BUT if you use proxy, you use dedicated 'pipe' at _whatever_ port, and all transmission (except the fw-version) directly access the PC then tunnelling to your PS3 at dedicated port (all_data<->PC<->PS3)
8002A212 tried everything no luck. All worked well until an hour ago!
But that's the whole point about the DNS method!
not to use the Proxy server!
a proxy server adds LAG to your online games... not that much... but it introduced about 15 ms in my wireless network. the DNS method doesn't do that.
Also there was a problem with the game updates using the proxy method.
That's why I have chosen this simplier method to do the trick.
I don't want to start a flame war here. I'm just explaining why I have chosen to implement the DNS method instead of the proxy, and why it NEEDS to use port 80.
The port is completely implicit in the DNS+HTTP method. One limitation that the proxy server doesn't have.
but the proxy has another limitations such as:
increased latency times
problems updating games (depending of the implementation)
it runs on windows only (PS3NOUPDATE runs on top of the JVM)
got 8002A212 Error when connecting to PSN with PS3Proxie 1.1 R3 can anyone agree with that ?
I'm getting error 8002a212 and I think I followed the instructions correctly. Can you give me any hint about how to solve this?
seems like sony have a method to avoid all ps3 users under fw 3.21 from psn.
hope this gets solved