To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.
As such I'm releasing the last version of the tool he provided prior to his disappearance.
Official RetroXMB README (Partial)
RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that
Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:
Here goes a small intro for RetroXMB..
Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.
PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN
PS2 Classics (Experimental):
PS2 Classics uses the rap file from PS2 Classics Place Holder/ps2classic_GUI
Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app
If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.
Note to Rogero FW Users:
Rogero FW doesnt patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw <lol> Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).
STLcardWS, sandungas, AdaLove, UnknownArchive, Squarepusher, Hermes/Estwald, flatz, IngPereira, aldostools, Celestria, zecoxao and everyone that made this possible (or i forgot to mention )
Additional Info by STLcardsWS
RetroArch Supported Cores
-- Various Arcade (CPS 1/2/3, Neo Geo, Sega System 16/18..)
-- Nintendo NES / Famicom
-- Game Boy / Color
-- SG -1000, Master System, Game Gear, Genesis, Sega CD
-- Neo Geo Pocket / Color
-- Turbo GrafX 16, & CD (PC-Engine) / Super GrafX
-- Nintendo Virtual Boy
-- Bandia WonderSwan / Color
-- Nintendo NES / Famcom w/Disk System
-- Doom 1 & II Engine
-- Nintendo NES/ Famicom
-- Super Nintendo / Super Famicom
-- Atari 2600
-- Quake Engine
-- Game Boy Advance
EXPERIMENTAL LIBRETRO CORES
-- Experimental Atari 2600
--- Issues ----
.Save / Load States do not work.
Toggle Color/Black and White with R3/L3 on select games.
-- Experimental: MAME 0.78
--- Issues ---
Save / Load States do not work.
Game Comparability is hit and miss
Frame-Rate issues in some games.
0.78 Romset should be used
Try lower version if exact cant be found.
Some Games will play well. There others that will not.
-- Experimental: GBA (use VBA_Next instead)
Very choppy and slow FPS at times.
A lot of issues
Save/Load States not supported
Requires GBA bios.
-- Experimental: PSone
Use other PS1 methods for the PS3.
Other Emulated Systems Supported
-- Uses Iris Manager as a back end (4.46 not supported), Was released as the standaone PS1toPS2 b10 PlayStation Portable
-- PSP Remaster / PSP Minis, Was released as a standalone PSPtoPS3 b22
-- Experimental PS2 Integration: Very early version.
Create CEX or DEX Packages
Create 3.41 - 4.XX Packages (Rogero Users See Read Me above)
Custom XMB Title
Customize XMB Appearance
Add XMB Sound: (SND0AT.AC3)
Add Animated Icon: (ICON1.PAM)
Custom HIP: (edit text file)
Creates a random Title ID with a `RX-prefix` "RX_ _ _ _ _ _" at the start of every rom created.
OR change it to a Custom Title-ID of your choice
Progress Bar to show the app is working, (large files may seem long but it working).
Creates an XMB Auto-Booting package.
RetroArch v9.9.0 is used as a back-end.for all emulation.
BIOS detection on ROMs. (unfinished / bugs)
ROM detection from various archive formats.
Included Custom PIC0.PNG for most cores (unfinished)
Support all libretro Cores for PS3 RetroArch (Uses Modified Cores)
Set Aspect Ratio of game to 16:9 (uncheck) or 4:3 (checked)
Add Extra Files or Multiple Files for roms that require it easily.
* Note there are some bugs with BIOS and ROM detections. Which leads to problems with some games not being able to create a package.
Update to standalone release of PS1toPS3 b10 by doobz
Supports PS1 ISO, BIN
Optional: Cue, toc File.
PS1 Games use Iris Manager as the engine. This supported to version 4.41 and below. at this time.
Hold Circle after selecting game on XMB, Enter Iris PS1 Setting menu prior to game launch.
PlayStation 2 (Experimental)
Early in development.
Supports PS2 ISO, BIN
Choose PS2 Playback on DEX or CEX (Experimental)
PS2 Classics require ReactPSN and the rap for PS2Classics Placeholder Installed
NOTICE: Make a copy of the PS2 game you are converting if you do not want to lose it!!!!
An update to doobz PSProPS3 beta 22
Remastered Creation Supported
Minis Creation Supported
PSP ISO, EBOOT.PBP, PSN PKG (only ISO will be patched), MINI2.DAT or a homebrew PRX.
Update: RetroXMB Cave Story (NXengine) Light & Heavy XMB PKGs
Cave Story (Doukutsu Monogatari)
RetroArch v184.108.40.206 (libretro core: NXEngine)
RetroXMB XMB Direct Boot Applied
The light package has no guarantee that it will work with future updates of RetroArch (if installed). It should work and update your core as you install your new RetroArch updates in the future, but if there are changes significant changes to RetroArch, that could break features down the road. So that is something to consider if you plan to use the Light Package.
Also, there will be a bit more RetroXMB news coming in the next days or so stay tuned for more.
RetroXMB Beta 3 App (with new cores)
A new Tutorial for creating the smallest RetroXMB packages possible, with a bit of a mod from the official way.
Squarepusher / Maister (RetroArch) & All Libretro Contributors
Based on doobz original RetroXMB with a Twist to the concept (Lite) by STLcardsWS (No Cores in the package replaced by standard core location, cut file size of packages drmatically compared to the tradional RetroXMB way)
RetroXMB (Beta 3) Re-released by STLcardsWS (Mar/12/14)
Included the following libretro cores from RetroArch v220.127.116.11: (tested and working for RetroXMB)
NXengine (Is not support in RetroXMB app (bug) but can auto boot using RetroXMB files (see above for pre-made Cave Story Packages)
Old RetroArch Background Menu is used (minor annoyance on some long sub-menus where text alignment is an issue. This can not be fixed in the app, (as we do not have the source code) but can be manually adjusted by replacing the image from v18.104.22.168. (just keep the same name for the image)
Never Change the libretro Cores, or you will damage the package for future use. If this occurs delete and re-install. In order for this to be a problem someone would have to manually search folders on HDD to find the core and then change a core. In most cases this will be an issue to many.
Thanks / Credits:
Squarepusher (& Entire RetroArch/Libretro Team)
doobz (RetroXMB developer)
RetroXMB Contributors (see ReadME)
Update #2: Espionage (PS3)
This is a Homebrew Rom for the classic GameBoy handheld created by Fredrik Brundin, with RetroArch (gambatte) you have the options to play in Black/White or in Color. To achieve this while in-game hit L3 and R3 to access the main In-game Menu of Retro Arch and select "Core Options" where you can then select disable or enable "GB colorization".
RetroXMB autoboot is applied so direct launch from XMB with ease!
You play as a spy as he makes his way into the enemy base to collect as much data as he can; but don't get too greedy, because he needs to get out before the timer runs out and the enemy back up arrives.
How to Play
To run the .gb file you will need a Game Boy emulator
Game by: Fredrik Brundin
Additional Art (Title & Game Over screen): Dominic Buchholz
Update #3: GBA Indie Roms for you PS3 (Using RetroArch w/ RetroXMB Auto Boot)
Following the release of various GameBoy and Atari 2600 Indie Games packaged into XMB Auto-Boot packages for the PlayStation 3 (CFW), I decided to checkout another retro system where Homebrew games are still being developed often.
The GBA (GameBoy Advance) has many great Homebrew Games, but here are two very nice releases for the GBA, that we now have today for the PS3 in Dangerous X-MAS (developed by the Spoutnick Team) & PowerPig ( developed by genecyst ). These homebrew creations use RetroArch v22.214.171.124 - vba_next.SELF for emulation with RetroXMB XMB auto-boot applied. See the various screens and videos of these games in action below.
Update #4: Aldostools has now updated (linked above) the PSX Engine in RetroXMB Creator to support PS3 v4.65 CEX Firmware.
(February 26 v1.7.1) - Updated MOVIE and PSX engine with IRISMAN 3.45 (support for cfw 4.70). multiMAN or IRISMAN full edition are required to be installed.
(August 27 v1.6.5) - Updated PSX engine with IRISMAN 3.24 (adds support for CFW 4.65)
(August 08 v1.6.5) - Updated PSX engine with IRISMAN 3.21
Hint: Use [F1] to visit the Repository of ICON1.PAM and Manuals for Retro XMB Creator created by Redemp on FireDrive.
Retro XMB Creator v1.7 What's New:
Added Support for launching Movies from the XMB (using Showtime.SELF)
I made a workaround to have the movies icons with custom images on the XMB using RetroXMB Creator 1.7:
I will add more extensions later (they are a lot). I first wanted to get some feedback before continue using my time on this.
It works the same way as the roms launched with RetroArch... IRISMAN or multiMAN are required to be installed with the SHOWTIME.SELF made by deank, otherwise it will execute the standard Showtime made by andoma, which doesn't support the SHOWTIME.TXT to auto-load the specified movie when Showtime is started.
About NTFS Drives (Movies)
This method cannot auto-lauch videos on ntfs (even when Showtime fully supports it). It seems that SHOWTIME.TXT validates if the file exists when Showtime is loaded, but the ntfs device is mounted few seconds later. Thus Showtime goes directly to the main menu, instead of play the movie on the ntfs device.
After some tests I noticed that sometimes the movie launcher only started Showtime without auto-play the movie. However, if I first launched a movie via IRISMAN, the XMB shortcuts for the movies launched them fine.
So, I updated the showtime launcher to also load the sky payloads used by IRISMAN.
This is a collection of Homebrew Creations for the Atari 2600. Thanks to emulators on the PS3 (RetroArch) we can enjoy these many Homebrew Games that were created for Retro Consoles. Most of these titles have been released in the recent months/years proving that no console scene is dead.
In this Ps3 installable PKG file it will installed a stripped down RetroArch v126.96.36.199 that only contains the Stella libretro core (emulator for Atari 2600). With 24 Homebrew Roms that are listed below.. Stay tuned for Volume II, comment below on what you think should be the systems we cover next.
Can somebody tell me how to disable the Right-Stick-Down-Fast-Forward function / button /feature in PrBoom? If i play a game and press Right-Stick-Down by mistake then the game fast-forwards for the time i push this button until i release it. It's annoying.
RetroXMB Lite: A new approach to RetroXMB - Introducing a New RetroXMB Concept by STLcardsWS
Introducing a new approach to RetroXMB. This is a working Proof of Concept that will require user's to create packaged manually until a developer that has intrest decides to hopefully create some RetroXMB Lite tools to make the process I am about to disclose below with this new concept.
I was one of the first contributors and stayed alongside doobz for much of the development of RetroXMB, I came up with this concept back then, but to start we focused on simple and noob proof. Now that doobz has disappeared from the scene and the RetroPS3 Project was never completed (The tool thet created RetroXMB packages and more). I think it's time to revive this project a bit and this new concept i think is the way i think will generate some interest into the project.
There are three main differences to RetroXMB Lite Packages Vs. Traditional RetroXMB created PKGs
1st - Libretro Cores have been removed from the package. Instead all the libretro cores are in one central folder. Two big benfiets arise from this as now it becomes very easy to update your libretro cores, and also saves some HDD space from repeated cores on your HDD. These files and more will be installed with the RetroXMB Lite SETUP package.
2nd - Shader's: In the the traditional RetroXMB packages no shader's are included, if they had been it would of been an extra 7MB per ROM package. So just like the Cores there will be installed to a central folder with the RetroXMB Lite SETUP package.
3rd - Rom Removed: The Rom can remain in the package still if you would like but you also can have it any path you put in the retroarch.cfg file under the "ROM PATH=" option. I recommend an internal location such as "/dev_hdd0/ROMS/SYSTEM NAME/rom.zip" . You can use an external location but can cause issues when you do not plug in your external HDD in same port.
STEP 1: Install RetroXMB Lite Setup - Download LINK (GAME DATA PACKAGE - RetroXMB LITE - Setup (RetroArch v188.8.131.52 Edition).pkg)
Note --- Installs to: /dev_hdd0/game/RETRO0000/
STEP 2: Download and Install a RetroXMB LITE - TEST PKG from the list below
STEP 3: Now you must obtain your own ROM and place on your internal HDD in the location with same exact filename & path(s) marked below.
THESE PACKAGES DO NOT CONTAIN ANY ROM FILES. DO NOT POST ROM FILES OR PACKAGES WITH ROMS INCLUDED. RETROXMB LITE PACKAGES CAN BE POSTED WITH ROM LOCATION DESIGNATED.
PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/genesis_plus_gx/snatcher. iso
PLACE BIOS (after pkg is installed): /dev_hdd0/game/SEGACDSNA/USRDIR/cores/system/bios_CD_U.bin
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: RetroXMB Lite POC -Snatcher - Sega CD.pkg
SIZE: 128 kb
Developer(s) needed who can create a Package Creation Tool based on this concept.
I can help with information, i know RetroXMB and RetroArch better then anyone and have came across about every issue you can come across
How to create your own RetroXMB Lite Packages (Manual RetroXMB Lite Package Creation) by STLcardsWS
This guide expect you to have general knowelge of Package Assembly, a good set of tools for these task is PS3 Tools Collection from Aldostools.
Download Sample PKG Template
STEP 1.) Download this link (https://www.mediafire.com/?cntgjw8f5whsoc5) it is a Sample PKG Template. It includes a folder which you should copy and create your roms using that as a template. There is also a pkg included DO NOT INSTALL it as it just a sample of what a finished product would be.
Editing the PARAM.SFO file
STEP 2.) Edit the PARAM.SFO file in the Sample Package:
a.) Change the TITLE ID to a unique ID for this rom
examples: GBOY00001, GENS00001, FBAX00001, or SNESmrio1, NESmario1, MAMEmk111,MAMEmk222, Point is to make them unformed for each core for easy locating in the future.
Adding a ICON0.PNG & other (optional) Artwork & Sounds
STEP 3.) This image serves as the XMB main icon for this rom.
Required Format: .PNG
Required Size: 320 x 176
NOTE: Other forms of XMB Art & Sounds can be added also. (ICON1.PAM,SND0.AT3, PIC1.PNG...)
Editing retroarch.CFG file
STEP 4.) In Wordpad or any text editor open retroarch.cfg in the Sample Template
4-A.) Now with your choosen TITLE ID from Step 1 (PARAM.SFO) we need to edit some path's in the retroarch.cfg File. In the locations marked in Red below in the sample CFG file is where you need to put your created TITLE ID replacing the red text of the sample TITLE ID of "RRETRORBI0"
4-B.) ROM Location, this is where we tell RetroArch where our rom is located. It's best to keep your ROMS on the internal HDD but it can work on external but can cause issues if HDD is unplugged or different port is used. but any location can be defined in the retroarch.cfg with this value using NES roms RBI Baseball as an example libretro_rom_path = "/dev_hdd0/ROMS/NES/RBI Baseball.zip" ) See spoiler for Suggested path setup for ROMS.
4-C.) This step you must specify the CORE NAME in this path using nestopia as an example :
("libretro_path = "/dev_hdd0/game/RETRO0000/USRDIR/RETROXMB_CORES/nestopia.SELF")
you can find the list of EXACT Core Names in the Spoiler menu below.
Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples.
Following the example's I have made this tool (with slight modifications).
It requires to have installed RetroArch 184.108.40.206. Any part can be installed alone.
The rom is copied inside the roms folder by default or can be changed to a custom path, that can be defined in the tool. If there is a .jpg or .png with the same name of the rom, it will be used as ICON0.
You can add files like: nes-icon0.png, snes-pic1.png, gbc-icon1.pam, gen-pic0.png, etc. and they will be used as the default pictures for the selected emulator type.
The RetroXMB Creator uses a similar approach to the one used in IRISMAN 3.0.
Right-click on preview button for the hidden settings menu
For now it only has the option to define the Title ID of RetroArch (default: SSNE10000 (default RetroArch Cores), but you can change it to RETRO0000 (RetroXMB Lite) or any other that you prefer)
Added templates for QuickNES and NEStopia.
Support in preview to "drag & drop" images
RetroXMB Creator - v1.1.1
Ability to select:
ICON0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
ICON1.PAM -- (right click on the icon in preview mode/no video preview)
PIC0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
PIC1.png/jpeg --- (drag & drop image or right click on the icon in preview mode)
PIC2.png/jpeg (4.3 Televisions) --- (right click on the icon in preview mode/no image preview)
SND0.AT3 --- (right click on the icon in preview mode)
Custom PARAM.HIP (click on the top-left "i" button in preview mode)
RetroArch.cfg (Double click on the emulator type found at the left of the main window to edit the .cfg in template folder)
Inject "MANUAL" folder in DDS format PARTIAL (it creates a MANUAL folder and includes it in the PKG if you add the .DDS files)
RetroArch Global Settings PARTIAL (Click on the top-right blue icon to open a settings window with some global parameters)
Support to use the folder structure of the STLcardsWS 's PKG for RetroArch "Retro XMB Edition" 220.127.116.11
RetroXMB Creator - v1.1.5
Various minor Tweaks and Additions
Cleaning more bugs
RetroXMB Creator - v1.1.7
Resized PNG now retain transparency
Image scaling now uses Bicubic Interpolation HQ instead of average resizing.
There was a regression that introduced by the VB5 editor, that added 2 wrong spaces in the paths for savefile_directory, savestate_directory, rgui_browser_directory, menu_texture_path
I found a few bugs rendering the images in the SavePNG
RetroXMB Creator - v1.20 - April 26
It now can create manuals in .DDS format. Just drag & drop the images in .jpg, .png, .bmp, .tif or .dds on the Retro XMB Manual window, hit MANUAL button and then create the PKG.
RetroXMB Creator can be used as a manual reader on uncompressed PKG files
Rom location added to PARAM.HIP automatically. (PARAM.HIP txt contents is viewable from XMB by highlighting the rom and pressing Traingle to access side-bar menu and select "Update Histroy"
Added a list of variables from the text file viewable NVDXT_parameters.
Added a new function to set the parameters NVDXT pressing the F2 key from the window RetroXMB Manual Menu.
Added display of the size of the image that will be shown at the top of the application next to the title.
Added support for"SCE-PS3 Rodin LATIN" font for PARAM.HIP
Added an experimental conversion method using the parameters: -rel_scale 0.6, 0.6 -24 dxt1c
If the images are already in DDS format, the program will use them, instead of try to do the conversion.(it's not the best approach, but at least the images will have the proper size if you provide them already converted)
Added a new Core Options window (press F2 to access it)
Changed the aspect_ratio_index from "22" to "0" when Aspect Ratio is 4:3
I just fixed a regression introduced in 1.3. It should be fixed in version 1.3.1
Temporary working folders are now stored in .\Work folder. Packages are now stored in .\Packages folder.
ICON0.PNG fix in preview mode
I have included these wallpapers in a new folder "Skins" You can select one of them pressing F3 (Blue Icon), then going to the "Skins" tab. The selected skin will be used on the packages created with the selected core.
I have added a progress bar when roms are dropped to create multiple packages in batch. Also the selected core is now displayed in preview mode.
Added support for PS1 isos
Added support for paste image from clipboard;
Added auto load ICON0/PIC1/PIC2/etc from the rom's folder.
Added support for creation of DOSBOX packages.
For the FBA Core, I added a new template intended specifically for NEOGEO games, which will validate if the neogeo.zip exists in the roms folder.If the neogeo.zip is copied to TEMPLATE/USRDIR/cores/system, the file will be copied to the roms folder automatically. The template "FBA" will not copy the neogeo.zip
Some unnecessary bios files (if found) are now removed from /USRDIR/cores/system
Added .MDF as supported extension for PS1 isos. If a .cue with the same name of the .iso/.img/.bin/.mdf is found, it will be also copied.
Roms/ISOs are now shadow copied to the Work folder when a PKG is being prepared. If the shadow copy fails, a regular copy will be tried. This should speed up the PKG creation, and save some HDD disk space. The PKG will install a regular copy (not a shadow copy).
More clickable items on the GUI:
If the path at the bottom of the window is clicked, a new Explorer window will be opened showing the rom/image.
If the package name display at the top of the window is clicked, a new Explorer window will be opened showing the temporary working folder.
If the Make button is right clicked, a new Explorer window will be opened showing the Packages folder.
If the DOS buttons are right clicked, a new Explorer window will be opened showing the selected file in the folder.
In Retro XMB Creator 1.5.2 now you have support for PS1 games with multiple discs
Additionally, I added the option to copy the selected core to the PKG if the cores (SELF files) are copied to .\TEMPLATES\USRDIR\cores
Also added a SEGACD template that validates that bios_CD_E.bin, bios_CD_U.bin and bios_CD_J.bin are copied to system folder.
Also fixed the issue NEOGEO showing extra settings when F2 is pressed.
Minor bug fix and CFG file validation
Added the option to add/remove additional files to/from the roms folder (e.g. parent roms, bios files (if they need to be in the rom folder (such as NEO GEO), etc.).
Added display of information about the selected Core.
Replaced the default DDS conversion tool with NConvert by Pierre E. Gougelet.
Added some missing skins (DosBox, MAME, PSX, Quake, NXE) Now each core has a default skin related with the system emulated.
(Note: the tool will display the skin currently saved in the Registry.)
TIP: Click quickly on the displayed background picture to open the setup dialog to select a new skin.
Added "Clean Settings - RetroXMB Creator.reg" to "docs" folder to restore the default settings. Execute this file if the skins are not displayed properly.
Added template cfg files for sg-1000, sega sms, sega gg (with their respective skins)
Renamed the default memory card to Internal_MC.VM1 (also it doesn't try to rename it with the name of the iso)
Added more cleaning code for doom, nxengine-datafiles, bios, etc.
The .info files are now copied to the cores folder if the .self is included in the pkg.
Now it has 36 templates with a custom ICON0 each (created/provided by Redemp)
46 menu skins available (most of them created/provided by Redemp)
DDS files now are associated* to Retro XMB Creator
It allows to view the .DDS files from Windows Explorer and navigate the pages in the manual folder.
*Requires Administrator privileges.
Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples. Floris van den Berg for FreeImage.dll, NVIDIA Corporation for the free Legacy Texture Tools.
RetroArch v18.104.22.168 (RetroXMB Edition)
Unofficial Add-on - Requires RetroArch v22.214.171.124 by STLcardsWS
This is a package that is required to be installed over the official RetroArch Installation (v126.96.36.199). This adds some files in order to give RetroXMB LIte support while allowing for any future fixes if they arise.
Game Description: You play as Megaman's sister ROLL, but not the Roll based on the Japanese Canon, but the Ruby Spears MegaMan Cartoon.
There are now 4 difficulty levels (easy-normal-hard & one-hit). You choose one main weapon (straight-spread-charge or burst) and one sub-weapon (vacuum-toaster-saw). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of difficulty level.
During battles you can grab your enemy and absorb their power and use it against them. She can even perform some physical attacks such as a drop kick. You also have a super meter that allows you to perform a SUPER MOVE. Based on what weapon you're currently using, you can perform different SUPER MOVES.
Each boss has a weakness, much like every other megaman game. At the end of each battle, you're given a grade based upon your performance, an information Token, and a Password.
How to play via a PS3 (CFW) by STLcardsWS
For some reason this game gives some issue on the PS3, depending on how you load / mount the game.
If you load this game via webMAN you have to play around with the display settings to get it to boot. However with this new version it will boot but freeze when selecting your difficultly (so no need to give those instructions).
However there is still a great way to play this on the PS3 and that is by creating a package with Retro XMB Creator, running the game in this method no issues have arose. You can find the PS3 package below already created as well as the raw PS1 ISO.
To quote: For best performance you should use the MAME romset 0.78. I have tested using lower romsets such as 0.37b5 and that romset worked well, but again for best performance and compatibility you should use 0.78 MAME romset. There are some things to be aware of that i have outlined below. As this is still an experimental core and could have some issues not discovered yet.
MAME romset 0.78 is required for best performance.
At first screen of MAME agreement when ask to type OK, Move Left Stick - Left to Right to signal "OK"
R3 will access the RetroArch Main Menu.
R2 will access the MAME Menu options.
Select in game will add credits to the game.
Core is based on v0.9.8 of RetroArch (not the current 0.9.9).
This is an Experimental Core for the PS3 from Libretro Code Re-depository (github.com/libretro/mame2003-libretro).
This is an Unofficial release Please DO NOT BUG official RetroArch developer of any problems.
Custom RetroArch Main Menu Wood Background Added in place of default RetroArch menu.
When accessing MAME settings (R2 button) settings will not save for next boot
Save / Load States will not work on a few titles. (mainly Midway titles)
RetroArch Developers: Squarepusher , Maister
Libretro Contributors: View the list of many contributors here (github.com/libretro?tab=members).
RetroXMB Developer: doobz
Artwork: Sandungas (PIC1) & STLcardsWS (Custom Wood Main Menu)
Finally, from Grim Doe on the M.A.M.E Debugger:
Using MAME Debugger an Playing with (Street Fighter 2 CE) sorry I have Been MIA, just not much time that I use to have. Anyways here is a nice little trick to do just to test out the ROM you are modding (make sure you already have a copy of the ROM your yesting your modding on):
1st. Start M.A.M.E & Your Game in Debug Mode
2nd. Go to your ROM Folder decompress the Zip file of the Game your playing
3rd. Modded it, Zip it back up,
4th. In the Debugger do a Hard Restart and Test out your Work.
I'm really only interested in the following titles working:
Mortal Kombat 2, 3 Ultimate, 4
Has anyone tried to run any of these games and had success? I realize the load/save state for MK probably won't work (Midway know issue listed above), but are they games playable at a reasonable frame rate? Thanks!
Also below is a PS3 PKG by STLcardsWS (via psx-scene.com/forums/content/ps1-4444/) for the PS1 Indie Game Marilyn: In the Magic World from LameGuy64, as follows:
It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.
Unfortunately, I was unable to test this game on a real PlayStation as I'm currently far away from home and I don't have my development console with me but it works perfectly on a emulator and a PS2 through backwards compatibility mode. Please inform me when you experience any major bugs in this game such as crashes and/or lock-ups.
About the Project:
Project Title: Marilyn: In the Magic World
Time to Complete: 6 months
Genre: Action Platformer
Latest Release: Version 0.10a
In Development: Yes
Initial Release Date: JANUARY-4-2014
Last Date Updated: MAY-5-2014
Controller: CONTROL PAD
Memory Card: None
Burn and Play: Yes
Executable Included: No
Source Available: Yes
Fast loading times and clean disc structure
Compilation-friendly and MeidoMenu 1.2 compatible
CD-XA music streaming (broken on real console for now) and sound effects
Supports widescreen mode (doesn't look good on most emulators though)
Update: Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.
Also, any future updates of this game will be posted on this forum thread: psxdev.net/forum/viewtopic.php?f=62&t=499