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  1. #11
    dazza92 Guest
    so if we run that directly off the usb can sony still see this? because it isn't being installed?

  2. #12
    MorPs3Kng Guest
    Does this enable Backup Manager as well or do we have to edit the 78x4 thing again? Which isn't hard, just wanting to clarify.

  3. #13
    jacks561 Guest
    Let's get shot down for this one... could we then load games without a disk in the drive, since it is essentially just an eboot.bin?

  4. #14
    chrykel Guest
    Wait so I can jail break my ps3 via usb or am I getting this post wrong?

  5. #15
    kally12 Guest
    Quote Originally Posted by chrykel View Post
    Wait so I can jail break my ps3 via usb or am I getting this post wrong?
    What usb device are you thinking of?

  6. #16
    chrykel Guest
    Quote Originally Posted by kally12 View Post
    What usb device are you thinking of?
    honestly I was thinking of a regular usb... that's the way I took it...

  7. #17
    vandalj Guest
    Looks like further development into this will lead into a Homebrew-Channel-esque app, which would then depreciate (or lower the importance) of PKG files. Great work none the less.

  8. #18
    MorPs3Kng Guest
    Quote Originally Posted by MorPs3Kng View Post
    Does this enable Backup Manager as well or do we have to edit the 78x4 thing again? Which isn't hard, just wanting to clarify.
    I guess I should have looked at the source code before asking. Found my answer in there. Sorry!

  9. #19
    dentnu Guest
    Can someone plz post a guide on how to compile this version as the makefile is a bit different than the PSgroove 1.0 version and have n idea how to input which board I am using into the makefile. Also how do I edit it so it can play backups from the backup a manger ? thanks

  10. #20
    talruum Guest
    It will be ubber nice if someone compile the payload. Want to test on iphone version...

    I got problems trying to compile payload by my own... I guess I need to be on PS3 Linux (ppc), and not on my notebook (x86) linux, right?

    [Register or Login to view code]


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