OK folks, sorry for the long wait - I truly apologize.
BTW - just to make this clear- we (Themaister, Squarepusher2, Halsefar, and Cmonkey69) are one collective now - the SNES9x PS3 team. So don't thank just me - thank all these guys for their awesome contributions, or just thank us as a team. Themaister did the PSGL driver, Halsefar did a lot of stuff that will all be carried over into FCEU - heck, we might even merge at one point - in effect creating a NES/SNES emulator. We'll see if that works well. All of us put in a lot of our personal time to get this thing from the crappy state it was in previously (4.3.7) to the state it is in now.
SNES9x PS3 4.3.8
This is the actual performance of SNES9x PS3 at the moment (4.3.8) -at ANY resolution (1080p to 480p - you name it):
Here is the source code repository - https://code.google.com/p/snes9x-ps3/
For the next releases, we have planned:
* Saving of settings - including that of settings, savestate paths, last selected ROM directory, and so on.
Halsefar will probably be working on pixel shader ports of the popular filters. For now, hardware bilinear filtering and point filtering will have to do.
Also, we're going to add a 16:9 aspect ratio option as soon as possible - because 16:10 might cut off a little for your HDTV.