Just under a week ago Heden of PS3 scene release group DeLiGhT'2010 released some PS3 Scene Intros, and today he has released Force_Package_NPDRM v1.0 for PS3 JailBreak users followed by Force_Package_NPDRM v1.50 + PSN_Package_NPDRM v1.00 with changes detailed HERE along with a PSN Package NPDRM PDF Guide.
Download: Force_Package_NPDRM v1.0 for PS3 / Force_Package_NPDRM v1.50 + PSN_Package_NPDRM v1.00 / Tutorial PSN Package NPDRM
To quote: "The tool is a modified version of Sony's own make_package_npdrm. However, this version allows the repackaging of games, even those with DRM.
Currently it is only working with internal games, but will be improved in the future. Please note it requires MingW/MSYS to run."
Finally, from the included ReadMe file:
FORCE_PACKAGE_NPDRM - 11/08/10 - V1.00 - Initial Release
This tool is a modded version of SONY's "MAKE_PACKAGE_NPDRM"
- It enables the repackaging of gamez into a .PKG file
- It only works (for the moment) with internal games (ie. PSN games)
- Still the problem of licence (act.dat) to run the game on another PS3
What FORCE_PACKAGE_NPDRM does :
- It prints the "extended" help of the original version
- It packages YOUR EBOOT.BIN
- It repackages files even if they are already DRM'ed :
- SELF files
- SPRX files
- EDATA files
What it will do later :
- It will package the TROPHY directory (in the root of the game)
- It will package an entire BD games keeping its associated structure
First create the following structure:
- Original EBOOT.BIN renamed to whatever you want
- YOUR EBOOT.BIN (SELF file)
Your EBOOT.BIN must launch the original EBOOT.BIN (ie. GAME.BIN) ("sys_game_process_exitspawn2" instruction is not yet very stable)
Future DeLiGhT's releases will include in the EBOOT.BIN:
- On the fly patching (LV2) to run games (no need of a specific payload with the exception of PEEK and POKE syscalls)
- Ability to launch games from XMB / Dashboard (much more tricky )
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