Today modrobert has released PS3 Glitch Finder v1.0, which is a VHDL design for Spartan-3 (eg. xc3s400) FPGAs with the purpose of easily creating a custom pulse which can be used to glitch various hardware like the PS3 memory bus.
Download: PS3 Glitch Finder v1.0 VHDL Design for Spartan-3 FPGAs
From the ReadMe file: The pulse LOW and HIGH multipliers have a resolution of 255 (X"FF") and can be set independently.
- Cycle exact pulse generator process tested with logic analyzer
- Digital Clock Manager (DCM) primitive @ 200MHz (5ns) with lock handling
- Continuous pulse or one-shot mode selectable via switch
- Debounce handling for push buttons to prevent erratic behavior
- Set the LOW and HIGH pulse length multipliers via buttons
- 7-seg LED display support showing HIGH and LOW pulse multipliers
- Open source release under GPL v2
The target device is a Spartan-3 fitted on an FPGA board (eg. Spartan-3 Starter Kit, Basys, Nexys, or similar). You need 5 push buttons (3 is ok also), a four digit "seven-segment" LED display, a dip switch, two regular LEDs, an external crystal/clock at 25MHz or 50Mhz, and a free I/O port.
Notes: This design is probably overkill for the purpose intended, but I had fun creating it, so one thing led to another. After the pulses are sent the output port drives "Z" (instead if HIGH), thought that might be a good idea to keep the PS3 linux kernel from crashing.
I've only tested PS3 Glitch Finder with a logic analyzer, not a scope yet, so the tri-state function has not been properly tested. By driving the pulse low and switch to "Z" I did notice that there can sometimes be roughly 300ns delay before high impedance occur, so to prevent the pulse generator from sending an invalid long low pulse I made sure the output is high before driving "Z".
If you want to start out in the footsteps of geohot, switch to one-shot mode and then set the low pulse multiplier to 8 (8 x 5ns = 40ns) and the high can be 8 as well (don't think it matter much since only one pulse is sent).
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