Thread: Exploit through SOCOM possible?
03-09-2009 #1skrapps Guest
Exploit through SOCOM possible?
Ive noticed that socom maybe the only, or one of the only games that does not check for a game update until you press start in the games main menu, well after the game has launched. most games check for an update as soon as you press the x button in the xmb to launch the game.
I was thinking maybe this little mishap on socom can be used to expoit the ps3. maybe connecting to an another server, a custom server from a custom network connection, and disguising a file as the update patch, allowing the ps3 to download it once the game has started. thus installing a needed file to the ps3 hard drive to open it up for a hello world?
03-09-2009 #2cfwprophet Guest
You could not execute any code without signing. Yes you could replace files such as pictures or vidīs but you can not execute a programm (or files from a custom server) without the correct signing.
If you get the hack / exploit to the console and you execute it the ps3 will freeze and nothing could be done not even to implement owen code to execute.
No Way to get a "Twilight Hack" for the PS3
03-09-2009 #3Mercenary16 Guest
Ok... The ps3 when checking for the update what does it do? if the update is the recent one it proceedes, and if its not it will try to download it? is the update a pkg? can you elaborate on those mathers?
03-09-2009 #4cfwprophet Guest
If im not wrong than update files will be .PUP files. Cant say if games use also .PUP files but would be logical.
03-09-2009 #5XVISTAMAN2005 Guest
This type of exploit has been explored before with motorstorm and ressitance fall of man. You can replace some files with your own but they will not run becuase the signature is not correct and you cant reproduce it. As for the updates for the games, a few of the first gen ps3 games just loaded a file list to the system and dl the files from an sce server. Tho newer games use the pkg format to install there updates.
03-09-2009 #6cfwprophet Guest
So we can say that the pkg file format for the ps3 will be the same like the wad file format for the wii.Its correct or not?
Only the fw it self will be a pup file and inside the pup we also will have pkg files.
Anyway, i mean it would be better to concentrate on to find a way to get those signing keys or find a way to turn a retail con into a dev one.Anything else seems to be useless to this time.
03-10-2009 #7XVISTAMAN2005 Guest
Well im not up on the wii and its file formats, the pkg format is just an arcive format used to package multiple files togather like an rar file for a pc tho some what differant. As for the correct couse of action to take, turning a retial ps3 console in to a dev one would be just as hard as getting the keys for a retail and not do verry mutch good at the moment as you can only run dev sigend code on it and the hypervisor limits still apply.
Im not real sure what the right corsue of action would be to take, if a method to run unsigned coe were to be found this would be a great help as then we could probly dump the kernal and keys to make code run on a retail console but all attemps to find sucth a method have faild. And all the firmware upadtes for the console are .pup files witch also are signed and can not be alterd. There are some pkg files in an update file but what they contain is a mystery as they are encrypted as is most of the important data for the system is.
03-10-2009 #8cfwprophet Guest
Hhmm... why than not think in higher dimensions. I have a idea but dont no if it will be realizable. Have leave you a profile message.
03-13-2009 #9skrapps Guest