OK folks, sorry for the long wait - I truly apologize.
BTW - just to make this clear- we (Themaister, Squarepusher2, Halsefar, and Cmonkey69) are one collective now - the SNES9x PS3 team. So don't thank just me - thank all these guys for their awesome contributions, or just thank us as a team. Themaister did the PSGL driver, Halsefar did a lot of stuff that will all be carried over into FCEU - heck, we might even merge at one point - in effect creating a NES/SNES emulator. We'll see if that works well. All of us put in a lot of our personal time to get this thing from the crappy state it was in previously (4.3.7) to the state it is in now.
SNES9x PS3 4.3.8
This is the actual performance of SNES9x PS3 at the moment (4.3.8) -at ANY resolution (1080p to 480p - you name it):
Here is the source code repository - https://code.google.com/p/snes9x-ps3/
For the next releases, we have planned:
* Saving of settings - including that of settings, savestate paths, last selected ROM directory, and so on.
Halsefar will probably be working on pixel shader ports of the popular filters. For now, hardware bilinear filtering and point filtering will have to do.
Also, we're going to add a 16:9 aspect ratio option as soon as possible - because 16:10 might cut off a little for your HDTV.
Last edited by squarepusher2; 10-23-2010 at 07:25 PM
OMG, This is awesome UPDATE!! There seems to be a BUG in your recent update, 4.3.8.
When you load any game you get this small distorted line on the upper righter corner of the display.
Last edited by zeromx; 10-23-2010 at 07:45 PM Reason: Automerged Doublepost
That's not really a bug, that's GL_LINEAR for you - it's a little quirk that we will have to figure out - we were aware of it, but didn't think it would be a huge deal for the meantime. It's not with every game, BTW - Super Mario World for instance doesn't have it - it's with certain games where the bilinear filter tries to interpolate against a pixel that is not actually there - hence the weird effect.
You'll notice that if you turn 'Linear interpolation' off, you no longer get it.
Last edited by squarepusher2; 10-23-2010 at 07:59 PM
Never the less - great work to everyone in the team..
BTW; i think it would be best to set aspect ratio as 16:9 as you pointed out.
Last edited by zeromx; 10-23-2010 at 08:17 PM Reason: Automerged Doublepost
This is a huge update, thank you. Keep with your great work.
Amazing work guys! I can't wait to see what's next!
Oh man... aspect ratio, that must be why all the backup managers are clipped off on my 60" projection tv. Definitely gonna be waiting for that additional feature but still a minor thing compared to the awesome progress that's been made!
Wonder if the BM devs can implement this as well....
awesome news can't wait to try this out - I would also like to thank the team behind this
Thanks for the update. This is great!
Question: Do you think that is will be possible to get the PS Move to work as a light gun with the emu as some point in the future? I know it is probably isn't something that would be looked at until all other features are added but do you think it can be done?
yeah, you guys rock! It really seems like you all genuinely put a lot of effort into this emu and it DEFINITELY shows!! Thank you all very much