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Thread: Sexy Manager

  1. #101
    you don`t need 3 functions of setRenderTexture and display_png

    only use setRenderTexture and change display_png to:


    [Register or Login to view code]

    now you can kick out:
    setRenderTextureh
    setRenderTexturebg
    display_pngbg
    vertex_textbg
    vert_texturebg_indx
    display_pngh
    vertex_texth
    vert_textureh_indx


    and i think put_texture_vertex from orginal source is useless too

  2. #102
    Join Date
    Sep 2010
    Posts
    352
    yeah the put_texture_vertex function is never used
    Last edited by Jurai2; 10-06-2010 at 06:33 PM

  3. #103
    yes its tested code

    Jurai (or anyone else) do you know a way to display transparent png´s ? When I try load those png`s they have all white borders

  4. #104
    Join Date
    Sep 2010
    Posts
    1
    Great stuff Jurai

  5. #105
    Join Date
    Sep 2010
    Posts
    352
    updated source with w4r10cks fixes
    Attached Files Attached Files

  6. #106
    Join Date
    Jun 2008
    Posts
    56
    Quote Originally Posted by Jurai2 View Post
    PAMF support is more complicated than


    [Register or Login to view code]

    And here's me thinking it would be easy as adding that piece of code

  7. #107
    Join Date
    Apr 2005
    Posts
    107
    This is my contribution for a proper Background

    Have Fun with it ^^
    Attached Thumbnails<br><br> Attached Thumbnails

    CB BG.png  

  8. #108
    Join Date
    Jun 2007
    Posts
    295
    Quote Originally Posted by LioMajor View Post
    This is my contribution for a proper Background

    Have Fun with it ^^
    Very Nice!
    Any chance of the .psd or .pdn
    Or can you add this image as the background...
    Attached Thumbnails<br><br> Attached Thumbnails

    Bcube_sea_1920x1200.jpg  

  9. #109
    Hm, tried to compiled the 5m ago released source.

    are these warnings normal?, but there are errors too, i think something's wrong.
    Attached Thumbnails<br><br> Attached Thumbnails

    ZR2kF.png  

  10. #110
    Join Date
    Sep 2010
    Posts
    352
    I didn't include some source since it was (c) sony