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  1. #1
    Join Date
    Apr 2005

    PS3 JIG Pictures Surface, PlayStation 3 Service Mode Tests Begin

    Recently Dutch user Sinnerman has leaked some new PS3 JIG pictures on the QJ.net (linked above) forums, and has revealed that PlayStation 3 Service Mode testing is underway with SKFU.

    The application pictured below is used to create registry files required to finalize the PlayStation 3 JIG (SVC-H3A606SS) process, which must contain a valid e-mail address as they are authenticated with the SCEI server.

    While we await the test results (and hopefully some PS3 JIG internal pictures), some related articles on both Sony's elusive PS3 JIG and PS3 Service Mode are as follows for those who may have missed them: PlayStation 3 Service Mode JIG Set-Up Files Leaked, Some PlayStation 3 Service Mode Details and finally PS3 Controller EEPROM Dumped And Service Mode Information.

    Finally, the big question.. what if PS3 Retail consoles could be converted to PS3 Debug consoles through the PS3 JIG? Well, depending on the post-modification differences if it ended up working at a certain Firmware level then you could always convert at that level, assuming that you can get around it being verified on SCE servers.

    The PS3 can tell what type it is from a syscall, one particular configuration of which is "Arcade"... to date though, nobody has been able to successfully flash Debug Firmware to Retail consoles so only time will tell.

    More PlayStation 3 News...

  2. #2
    adrianc1982 Guest
    just maybe boss, just maybe we could actually get somewhere this time

    This sounds like a maybe we could be almost there.

  3. #3
    Join Date
    Apr 2005
    I wouldn't hold your breath, but it would be useful if Sinnerman leaked some internal pictures of the PS3 JIG device.

    We've had the software files and operation documentation for ages, but thus far nobody has leaked pictures of what's inside the JIG itself.

  4. #4
    playforfun Guest


    interesting, but at first sight, you look must open the console to make jig operation.. wrong ?

  5. #5
    CJPC Guest
    Yeah, it is wrong, looks like the USB connector for the Card Readers (just not a FFC) as the Jig can is done via front panel USB. If the system is really busted, then its put on a bed of nails, and fixed that way!

  6. #6
    Join Date
    Apr 2005


    For what it's worth, this is what Sinnerman posted about those other two pics:
    Well, I wouldn't call it a n00b hole.. Some people just didn't recognized the power supply connector immediately as such.

    Crappy iPhone pics of the connectors as the most users see them:

    Hopefully he will post some more... I know SKFU said he didn't want to post anything himself yet until he chats with Sinnerman.

  7. #7
    cfwprophet Guest
    Ok thats for me the first and only really thing from SKFU that can be very interesting.
    Again "No offence meant" but NOW he shows what great hacker he are.In case of the last infos he posted, im sure the things he saied are true but they are useless otherwise he woud not gived away to normal users.

    Than to claim me a "lame Pirate" becouse i only want backups for free and not a whole week later a leak like this.If he can finish this project and we are able to use the Service Mod and/or can make our own retail ps3īs to debug one so, what he think what will we do?.....or better say the whole world?

    Sure we will use backups...every single one who readed this thread will do so.

    Anyway thats a real good and great project and i wish good luck to him to get this beast down.

  8. #8
    Pcsx2006 Guest

    Maybe fake

    Yeah most of the time such hacks, leaks, releases are useless no offence.

  9. #9
    TheImperial2004 Guest
    Q1 : We will use an extrenal device through USB port to convert to debug ?

    Q2 : With debug , can we run our code + backups without any limitations ?

    Q3 : What features a Retail has that Debug don't ?

  10. #10
    Join Date
    Apr 2005


    Quote Originally Posted by TheImperial2004 View Post
    Q2 : With debug , can we run our code + backups without any limitations ?

    Q3 : What features a Retail has that Debug don't ?
    Both of these we probably shouldn't rehash here, as they are already covered extensively in the PS3 Debug / Test Consoles Forum here:


    Be sure to check the FAQ Sticky thread there by CJPC too!

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