PS3 Multi Tool 0.2 Arrives, View / Extract PUP Files and More!
Just under a month ago stoker25 released a PS3 Registry xRegistry.sys File Editor, and today he has followed up on the PlayStation 3 utility and released PS3 Multi Tool version 0.2.
Download: PS3 Multi Tool v0.2
To quote: I decided that a registry editor wasn't enough, since I love to mess with file formats I thought I'd make a program that would (try to) open them all!
- PUP file viewer and extractor
- Registry (xRegistry.sys) editor
- SCE header viewer
- Homebrew unfself -- no need for SDK!
- anything else anybody wants to add!
Changelog: (Key: + = new, - = fixed, * = todo)
- + SCE header loading
- + UnFSELF (for decrypted SELFs only)
- * SELF decryption
- * Update PKG decryption
- * Reorganise SCEEditor form
- + Implemented xRegistry.sys Editor
- * new setting feature
- * change setting type
- + PUP loading
- + PUP extraction
- * PUP creation
- Registry - new setting feature
- Registry - change setting type
- PUPFile - PUP creation
- SCE - SELF decryption
- SCE - Update PKG decryption
- SCE - Reorganise SCEEditor form
- PDB file editor
- SFD system file editor
- FIX FORM RESIZING SO IT ACTUALLY WORKS
More PlayStation 3 News...
what does this actually do?
pretty much just lets you read what's in the files. you can't change it because you can encrypt it back so its pretty much useless except for gaining knowledge about the files themselves.
ok thanks, i just thought this might let us bypass the requirement for the new games that run on 3.42 fw.
Ok so with this we can hopefully use this to figure out a way to play 3.42 games.
This has the same bug reading some registry files as the xregistry program did.
It trys to pass a null when the registy doesn't have an entry it expects, causing an unhandled exception.
I posted a message to stoker25 about this, after reading posts from others with the same problem, but I guess he didn't read the post..
public object Value;
but should set
public object Value=0;
Could you please take a look at .rif files. Stored at hdd0\home\user(0000001)\exdata. Think they are licenses for dlc.
What I did find with these files is if you open them with notepad and find the set of title characters (ie. xxxxxx-xxxxxxxxx_00-xxxxxxxx) The 1st character from that title is the 2nd to last character from your username. Dont know if that means anything.
Could do with a .rif file from someone else who has the same dlc game just to compare the files. But i'm guessing these files will be signed as well.
Great program! I am an introductory level programmer and this is interesting to see the file types that make up this file.
Is there anyway to compile some of these files? That way we could look at the source or at least the language they use to write them in?