09-17-2011 #301Kazekeil Guest
Well I'll have to quit the project. I was just working on my laptop, it was hooked up to my external with all my disgaea working data on it. It was tugged off of my desk, fell a few feet onto the floor. I plugged it in only to hear a disheartening click... click... click... click.
I'm going to try to repair it, but by the time I do, you will be well into your first beta version. I'm here rooting for you guys, good luck.
Alexmango: The pattern for charhelp is a 4 byte header, then a 2 byte identifier, then 50bytes of info(skip 50 bytes in eng) then another 50 bytes(skip 50) anotehr 50 bytes(skip 50)
After the 4 byte header, one block of japanese info is 152 bytes, on block of english is 302. There are 289 Japanese entries and 303 english entries.
09-17-2011 #302HeyManHRU Guest
Damn, Similar thing happened to my laptop a while back. It was connect to the power supply charging and one of my friends came over and tripped over the cord (my fault putting it in such a stupid place) smashing the screen, It's now fixed though.
...Sorry for being offtopic
09-18-2011 #303leenfox Guest
PS : Sorry for you Kazekeil
09-18-2011 #304Tobster7 Guest
All our files have special characters [ ( ) , : ? ! ' ] now (if they had any). I also fixed the Rarity Title Glich. Now it's shown after the item name not inside. Other rare special characters (like / and *) are also fixed to show the item descriptions and other texts properly. The letters weren't pasted in automatically (to avoid overwriting important code outside the descriptions). The texts have a very finished / completed look now. Everything was tested of course.
09-18-2011 #305Tobster7 Guest
EDIT: I have have put all files we have done so far into one packet because all files were scattered all over the thread.
EDIT 2: To make the intro and title screen english you have to take the english dis3_0.dat, BU.dat, BG.dat, ANM.dat and ANM_HI.dat. The dis3_0.dat, BU.dat and BG.dat alone won't do it. We should put them in our beta too (but these are big files).
09-18-2011 #306Kazekeil Guest
I'm sure you could just distribute the translated files along with a very specific readme. You only need to drag a folder into d4pack, so no command line needed.
09-18-2011 #307Tobster7 Guest
The other files aren't translated (680mb packed) but these aren't that much important. May be we could pack them into an other file. So the people can decide themselves if they want these files.
09-18-2011 #308Klaposius Guest
Good Job Guys! You are Heroes <3!
Sorry to ask but I'm really curious, when do you think the first release is going to be? I can hardly wait!
You guys rock! Peace
09-18-2011 #309Sortvind Guest
I just registered to say kudos to you guys for all the hard work on this!
09-18-2011 #310Tidusnake666 Guest
Edit: Thanks for the filepack! I'm working on mskill, so it's missing there, and it has a special characters too. I'm gonna give it for your edits after it's completed (it's a big file, so it may take awhile, but we have eboot and charhelp awaiting further translation)!