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  1. #21
    Ne0z Guest
    Quote Originally Posted by mestre554 View Post
    put games on usb and nothing appears.. some have to specify to put the roms?
    Not real clear on what you mean exactly. I have my roms on an external USB drive working just fine. I keep them in a "Nes Roms" folder myself, which is found in my "dev_usb002" folder (don't know if this varies for others dependent on what you have attached to your system). Just navigate towards your USB drive and you should be golden.. hope that helps bud

    Make sure your roms are unzipped or it'll crash back to the XMB. Zips seem not to be supported yet.. enjoy!

  2. #22
    dragonsurfer Guest
    Great compatability! Ive yet to find a nes rom doesn't work for me!

  3. #23
    mestre554 Guest
    I put the games in .nes they appear not to run more.. formerly was in .smc format in snesx9.

  4. #24
    zeromx Guest
    Quote Originally Posted by mestre554 View Post
    I put the games in .nes they appear not to run more.. formerly was in .smc format in snesx9.
    This is a NES emulator, so you need games which are originally in the .nes format and if it was in .smc then it is SNES emulator only.

  5. #25
    Join Date
    Apr 2005


    Here is version 1.1 and 1.2 for PS3 firmware 1.92 and 3.41 via JailBreak. The changelogs are included in the zip file.

    Currently Implemented FCEU Functions:

    - .zip support
    - SRAM support
    - State save
    - 4P Support
    - Settings saving and loading

  6. #26
    dragonsurfer Guest

    Hardcoded game genie codes!

    For those of you impatient to cheat in your nes games (like myself), there is a couple of programs out there that can be used to hardcode game genie codes into a rom. Search for FCEUXD or FCEUXDSP.. Either one of these can get the job done.

  7. #27
    halsafar Guest

    FCEU PS3 v1.3+shaders

    FCEU PS3 has not received an update in awhile.

    I have updated FCEU PS3 with a bunch of bug fixes, performance improvements and brought in line with our cellframework.

    SHADERS (hurray, Cg format) are now an option. The emulator is packed with a few of your favorite already. Not all run at full speed at 1080p. Aspect ratio and resolution can make or break the performance with some shaders. 2xSAL and Bloom are particularly nice.

    Will continue porting and optimizing more shaders, releasing often!


    Code repo: https://code.google.com/p/fceu-ps3/

    Please report any bugs to: https://code.google.com/p/fceu-ps3/issues/list


    [Register or Login to view code]

    FCEU PS3 1.4 (FW 1.92+/FW 3.15/FW 3.41/Geohot CFW 3.55): http://www.multiupload.com/5KI41LXYI9
    Build 1.4 (11/01/2011)
    • PAL ROMs now run correctly - autodetection of PAL/NTSC for No-Intro set.
    • Some extra games will run as a result of this - Asterix for instance. They will also run at the correct speed.
    • Automatic 576p PAL50/PAL60 switching.
    • Cheatfile (CHT) support.
    • Game Genie ROM support.
    • Added 'Sprite Limitation' option.
    • All paths (savestate directory/base directory/SRAM directory/default ROM directory) can now be changed.
    • RSound support.
    • Configurable controls.
    • Geohot 3.55 CFW build.

    Some stuff I'm going to pursue for the next release that might prove of interest to some people:

    • NES Zapper support (mapped to left analog stick).
    • Lua script support (with mouse mapped to left analog stick).

  8. #28
    Join Date
    Apr 2005
    Thanks for the update halsafar, added to the first post now and +Rep.

  9. #29
    clouduzz Guest
    thanks for the update.

  10. #30
    pepijndamen Guest
    Nice update. Thanks

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