Before posting we had one our PS3 crunching developers look it over, and it seems to be a set of 'C' code and headers and an compiled ELF and SELF that exploits the 'chain of trust' to dump an 'unecrypted' version of your PS3 'metldr'.
Now of course this is not really 'useful' for the average PS3 Jailbreak end-user, but we think it just might be the long waited for 'golden tickets' in the right hard-working hands of some talented 'developers' that are willing to try to help everyone out by pushing the PS3 'scene' to the next level, that almost everyone here has all have been waiting for!
Seems long-time 'scene' developer Mathieulh is claiming ownership of this 'metldr' exploit, and has now published his 'How-To' tutorial for it:
How to pwn metldr the "easy" way
Because some ungrateful person leaked my metldr exploit files I will now be explaining how it actually works, see this as my ultimate release of all times for an ungrateful scene (and scenes in the future)
That's about how I am pissed right now, because of course the person that leaked these files has no idea of how they actually work.
How to pwn metldr the "easy" way:
This is most likely how geohot exploited it in the first way, this takes (give or take) about 10 minutes to be performed. (yeah, not so much of a "I hacked the ps3 all on my own work, especially not when it partially relies on Segher's work, one of the reason geohot never shared the way he exploited metldr to anyone)
I will assume here, that you do not have the loader keys that were made readily available by geohot. This little tutorial also assumes that you have a working .self generating tool
Now You want to gain code execution to metldr, you know that metldr loads loaders to its own space, but you cannot run a loader because the loader needs to be signed and even though you know about the sign fail that Segher introduced at the CCC, you cannot use it because you don't have decrypted signatures to calculate a private key and to get signatures you need keys which you are currently trying to dump, so far you are stuck in a chicken and egg scenario.
The question is, do you really need keys to get a decrypted signature ? Well the real answer is no, thanks to a nifty fail that sony left in in metldr (and the bootloader), you can have the ldr to decrypt the metadata for you, isn't that neat ?
Here's how it works:
In a self file, at address 0x0C a value is used to calculate where the metadata is going to be decrypted, the "offset" is at self header + 0x0C its the "meta header offset" in the SCE structure, it takes the SCE offset + that value, so what you have to do is to have a calculation that is equal to 0x3E01F0 which happens to be where metldr copies over the shared metadata from the mailbox (which is sent over by the ppu), the trick is to have metldr to decrypt the metadata located at.
So basically you have to:
1) set the offset += 0x2000 dump shared lsa and keep increasing 0x2000 until somewhere in the shared lsa changes 0x40 byte
2) when it changes 0x40 bytes, you can add/subtract the proper amount to make it decrypt the proper locations
3) then dump shared lsa and we have decrypted header knowing that metldr uses SCE header 0xECF0, you could calculate it knowing the address 0x3E01F0 - 0xECF0 = the value you would patch at SCE header + 0x0C
ROM:0000F6C0 D2 68 87 E6 metadata_erk: .int 0xD26887E6 ; DATA XREF: ROM:0000F178o for example in CECHA , the address you want to decrypt it to is 0x3E1F0 so it should be 0x3E1F0 - 0xF6C0
Once you get the decrypted header, you have the key to decrypt the rest of the metadata. Here you go, you have your decrypted signature.
So far so good, now what's next ?
Contrary to popular beliefs, you do not need to know the public key to calculate the private key, you just need two decrypted signature, you now know how to dump these, so let's assume you just did, now all you have to do is to bruteforce the curve type by constantly reloading a self to metldr, the curve type being only 1 byte, that would be 64 possibilities.
CONGRATULATION, you just signed a loader !
Now what ?
Well Your first reflex would be to sign a loader and use it to dump whatever is in your Isolated Local Store, the first thing you will notice is that you have a bit of metldr's code as a leftover, after a few seconds of disassembly you will figure it's actually some piece of code that clears metldr's code and registers and jumps to some address which is matches your signed loader's entrypoint.
This seems like a more than likely candidate to exploit, as in your goal would be to overwrite that piece of code with your own, that way you would have the whole metldr code right before the point where everything gets cleared out.
Let's try to do just that, from your previous dump, you obviously know that the clear code is located from 0x400 to 0x630, (0x410 being where metldr jumps when it clears) your first attempt would naturally be to have a loader section to load at 0x400, well not so surprisingly, it fails, because you are not without a brain (at least you aren't supposed to be if you're reading and understanding this), you will assume that it is likely that metldr checks if you aren't loading your loader/self section below a certain address, which considering you know the loaders' entrypoint is most likely to be 0x12C00, this assumption is in fact correct as metldr will make sure you cannot load any loader at 0x12BFF and below, seems like a huge let down...
Well, maybe not, because yet again, you are not without a brain, you check out the hardware properties for the Local Store, and you find out that the memory wraps around (memory is a donut as someone once said at some ccc conference).
So what happens when you load your loader at let's say from 0x3F000 to 0x40000+some address? (like 0x40410 for example) ?
Well, it WORKS!
You could put the section at 0x3F000, if you made the length 0x1414 and the last instruction branches "up" to the dump code.
This is what the exploit that got leaked (yeah that's not really their work eh but you figured that much by now did you not?) does. It overwrites from 0x000 to 0x480 because I originally loaded the section o size 0x880 to 0x3FC00
So now you get code execution on metldr at the best time possible because your code executes right after metldr copies the root keys from 0x00 to 0x30, which means you get to dump these too. (Although they are hardcoded in metldr's code anyway)
Here you go, you have a metldr dump !
Now as a final line, I'd like to say screw leakers, screw the scene, and this is my last contribution to it EVER. It seems I can't even trust fellow developers to keep my work safe and not leaking it. (Not like any of them would have been able to tell you how all this even works in the first place)
So long, everyone. Remember, don't ever bite the hands that feed you.
P.S. Oh! and btw, if you talented enough to make hardware to dump the shared lsa, you can decrypt any lv0 using this technique.
Also from Mathieulh attempting to defend himself from PS3 Scene Devs: Oh ! and to people who might doubt it's a leak (As in 2 people who might by some miracle have found the very same exploit), the leaked appldr-metldrexploit350.self file not only bares the same name but the same hash and obviously the same signature as the file I've given out to the few people that had it.
If you don't know about this, because of the rand functions involved, the chances of getting an identical signature on a self file are one to trillions, so yeah, definitely my stuff.
To people still claiming that the leaked files weren't crafted by me, look at "run.sh" the "/proc/metldrpwn/mathldr" line is a dead giveaway. IRC Log here: http://pastebin.com/HwkP0Bfg
Oh ! and just so you know, because the "donut fail" requires a signed ldr to work and gain code execution in metldr doesn't mean there is no way to pwn metldr.2 though obviously you can't use that particular exploit for this) Not like you really need to dump a metldr with an updated keyset, a hardcoded 3.60 min ldr version and some useless gcc optimizations though.
By the way, to Sony engineers' credit, they did check if you'd load a ldr at 0x40000+ they just didn't check if you'd load it at 0x3FFFF or below and have it a positive size
I wonder if people noticed the metldr.spu.cecha.elf, metldr.spu.cech2500.elf and the 1.3MB metldr-cecha.idb in my metldr's collection pic
I don't really care about the ps3 anymore anyway. Here is a protip before I am gone, you can load the bl more than once.
From Sony PS3 hacker adrianc: I hate to burst everyone's bubble but this means nothing. The chain of trust was fixed by moving loaders into lv0.
Until lv0 is either dumped or decrypted, the loaders, and therefore the keys will remain just out of reach. Cold boot exploits are not possible because lv0 sets up the loaders table before passing execution to lv1. Decrypting lv0 requires pwning the bootloader_PE, which is very difficult. If you could sniff the flexio you might be able to dump it that way. Or you could use what is known about the CBE secure boot to preempt bootldr. I suggest the IBM docs as reading material.
They are encrypted with the same key, which is burnt into the CBE efuses. This key is never passed along the chain of trust, so neither metldr or bootldr ever sees their own key. Metldr dumps will give you some perspective on how secure loaders work, and possibly stimulate some ideas for how you might be able to pwn bootldr. However, there is no easy 'find a key, use a key' solution to be found inside metldr.
This exploit does not enable you to find the hardware root key, merely a much weaker derivative which exists to prove the secure loader has been authorised by hardware.
Now we just need a way to do it ourselves without having to install linux on our PS3. They are different for each PS3 (box-specific key that Metldr is signed with, which has new keys for the rest). Lunuxx was just showing us that it is possible and safe to try. It also gives us reference to what a proper dump should look like. A more detailed guide is now available HERE.
I hope this leads to a CFW on 3.60+ FW , but this is all still a rumor and it has not yet been confirmed on whether it is fake or not. By the looks of it and by what Math said it seems real, but I don't understand anything about PS3 hacking so my guess is as good as anyone's guess.
I hope per console key 0 can be found in this metldr well maybe a new cfw is on the way but i'm not against it,i'm just happy with my old cfw just playin a new game with mod eboot or package is enough.
Well, surely time will tell, let's see. Maybe just eboots, maybe a CFW 3.73 online, maybe, more important, a program for find our keys and nothing else. Let's hope some serious devs give us some awesome news, stay tuned on ps3 news
Wow! Preety nifty, "they" used another approach to decrypting metldr, that we know, so far this all seems so noob-friendly and easy, doubtful it is so easy in the practise. Of course, if "they" have done what they've written, again, this seems simple enough.
Yep, it's surely a dev work, first days. Math post, actually, is just a beautiful thing to read haha For what can concern we "mortals" , we surely need an easy way to gain keys, and use them appropriately for sign something I hope next days some tutorials will pop