That the keyboard mapped. For e.x.: key_home "key 278" The key_home part represents what key on the keyboard it is. (The Windows key) and "key 278" represents the function. From what I made of converting them PC controls to PS3; is similar to the MW2 CFG coding. Like bind DPAD_DOWN if you wanted to move down. Then after that you will need to know the functions of the game. Hope this helps.
I think it would be helpful for many if graphical mapping of the binding were represented on screen in the app. Not entirely necessary, but it would help people that are having problem understanding the key binds.
Here are the binding controls for the controller:
bind DPAD_UP (Up directional button)
bind DPAD_LEFT (Left directional button)
bind DPAD_RIGHT (Right directional button)
bind DPAD_DOWN (Down directional button)
bind BUTTON_Y (Triangle button)
bind BUTTON_X (Square button)
bind BUTTON_B (Circle button)
bind BUTTON_A (X button)
bind BUTTON_RSHLDR (R1 button)
bind BUTTON_LSHLDR (L1 button)
bind BUTTON_RTRIG (R2 button)
bind BUTTON_LTRIG (L2 button)
bind BUTTON_RSTICK (Right Analog stick *ONLY IF YOU PRESS*)
bind BUTTON_LSTICK (Left Analog stick *ONLY IF YOU PRESS*)
gpad_button_rstick (I think this might be to move with the Right Ananlog, but i'm not sure)
gpad_button_lstick (And this mgiht be to move with Left Stick, and i'm also not sure)
Those are all the ones I know. The only ones left out are the Start Button, Select Button, and PS Button.
Last edited by Foo; 10-03-2011 at 07:16 PM Reason: Automerged Doublepost
Awesome update for v1.1. I was having temp files access denied problems, but all I did was clear out the temp under the users directory and all was well. Still - this will make it easier.
I'm on a TEMP user on my computer; I don't think there's anything I can do about that. Be nice if it worked on TEMP tho.