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  1. #51
    Join Date
    Jun 2007
    Posts
    34
    Quote Originally Posted by cfwprophet View Post
    Uhmm....?? just get the IDPS activation tool and change the Q&A flag of your ps3 retail to get a debug one. Or better say get the Q&A tool.
    What do you mean? Setting token with target ID changed you will get Q&A debug? You need to change ID to match debug too? So if i change to 0x82 instead what i have wirting that IDPS to eid than Q&A flagging with tokenator using new IDPS i would receive DEBUG console and able to install debugFW? Seems too easy.

  2. #52
    Join Date
    Dec 2010
    Posts
    69
    don't there need to be made more change than target id?

  3. #53
    Join Date
    Dec 2010
    Posts
    10
    ehm... can someone tell how the request idsp must look like? i always get an error with my selfmade one...

    on PS3: Last error

    -ERROR(ss=00000309, net=0)- func0000_set_idps, 452

    -ERROR(ss=00000309, net=0)- jig_loop, 449

    -ERROR(ss=00000309, net=16)- jig_disconnect, 188

    on PC: 2011/11/17 19:31:10 (CONSOLE_SETUP_CEX.SIG) wait connection during 60 sec 192.168.0.1

    Read bringup message: Bringup Lv-2 diag

    GetDateTime 17.11.11 19:31

    GetIdps jump

    Close <- (NG/6/SetIdps/-1416/TCPS The data reading did the time-out.)

  4. #54
    Join Date
    Sep 2008
    Posts
    744
    Now that we know the IDPS, does this work?

  5. #55
    Join Date
    Apr 2005
    Posts
    29,683

    DexL0ve PS3 Patched DEX LV2_Kernel.Self for CEX Consoles Arrives

    Following up on the previous update, this weekend PlayStation 3 homebrew development group DexL0ve have made available a PS3 patched DEX LV2_Kernel.Self for CEX consoles followed by a revision below that fixes PS3 crashing issues.

    Download: PS3 Patched DEX LV2_Kernel.Self for CEX Consoles / PS3 Patched DEX LV2_Kernel.Self for CEX Consoles (Mirror) / PS3 Patched DEX LV2_Kernel.Self for CEX Consoles (Fixed)

    Essentially this PKG release is a patched LV2 DEX (Debug / Test) kernel for CEX (Retail) PS3 consoles based on the recent LV2 Loader release.

    To quote: From my limited understanding of PS3 coding and reading the NFO file, that by using the LV2_Loader released by Team Rebug earlier, and by QA flag'ing your CEX machine, this file is basically a patched LV2 DEX kernel that will load fully on your CEX machine and thereby give you some DEX (aka) TEST machine L0VE on your Jailbroken PS3 Console.

    From Cyberskunk: Syscall 8, 9, 10 are broken in this lv2_kernel.self. The patch for 3.55 CEX lv2 has been used which ends up point to the wrong offset. The kernel will still work but if an app calls those syscalls the PS3 will crash. Hopefully it was just a mistake and they will fix it..

    Finally, from the included PS3 NFO File:

    [Register or Login to view code]

    DexL0ve PS3 Patched DEX LV2_Kernel.Self for CEX Consoles Arrives

    More PlayStation 3 News...

  6. #56
    thanks for great news!

    do we still need QA flag our CEX machine?

    Quote Originally Posted by CFWfanboy View Post
    thanks for great news!

    do we still need QA flag our CEX machine?
    just read another news before this and seems like this is the answer (?) :

    Q: Can LV2 Loader boot DEX lv2_kernel.self?
    A: YES. It will require your PS3 to be QA flagged. Don’t be fooled though. Just because you can boot the DEX lv2 kernel does not mean it will magically function like a DEX. For that to happen it will require more patching but this certainly makes the road easier to figuring it out.
    Last edited by CFWfanboy; 02-06-2012 at 12:02 AM Reason: Automerged Doublepost

  7. #57
    Someone reported syscall 8 9 and 10 are broken..

  8. #58
    Join Date
    May 2006
    Posts
    37
    just a question if i use this lv2_kernel and use the new multiman can i play the new games?

  9. #59
    Join Date
    Feb 2011
    Posts
    150
    A fixed version is available now

  10. #60
    Join Date
    Apr 2005
    Posts
    29,683
    I have added it to the main page as well now.

 
 


 

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