!/w{%'l##w#' i; :{nl]'/*{q#'ld;r'}{nlwb!/*de}'c \
    ;;{nl'-{}rw]'/+,}##'*}#nc,',#nw]'/+kd'+e}+;#'rdq#w! nr'/ ') }+}{rl#'{n' ')# \
    }'+}##(!!/")
    :t<-50?_==*a?putchar(31[a]):main(-65,_,a+1):main((*a=='/')+t,_,a+1)
    :0<t?main(2,2,"%s"):*a=='/'||main(0,main(-61,*a,
    "!ek;dc i@bK'(q)-[w]*%n+r3#l,{}:\nuwloca-O;m .vpbks,fxntdCeghiry"),a+1);}
    [/PHP]

  7. #7
    This key is fake lol.

  8. #8
    its not done by editing the pkg, on cod mw2 the patch_mp.ff was the file edited.
    Yes that might be for call of duty, but most games are extremly easy to edit the data, all i hear is how everyone wants to hack cod well you gotta also know what you are doing. Cod mw2 might have been the patch_mp.ff but its not like that for all games

  9. #9
    Quote Originally Posted by hunterrr View Post
    This key is fake lol.
    the guy the made the code also made this.


  10. #10
    a lot of hard work needed if its already made maybe but making it hmm...

 

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