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  1. #231
    Join Date
    Feb 2010
    Posts
    19
    Quote Originally Posted by shiflux View Post
    Thanks. But will both work or just the second one i listed?
    Both will work; the second one is more expensive I think.

  2. #232
    Join Date
    Sep 2010
    Posts
    53
    Quote Originally Posted by kunit1 View Post
    Both will work; the second one is more expensive I think.
    the first one definitly works, the second one should, too.

    you need to adjust the F_CPU parameter in the makefile to 8000000 though, or just use this

    http://www.ps4news.com/forums/attach...chmentid=21142

  3. #233
    Join Date
    Sep 2010
    Posts
    64
    Can anyone confirm if 16kb of flash memory will be enough to store psgroove?

  4. #234
    Join Date
    Apr 2010
    Posts
    5
    Quote Originally Posted by kunit1 View Post
    Both will work; the second one is more expensive I think.
    Thanks for replying. Yes, the second one is like twice the price. But since I will try to get it through my dad's workplace I don't care that much about price
    Quote Originally Posted by B1oH4z View Post
    the first one definitly works, the second one should, too.

    you need to adjust the F_CPU parameter in the makefile to 8000000 though, or just use this

    http://www.ps4news.com/forums/attach...chmentid=21142
    I see, thanks!

  5. #235
    Join Date
    Jan 2008
    Posts
    28
    i Have in hand, my programmer for modems, (i will attach a pic of it). It has the at90usb162, so it is the right chip. I do have dip switches for updated, loading scripts and such, i would like to know if it can be used to pull this off, if it can i would like to test today under some guidance if CJPC has enough time.

    i'm not a fool but i would like to test and confirm his patch, not worried if it will fry the board due to compatibility because i can always snag another for 30 bucks so no biggie, If this is possible we will get a confirm today, state in post and ill send email address or messenger name. Would be nice as i just have it here sitting, got curious and looked at the chip on it and it was a winner! Please reply.

    Not sure if it has to be usb A A but my programmer is usb A B


  6. #236
    Join Date
    Oct 2009
    Posts
    21

    Question

    Can this chip be used?

    ATMEL
    AT90S2313-10PC

  7. #237
    Join Date
    Sep 2010
    Posts
    26
    Wouldn't it be possible to install some sort preloader (like the wii), so we don't need the USB everytime we start the console.

  8. #238
    Join Date
    Jun 2005
    Posts
    63
    will the Teensy 2.0 unit work ? the one for 18 bucks

  9. #239
    Join Date
    Oct 2008
    Posts
    11
    Quote Originally Posted by mx3 View Post
    Can this chip be used?

    ATMEL
    AT90S2313-10PC
    also on you... no usb, no use for the exploit
    Quote Originally Posted by thinnpikkins View Post
    It has the at90usb162, so it is the right chip. I do have dip switches for updated, loading scripts and such, i would like to know if it can be used to pull this off, if it can i would like to test today under some guidance if CJPC has enough time
    i think, you just need winavr to make the hex and flash it, like you flash your board normally. should work. how is it named btw ?

    in germany nearly anything with the at90usb and atmega32u-chips is sold out

  10. #240
    Join Date
    Sep 2008
    Posts
    17
    http://shop.embedded-projects.net/in...=artikel&id=55

    AVR Entwicklungsplatine AT90USB162 (AVR-USB-162)

    26

    In Stock. Just ordered it inc. shipping 30. Seems ok.

    Now i only need a ps3

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