Thread: Gaia Manager
Is it possible to play MW2 or not? I have read that there is not a playable backup of this game.
The one I have locks up the PS3 when trying to load. I use a PS3Break with HermesV4 and GM 1.03. As this is the only game I cannot get to load/play any help would be appreciated.
modern warfare and modern warefare 2 cannot work. full stop.
could you possibly add a fix permissions button like the OBM 2 has? when i'm using ftp sometimes when doing 2 things in same folder, the 2nd time i mostly get some message it could not copy/move/delete...
then i have to open obm (single reason i still have it), fix permissions, close OBM again and startup ftp again
thanks in advance
can i see my current payload version in the latest gaiamanager?
i wish a fix permissions for the ftp and times when the eboot.bin can be fixed when i can't be found.
Why can't a PL3 be made that everyone can use and then the permissions will stay the same. Then it will be working for everyone and not only for some people. Something to restore the permissions like it should be.
hoping for it to happen!!
Does anyone know if I'd be able to play a game that requires 3.42 with this? Such as Fist of the North Star...
Ok but why doesn't it work for me and many of my friends? The payload blocks the BDCOVERS for some people so the covers don't show on gaia. You can open it on Ftp. when you install gaia booted with the payload it doesn't have permissions to make the directory BDRIPS or GAMEZ
Only way to do that is to change payload and maybe that changes the permissions
Moh works for some but for others the disc becomes grey and not working. it's the same with Star wars. i works for some and for other it doesn't.
everyone have the same Gaia 1.03.1 and no-unauth-syscall payload. so the permissions is different. his has to be able to restore and make i the same.
i don't know what else the problems is. Does anyone know?
Developers are only able to let their games store data in the /dev_hdd0/game directory via some tool called the game_data_creation_utillity . Sony enforces that with permissions settings on the folders.
So the only way to access something in /dev_hdd0/ with the no_unauth_syscall_payload is to first boot up with some payload, which has the root patch enabled, than fix the permissions and than boot again with no_unauth_syscall_payload.
drizzt, wouldn't it be much more convenient to store everything in /dev_hdd0/game?
As the user can run everything just fine without root access, i see no reason for messing with the file system and unnecessarily alter permissions...