Page 29 of 80 First ... 192829303979 ... Last
  1. #281
    Join Date
    Sep 2011
    Posts
    24
    Friends I can not compress the file at all because the error "The procedure entry point could not be wmemcpy_s located in the dynamic link library msvcr100.dll" I can not solve nor supported by Microsoft already have all the tools installed c + +, directx etc. and no nai works by drag or cmd.exe could someone please pinch me and Envir me please I would greatly appreciate it follow the link:

    http://www.mediafire.com/?ng34hcjpnw210xb

    if someone can put something to test I would be grateful I have the whole weekend to report on and try to be something useful here since we did not get around the error in more than a dozen sites.

  2. #282
    Join Date
    Sep 2011
    Posts
    6
    Wow, I come back after a few days and this much progress already. Great work guys!

    To anyone having problems with the missing VS2010 libraries, I've attached a new build of the tool with statically linked dependencies. Hopefully this will fix your problem.

    Good luck!

  3. #283
    Join Date
    Feb 2011
    Posts
    36
    Are you guys going to leave in Japanese voices?

    Sorry if you already answered this earlier.

  4. #284
    Join Date
    Sep 2011
    Posts
    153
    If we had tools to interact with .pak files then there's maybe a chance. I look around on the internet to find anything useful but found nothing. One person said sound files of Disgaea 3 (also .pak) can be unpacked with WAV Extractor and some special scripts. But without repack option it's useless.

    EDIT: At the moment I think we have a lot of other stuff to do which is way more important than sound.

    EDIT 2: I'm fixing the magic.dat now

  5. #285
    Join Date
    Sep 2011
    Posts
    26

    Smile

    Thank you so much for working on this, I will wait patiently ^^

  6. #286
    Join Date
    Sep 2011
    Posts
    153
    I fixed / rebuild magic.dat but I have to do more testing (works well at the time). I made some screenshots. There are some skills that are not translated so we have to translate it.

  7. #287
    Join Date
    Sep 2008
    Posts
    782
    We've made a great progress over the week guys!

    Except for talk.dat, only "charhelp", "magic" and "mskill" remains (and eboot also)! We're on the right track!

    I think, after these files are done we have to make an official beta release, so everyone can test it and more people we'll be attracted and we'll have additional help with dialogues! Or should we halt and try to bite the stone of talk.dat by ourselves? What do you think?

  8. #288
    Join Date
    Sep 2011
    Posts
    10
    I say this one more time YOU GUYS ROCK ^^

    Tidus the dialogues is too much just to yourselfs, Translate like the charapter 1 and the rest try with more ppl ^^

  9. #289
    Join Date
    Feb 2007
    Posts
    6
    like always keep it up , and release it when its done just do it right like always

  10. #290
    Join Date
    Sep 2011
    Posts
    1
    Yeah, great work so far, sadly i couldn't wait, so i went and bought another ps3 so i wouldn't have to get rid of my cfw on my fat 60g, bought the game originally not realizing it would need 3.66, since the jpn version was 3.55. Oh well.

    Keep up the good work.

Page 29 of 80 First ... 192829303979 ... Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in