PS4 News on Facebook! PS4 News on Twitter! PS4 News on YouTube! PS4 News RSS Feed!

+ Reply to Thread
Page 66 of 70 FirstFirst ... 16566465666768 ... LastLast
Results 651 to 660 of 694



  1. #651
    Sr. Member tonybologna's Avatar
    Join Date
    Aug 2010
    Posts
    368




    Thanks for the updated version!

  2. #652
    Sr. Member severusx's Avatar
    Join Date
    Sep 2010
    Posts
    663




    Thanks for the update! Have you given any thought to improving the interface? This plays great, better than almost any iteration of SNES9X that I have used, but the interface is a bit stark. I know that devs hate to be asked for things, so I apologize, I just wanted to throw out an idea.

  3. #653
    Hey, here's the PIC1.PNG if you decide to use it.
    Attached Thumbnails<br><br> Attached Thumbnails

    PIC1.PNG  

  4. #654
    Newbie acelove's Avatar
    Join Date
    Jan 2011
    Posts
    47




    I know this is a PS3 thread, but I was wondering if this could be ported to PC as well? ^.^

  5. #655
    Err... That won't happen, although the closest you would get is probably SSNES, it supports the same .cg shaders that S9x-PS3 does. Latest test builds of S9x-Win32 also supports it.

  6. #656
    i just downloaded this, can someone tell me step by step how to run it please?

  7. #657

    need snes9x update help

    been trying to update snes9x. i have 4.4.5. on 3.55 kmeaw. i assume i just need to run the newer package from the package installer but that did not work when i tried to go to 4.4.7. still shows up as 4.4.5 and the new shaders did not install.

    any help?

  8. #658
    Sr. Member severusx's Avatar
    Join Date
    Sep 2010
    Posts
    663




    Try to delete the old application from within the XMB first, the install the PKG file for the new one. That should solve your problem.

  9. #659
    Sr. Member barrybarryk's Avatar
    Join Date
    Oct 2010
    Posts
    1,082




    Quote Originally Posted by acelove View Post
    I know this is a PS3 thread, but I was wondering if this could be ported to PC as well? ^.^
    um yeah snes9x has been running on pc's for years.

  10. #660
    Moderator PS4 News's Avatar
    Join Date
    Apr 2005
    Posts
    29,517




    SNES9X PS3 v4.4.8 Arrives, Includes Major Lag Reduction and More!

    Squarepusher2 has updated SNES9X PS3 to version 4.4.8 today, which now includes major lag reduction among the changes detailed below.

    Download: SNES9X PS3 v4.4.8

    Changelog: Build 4.4.8 (03-04-2011)
    • Very big performance and lag reduction optimizations. The previous builds were indeed very laggy – this should be a very big improvement on that front.
    • You can now use two shaders at once – we call this ‘Custom Scaling/ Dual Shader’ mode. A scaling factor (from 1 to 4x) can be specified. Some great graphical effects can be achieved by combining shaders.
    • Shader presets have been added. Shader presets are configuration files that automatically configure the settings for ‘Shader 1′, ‘Shader 2′, ‘Hardware Filtering Shader 1′, ‘Hardware Filtering Shader 2′, ‘Scaling Factor’ and ‘Overscan’. You can create your own shader presets – they are just plain-text files stored in USRDIR/presets.
    • Controllers can now be individually configured – you can specifically configure the controls for a controller connected to a specific port/ number.
    • Cheat input has been made less buggy. With the ‘New’ control scheme - L2 + Analog Stick Right Down will still input cheats with the OSK, but it will add a generic label (simply the cheatcode itself as a label) until you rename this generic label by triggering the action ‘Input Cheatlabel’. The ‘New’ control scheme has this hooked up to ‘L2 + R2 + Analog Stick Right – Down’. This can of course be reconfigured to any button / button-combo you see fit.
    • Fixed interlaced games like Rise Of The Robots – were displaying glitched graphics before in version 4.4.7.
    • Added a homebrew SNES game by Themaister. Game logic is semi-hooked up – paddle works, ball bounces off the paddle, just scoring has to be added. Anyway, this has mostly been a 3-day exercise in SNES ASM. This is just for illustrative purposes.
    • Added some shader variations and some new shaders – HQ4x, 4xBR - courtesy of Jacaraca.

 




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • Register, Login or Activate Your Account to post on the forums.