SN Systems ProDG Debugger for PlayStation 3 v310.3.0 Leaked
Quite some time ago CJPC shared a video of SN Systems ProDG debugger for PlayStation 3 in action, and today version 126.96.36.199 has leaked via IRC.
Download: ProDG for PlayStation 3 v310.3.0
The file weighs in at 39.5 MB (41,482,460 bytes), and below are some details from the official site (linked above) for those interested.
The Debugger for PlayStation 3 is an evolution of the SN Systems Debugger which is in use on current generation consoles. The Debugger allows you to view source code, disassembly, memory, registers, variables, processes/threads, TTY and the call stack.
A split-pane system allows unlimited configuration of pane layout. Projects allow persistence of settings specific to each ELF. The Debugger provides comprehensive support for PPU and SPU registers, memory, instructions and opcodes.
The Debugger includes the following features:
- Full support for the processor
Debugging multi-thread PPU applications
Debugging multiple SPU threads simultaneously
Dynamic SPU code loading schemes
Auto synchronization of SPU views as threads are created
- Process view
The process view lists all processes and threads that have been created on the target
Processes are shown at the root of a tree and each process shows one or more PPU threads and SPU threads/groups
- Improved Windowing system
Views can be docked/split/tabbed and locked/unlocked from the MDI for true multi-monitor support
Fully customizable menus, toolbars and keyboard shortcuts
- Improvements to the following views
- Additional features
Workspace pane provides simplified project navigation through project, file and function views
Support for conditional and counted breakpoints
Mixed mode source/disassembly pane
Pop-up expression evaluator
Drag and drop between panes
User configurable pane layout, fonts and colors
More PlayStation 3 News...
sorry for noob question ... but this software is useful for ?
can homebrew apps be created with it ? if so i really wish someone works on VLC port to PS3 ...
thnks a lot ... so this means that dev can develop CFW using this ? (sorry again if its a noob Q`s)
For right now I'm not sure there is a way to have this talk to our exploited PS3s. Need a debugging app to run an ELF a particular way, probably with a network connection and everything seen the way the debug machine puts it so this debugger can see memory, registers, etc, unless of course, it has such an app.
Need a target. I installed it also to integrate with VS but that obviously won't be useful till I can supply a valid target system here.
So who is gonna leak the program for the ps3 now? But good news and 1 more thing for $ony to be pissed about.
10-13-2010 #10Banned User
- Join Date
- Mar 2008
i hope this will help in understanding the process in the system better. lets see what the pro programmers can do with this nice little thing