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  1. #21
    yeah, that happens more often than naught on the site... I always see when new releases of software come out, but it's always assumed that we already know what the previous release did...

  2. #22
    Join Date
    Apr 2005
    Posts
    30,171

    PS3 SCETool v0.2.2 by Naehrwert Arrives, Fixes and Optimizations

    Recently PlayStation 3 developer naehrwert has updated PS3 SCETool to version 0.2.2, which includes several fixes and optimizations as outlined below.

    Download: PS3 SCETool v0.2.2 / ZLib1.dll File (Required)

    From the included ReadMe file: History:

    Version 0.2.2:
    • Added options to override control/capability flags (32 bytes each).
    • Fixed where a false keyset would crash scetool when decrypting a file.
    • Some source level changes and optimizations.

    Version 0.2.1:
    • zlib is required to use scetool.
    • 'sdk_type' was changed to 'revision' in data/keys.

    Greetings to: you know who you are!

    SCETool 0.2.2 <public build> (C) 2011-2012 by naehrwert

    [Register or Login to view code]

    PS3 SCETool v0.2.2 by Naehrwert Arrives, Fixes and Optimizations

    More PlayStation 3 News...

  3. #23
    what does the tool actually do though. I see my comment from the last update is just there.

    I wouldn't really want to repeat myself, but yeah.. should have that info in there.

  4. #24
    Join Date
    Aug 2011
    Posts
    358
    It's just a great tool, a bit difficult to use for the average user. It is a multi-tool based on the fail0verflow tools and mainly it allows to encrypt/decrypt any elf/self with the known keys so far. I'm very glad the coder naehrwert makes it pubblic for all developers and not. I take this opportunity to thank him publicly.
    Last edited by Ezio; 02-14-2012 at 09:02 AM Reason: Automerged Doublepost

  5. #25
    Join Date
    Feb 2012
    Posts
    2

    Confused

    sorry... i am newbie for ps3... can anyone told me what about scetool is used for what... thanks

  6. #26
    its for encrypt/decrypt any elf/self with the known keys so far (this will not work from selfs up to 3.55+) like Ezio says...
    is mostly for development purposes.

  7. #27
    Join Date
    Apr 2005
    Posts
    30,171

    PS3 SCETool v0.2.5 by Naehrwert Out, Uses Metadata for Decryption

    Following up on his previous revision, today PlayStation 3 developer naehrwert has updated PS3 SCETool v0.2.5 which utilizes metadata information for decryption among the changes outlined below.

    Download: PS3 SCETool v0.2.5 / ZLib1.dll File (Required)

    scetool 0.2.5 public build (C) 2011-2012 by naehrwert

    Setup:
    • /data/keys : Keyfile.
    • /data/ldr_curves : Loader curves (7744 bytes).
    • /data/vsh_curves : VSH curves (360 bytes).

    Keyfile format:

    [Register or Login to view code]

    Keyset example:

    [Register or Login to view code]

    NPDRM key(set) names:
    • [NP_tid]: Title ID OMAC1 key.
    • [NP_ci]: Control info OMAC1 key.
    • [NP_klic_free]: Free klicensee.
    • [NP_klic_key]: Klicensee key.
    • [NP_sig]: Footer signature ECDSA keyset.

    Help text:

    [Register or Login to view code]

    History:

    Version 0.2.5:
    • Added option to use provided metadata info for decryption.
    • "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.
      Version 0.2.4:
    • Added option to display raw values.
    • Moved factory Auth-IDs to <public build> (as they are on ps3devwiki now).

    Version 0.2.2:
    • Added options to override control/capability flags (32 bytes each).
    • Fixed where a false keyset would crash scetool when decrypting a file.
    • Some source level changes and optimizations.

    Version 0.2.1:
    • zlib is required to use scetool.
    • 'sdk_type' was changed to 'revision' in data/keys.

    Greetings to: you know who you are!

    PS3 SCETool v0.2.5 by Naehrwert Out, Uses Metadata for Decryption

    More PlayStation 3 News...

  8. #28
    Join Date
    Apr 2005
    Posts
    30,171

    PS3 SCETool v0.2.7 by Naehrwert Updated, Adds Local NP License

    Following up on his previous release, today PlayStation 3 developer naehrwert (with flat_z's help) has updated PS3 SCETool v0.2.7 which adds local NP license handling among the changes outlined below.

    Download: PS3 SCETool v0.2.7 / ZLib1.dll File (Required) / PS3 SCETool GUI / PS3 SCETool v0.2.7 (Full) / PS3 SCETool Scripts

    scetool 0.2.7 [public build] (C) 2011-2012 by naehrwert
    NP local license handling (C) 2012 by flatz

    Setup:
    • /data/keys : Keyfile.
    • /data/ldr_curves : Loader curves (7744 bytes).
    • /data/vsh_curves : VSH curves (360 bytes).
    • /data/idps : IDPS as binary file
    • /data/act.dat : act.dat
    • /rifs/* : *.rif files
    • /raps/* : *.rap files

    Keyfile format:

    [Register or Login to view code]

    Keyset example:

    [Register or Login to view code]

    NPDRM key(set) names:
    • [NP_tid]: Title ID OMAC1 key.
    • [NP_ci]: Control info OMAC1 key.
    • [NP_klic_free]: Free klicensee.
    • [NP_klic_key]: klicensee key.
    • [NP_idps_const]: IDPS constant.
    • [NP_rif_key]: rif key.
    • [NP_sig]: Footer signature ECDSA keyset.

    Help text:

    [Register or Login to view code]

    Version 0.2.7:
    • Added local NP license handling.
    • Added option to override klicensee.
    • Added option to disable section skipping (in SELF generation).

    Regarding the PS3 SCETool Scripts (linked above): This is a nice little set of batch scripts that someone made to work along side SCETool.

    Use the GETSELFINFO.bat to figure out what version your EBOOT (my copy of Resistance 3 was ver. 3.65) is which helped explain why some EBOOTs couldn't be modified. Don't forget to grab the Conent ID if you're changing the EBOOT from an update.

    Finally, in related news keperfear has made a GUI for SCETool stating that you will need to have at least .Net 3.0 Framework installed to use it.

    PS3 SCETool v0.2.7 by Naehrwert Updated, Adds Local NP License

    More PlayStation 3 News...

  9. #29
    Join Date
    Dec 2009
    Posts
    734
    Console applications too good. Dunno why I used to hate them so much lol. Thanks for the update!

  10. #30
    Join Date
    Jan 2012
    Posts
    6
    this look like it could come in handy!

 
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