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  1. #41
    ragnar Guest
    Quote Originally Posted by jtanner View Post
    That sounds to me like the 1.92 FuxSony (or similar group) Release
    lol my bad it actually was 1.92 the idiots only released it yesterday probally to trick people into thinking it was the new one.

  2. #42
    NZHawk Guest
    Quote Originally Posted by yuize View Post
    The "FWCellInput Fix for SDK3.41" is fake. the file is identical to the header file form the 1.92 release.
    Its not fake, I just uploaded the wrong file

    New and updated one is on my site or attached below.

  3. #43
    yuize Guest
    thanks, i post that earlier before we talked about that.

  4. #44
    Senaxx Guest

  5. #45
    coleix Guest
    Lol loved that it only does leaks.

    Any where we can download ps3 dynamic themes or maybe right here on the forum there's someone working in making one??

  6. #46
    zigzag7 Guest


    thx for the mirrors Senaxx

  7. #47
    Join Date
    Apr 2005

    PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!

    Earlier today we reported on the PS3 Debug / Test Firmware 3.70 update being leaked, and now the entire PS3 3.40 SDK has been leaked by PlayStation 3 scene group Duplex.

    This news comes a few weeks after the recent Sony PS3 SDK GCC Cell OS LV2 Toolchain Sources leak, and for those following... previously the PS3 SDK 3.41 Toolchain & RAF Compiler, a Differences Comparison, and the PS3 SDK 1.92 was leaked alongside a guide on how to set it up.

    According to the PS3 NFO, the official release name is PS3.Full.3.40.SDK.PS3-DUPLEX (including ProDGforPlayStation3v340.1.0.exe and TargetManagerForPlayStation3v340.1.0.exe which no longer require keys) and it's 2.53GB in size... some download links and notes can be found below, as follows:

    Here is the FULL 3.40 SDK by Sony. It includes all the tools and samples missing in the previously leaked SDK which was only 50mb in size ... Release Name: PS3.Full.3.40.SDK.PS3-DUPLEX Size: 2.53GB

    [Register or Login to view code]

    PS3.Full.3.40.SDK.PS3-DUPLEX Download Links:


    Original links:


    Some more links:






    Premium Link Generator: http://hf.gr0wl.com
    Release: PS3.Full.3.40.SDK.PS3-DUPLEX
    NFO: http://pastebin.com/dQJkMzf8 / http://pastebin.com/EwfQBHZB


    Release: S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN
    NFO: http://nzbindex.nl/nfo/58344609/S0ny...hatesme-ja.nzb
    NZB: http://www.mysterbin.com/detail?c=59184628
    NZB: http://nzbindex.nl/release/58344609/...hatesme-ja.nzb
    NZB: https://binsearch.net/?q=PS3.FULL.3.60.SDK.PS3&max=100&adv_age=1100&serv er=

    [Register or Login to view code]

    Finally, from pete_uk: 3.40 SDK - Installation in Windows Guide

    PS3 3.40 SDK Installation. Tested on Windows XP & 7 (64 & 32)

    PART 1: Installing the SDK & MinGW/MSYS

    Extra Software Required

    To use the SDK in Windows, we first need to install a compiler environment for the SDK to use. For this we are going to use MinGW & MSYS. Download "Tools.zip" from http://www.multiupload.com/1S32GOPPFQ and extract its contents to a folder somewhere.

    Browse to the folder you extracted tools.zip to, then:

    1. Launch “mingw-get-inst-20100909.exe” Once the installer starts, click “Next” 3 times and then accept the agreement, click “Next” another 4 times and then click “Install”. The installation will then complete and click “Finish”.

    2. Launch “MSYS-1.0.11.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” 3 times and then “Install”. It will then ask if you would like to perform a post install, Press Y then enter, Press Y then enter again, input c:/MinGW then press any key. Un-tick the 2 boxes and the click “Finish”.

    3. Launch “msysDTK-1.0.1.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” twice then click “Install”. “Click” next then “finish”.

    SDK Installation

    Browse to the folder that you extracted your SDK installer to then:

    1. Launch “PS3SdkInstaller.exe”

    2. Click “Next” on the first screen then select “Install (Offline)”

    3. You can install the whole SDK if you wish, but for basic compiling we only need to select the following:

    [Register or Login to view code]

    4. Click “Next” and then “Install”

    5. Once the installer has completed, click “Finish”

    Final Configuration

    Now that the SDK and MSYS environments are installed, we need to make a change to MSYS’s configuration to set the PS3 SDK as the Home folder.

    Browse you computer to “c:\Msys\1.0\etc” and right click on “profile” and select open. Select “Wordpad” and then “OK”

    Scroll down until you find the line “# Set up USER’s home directory” and change HOME=”/home/$LOGNAME” to HOME=”c:/usr/local/cell”
    And then Save.

    Signing / Packaging Tools

    As the PS3 SDK will by default only produce “Debug” packages and “Fake” SELF files which will only work on DEBUG/TOOL PS3s, we need to add some signing and packaging tools to the SDK. These are make_self.exe, make_self_npdrm.exe, psn_package_npdrm.exe and some DLL libs. I have uploaded a zip containing the tools you will need. Download “sign&pack.zip” from http://www.multiupload.com/X55VC8QA3E and extract the contents to “C:\usr\local\cell\host-win32\bin”

    That is the PS3 3.40 SDK and MSYS compile environment setup and ready to go.

    PART 2: Compiling, Signing and Packaging Twinaphex’s Snes9x-Next

    The easiest way to get the current sources of Twinaphex’s emulators is to use GIT to clone his Github repositories. Download GIT from http://msysgit.googlecode.com/files/...ew20111206.exe and start the installer. Keep clicking “Next” and accept any agreements until you get to “Adjusting your PATH environment”, Select “Run Git from the Windows Command Prompt” and click “Next” twice. Click “Finish” to complete the installation.

    Using Git to Acquire Sources

    Start “Windows Command Prompt” and enter:

    [Register or Login to view code]

    To keep things tidy inside the SDK folder, Make a folder by entering:

    [Register or Login to view code]

    and then enter the folder by typing:

    [Register or Login to view code]

    To download the current source of Snes9x-Next enter:

    [Register or Login to view code]

    Now close the command prompt.

    Compiling Snes9x-Next

    Start MSYS and change to the folder that you downloaded the snes9x source to by entering:

    [Register or Login to view code]

    We now need to start the build process. Twinaphex includes in the source a script to build different versions. To build the stand alone version of snes9x, we need to enter:

    [Register or Login to view code]

    The build process will take a few minutes to complete.

    Once it completes, we need to sign the elf and move it to the correct location. To do this, enter:

    [Register or Login to view code]

    Now we need to package it all together by first changing to the correct folder:

    [Register or Login to view code]

    And then enter:

    [Register or Login to view code]

    That is the build procedure complete. Close Msys and browse to c:\usr\local\cell\emus\snes9x-next\ps3\pkg and you will find IV0002-SNES90000_00-SAMPLE0000000001.PKG ready for installing.

    The Easy Way:

    To make the process easier I have created a batch file to do all of the work for you and create a Multiman Version.

    Download http://www.multiupload.com/5WL5WLGXON to “c:\usr\local\cell\emus\snes9x-next”. Start “MSYS” and enter the following:

    [Register or Login to view code]

    If you now browse you computer to c:\usr\local\cell\emus\snes9x\ps3\pkg you will find IV0002-SNES90000_00-SAMPLE0000000001.pkg

    More PlayStation 3 News...

  8. #48
    ZerotakerZX Guest
    What will it give?

  9. #49
    Join Date
    Apr 2005
    Mainly just useful for developers to learn from... and to backport to the legal/open source PS3 SDK also.

  10. #50
    damox Guest
    This is by far the least-useless thing DUPLEX/COMPLEX have ever done.

    This includes ProDG etc. too

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