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  1. #71
    Join Date
    Sep 2010
    Posts
    7
    Quote Originally Posted by ionbladez View Post
    Thought it'd be highly possible since we have registry access now, maybe copying the file over to a retail would give us those debug options ;]

    however I've never had a ps3 debug/tool in my hands to know, maybe it's padded differently.

    Thoughts?
    Whoa... great idea... just make sure all the supporting files exist on the retail hdd.

    Doesn't seem logical that the files for debug would be same on retail hdd.

  2. #72
    Join Date
    Apr 2009
    Posts
    225
    that came to mind as well, we could in theory just unpack one of the debug pkgs, using the ps3 itself with an SDK and extract required files.

    however that's just a concept yet to be tested. I wish I had the tools to do it but I'd need hours upon hours to learn all those api calls and such.

  3. #73
    Join Date
    Mar 2010
    Posts
    332
    Quote Originally Posted by ionbladez View Post
    that came to mind as well, we could in theory just unpack one of the debug pkgs, using the ps3 itself with an SDK and extract required files.

    however that's just a concept yet to be tested. I wish I had the tools to do it but I'd need hours upon hours to learn all those api calls and such.
    how about a semi debug, one where you do the hdd swap trick, and get the menus but not working, possible to make em work by adjusting reg maybe?

  4. #74
    Join Date
    Nov 2007
    Posts
    85
    I have been doing some research and I've found out how to mount specific directories '/dev_flash/' as another location '/dev_usb001/'.

    To do this, I have modified the jailbreak code '/dev_bdvd/' into '/dev_flash/'.

    I then needed to execute the mount, I written a small piece of code to do this. Unfortunately... when mounting '/dev_flash/' while the PS3 is running (bad idea), the PS3 goes into its recovery mode "Connect a controller and press the PS button".

    I have also tryed this with '/dev_flash2/'... same result.

    So we need to execute the mount BEFORE the PS3 is using them.

  5. #75
    Join Date
    Mar 2010
    Posts
    332
    isn't the ps3 doing that to disconnect any files that are about to get configure, if you understand what i mean, like an behavior to have as few files as possible locked, i'm eager to test with my ps3 dont have the hardware still

    just a thought, no idea actually.

  6. #76
    Join Date
    Nov 2007
    Posts
    85
    Well, It wants me to install 3.41 AGAIN. Now... I don't want to brick my PS3. So It would probably start flashing thing's I don't want it too. Also, after the PS3 gets reset, the mount gets disabled again, so you have to then re-mount by executing the code again.

  7. #77
    Join Date
    Mar 2010
    Posts
    332
    can't you boot it normal? well who would imo.. yea thats true, are you on 3.41?

  8. #78
    Join Date
    Nov 2007
    Posts
    85
    Yes I'm on 3.41, because it think's the flash is corrupted it want's me to re-install 3.41.

  9. #79
    Join Date
    Mar 2010
    Posts
    332
    have you tried recovery menu?

  10. #80
    Join Date
    Sep 2008
    Posts
    323
    Hey guys, just found cool pics from dev_flash\vsh\resource\sysconf\calibration

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