It won't be an issue for much longer. In the meantime, the font size is tolerable at 480p mode.
Now the latency you experience may be more pronounced than what I experienced.. I have not received my key yet :-S
just wanted to say thank you so much for all the work you've done on this emulator.
The analog stick implementation feels absolutely perfect when playing games. Testing it out on Zelda right now. Also the ability to scroll fast with it in the rom selection screen is quite nice.
SNES9x PS3 - Square - Build 4.3.3 (w/ Source)
SNES9x PS3 - Square - Build 4.3.3 (With Source)
Build 4.3.3 (2-10-2010):
* Multitap support. Start a ROM with the Triangle button inside the ROM browser menu.
- This works on all controllers - PS3/USB joypads - you name it. You can hotswap them on the fly - you don't have to have them all inserted at the start of the game - you can insert them later and it will instantly recognize the second/third/fourth pad as that controller
* Changed SoundInputRate from 31942 to 31960 - I heard a lot of static/distortion with games like Demon's Crest and Super Metroid at 31942, and 31960 seems to be a huge improvement to that end. 31942 was a SoundInputRate that I had decided upon back when the emulator was still
running at a 60Hz refresh rate instead of 59.94Hz - now that we're at 59.94Hz, we can increase the SoundInputRate and get better sound/video synchronization overall. Might increase this even more in the future - have to do some more tests.
- In any case, as a result of changing this, most games should have improved sound now.
Very cool. I'll have to try this right away. thx for the update.
To the guy who said he experienced some framerate dips in Yoshi's Island - try it again with 4.3.3 at 480p mode.
Also a very nice side effect of me changing the SoundInputRate from 31942 to 31960 - all of the previously noticed frame dips/sound skips in Yoshi's Island are gone at 480p mode. The only one that still remains is at 1-7 (Touch Fuzzy Stay Dizzy) when you touch one of these fuzzies and the game goes into its LSD mode effect - but even the performance there has improved a lot.
Also, Star Fox (a SuperFX 1 game) plays much better now at 480p mode, though there are still sound skips. Think I'm going to fiddle with this input rate some more - push it even higher - see where it gets us.