To quote: Today I am releasing a proof of concept POC version of DosBox that comes bundled with a shareware release called CD-MAN that autoloads (no keyboard or DOS know-how needed)!
What is this?
This is a ready-to-go preinstalled DOS shareware game.
Does this require DosBox to be installed on my PS3?
No, DosBox binaries/config-files are included
I already have DosBox installed, will this conflict with or overwrite it?
NO - THIS WILL NOT OVERWRITE DOSBOX!!! - IT CAN RUN SIDE-BY-SIDE WITHOUT ISSUES! This PKG installs to //dev_hdd0/game/CDMAN1234
Why do I have to press the right thumbstick before my controls will work?
This switches your controller into joystick mode.
How do I use this?
Install the PKG file
Run the game from your XMB
PRESS THE RIGHT THUMBSTICK ONCE IT LOADS!
TRIANGLE will get you past the initial screen
Set the game up to your liking, SQUARE selects.
Thats it! When you're all done, close via the PS-Button.
Major props to Robo-Hobo, who ported DosBox to the PS3! Without him none of this would be possible!!!
Feel free to make requests - I'll only release shareware or legally free titles in this manner. (I've got a few gems up my sleeve that I'll be releasing soon) Enjoy!
Note: 2 Player support not tested or configured - keep to single player
Update: Here's another release! Enjoy GOD OF THUNDER! Unlike CD-MAN, this is the full game!
CROSS.........BUTTON 1 (ATTACK, SELECT)
SQUARE........BUTTON 2 (USE ITEM)
TRIANGLE......BUTTON 3 (ITEM MENU)
When asked if you want to use a joystick , say yes!
You can name your additional save slots by using the L3 virtual keyboard
Virtual Keyboard = R3 for mouse mode then L3 for keyboard (remember to R3 back to joystick mode when you're done)
As with all releases of this nature, hit R3 to switch to joystick mode.
cd man.. LOL thanks for this.. appreciate all the hard work.. i will definitely give it a try but i've started playing la noire and although i thought it be better, i will be busy with la noire for a long time!!
These releases rely on the virtual keyboard and virtual mouse.. press L3 to open the virtual keyboard when needed. DO NOT PRESS R3 once loaded or you will switch to joystick mode (a physical keyboard and mouse also work fine).
Guide: 10 STEPS TO CREATING YOUR OWN CUSTOM DOS PKG'S!
by Mr.GoodFrag: psx-scene.com/forums/819975-post2.html
STEP 1) Install CYGWIN using all default settings from: cygwin.com/setup.exe
When prompted during setup, it does not matter which mirror you choose.
STEP 2) Extract - Custom_DOS_PKGs.rar
(if you extract somewhere else, any folder names with spaces higher-up in the file-system tree will cause a later step to fail.)
STEP 3) go to c:\Custom_DOS_PKGs and rename the folder ‘GAMETITLE’ to the name of your game
REMEMBER THIS NAME - FROM NOW ON WHEN YOU SEE 'GAMETITLE', THIS IS IT!
Must be 9 characters, no more, no less
STEP 4 - Editing the SFO)
run PS3SFOEdit, ignore popups, hit load, and open:
C:\Custom_DOS_PKGs\GAMETITLE (from step 3)\PARAM.SFO
For Title ID: put in the same 9 characters you used to name the folder in step 3. Put 4 characters in the first block, and 5 in the second.
For Title (default): enter the name of the game as you want it to appear on the XMB
Click Save, close SFO Editor.
STEP 5 – Adding the DOS Software)
Copy the contents of your DOS game’s folder to:
C:\Custom_DOS_PKGs\GAMETITLE (from step 3)\USRDIR
(the actual executable for the game should be in the USRDIR folder, if you use subfolders, be sure to modify the .conf file mentioned later to reflect this)
STEP 6 – The Configuration)
Edit: C:\Custom_DOS_PKGs\GAMETITLE (from step 3)\USRDIR\.dosbox\dosbox-0.74.conf
Scroll down until you see the long line that looks like this:
In the line below the bar, change the '*********' to the name of the folder in STEP 3 (must be EXACT)
On the next line, change the ‘***********.exe’ to the name of the executable that launches the game
Save and close the file.
Step 7 – Making it Pretty – THIS STEP IS OPTIONAL!)
at this point you should create a custom logo for your game, which will show on the XMB.
Fire up your favorite image editing software (mspaint!), and modify, then save:
**don’t change the resolution**
STEP 8 – The Build Phase)
Navigate to: c:\Custom_DOS_PKGs
Using your mouse, drag the folder you named in step 3 onto the d0zspatcher.exe file.
Press the 3.41 radio button (why not?) - and press 'start'
(the first time you run this it will ask for the location of Cygwin.bat – if you installed Cygwin using the default
options point it to: C:\cygwin\cygwin.bat)
**you may see a windows error stating that make_self_nprdm has failed, just close the error and keep going!**
If you followed this guide to a “T”, then you should now be prompted with the message of success!
Navigate to C:\Custom_DOS_PKGs and your PKG file should be there!
Copy it to a thumbdrive and install for testing.
STEP 9 – THE MOST IMPORTANT STEP)
Fire up your newly installed title and TEST IT! Chances are you will need to modify the controls for the game.
You can open the control configurations using CTRL+F1 (hit L3 for virtual keyboard if you don’t have a USB one to use)
To map a button to your controller, press the button on the screen using your virtual mouse.
Click ‘add’ – Press R3 – press the button that you want to map to – Press R3 again.
Repeat this process until you have the controls mapped the way you would like.
Once you’re satisfied, hit save.
TEST IT MORE!
On your PS3, using either FTP, or a filemanager + USB Drive combo, copy:
//dev_hdd0/game/GAMETITLE (you used in step 3)/USRDIR/.dosbox/mapper-0.74.map
And use it to overwrite:
C:\Custom_DOS_PKGs\GAMETITLE (from step 3)\USRDIR\.dosbox\mapper-0.74.map
**if you made configuration changes in your game, bring those files over as well, if in doubt just grab the whole folder
Repeat step 8-10 until it’s perfect! If it’s legal to do so, I highly recommend you publish your PKG’s once completed.
Also below is a TRON clone for DOSBOX from Mr. Goodfrag followed by Charlie The Duck v1.01 below.
To quote via *********.net/forum/threads/1071-TRON?p=9491#post9491: I was watching the new TRON, and it got me all nostaligic. I was shocked when I couldn't find a TRON clone on PSN, so I figured 'why the hell not'? I've been meaning to make more releases, but the wife and I just bought a house/moved, and I've been exceptionally busy lately.
From here on out I'm going to start shooting to have at least one release a week. As always, you must press R3 after the DOSBOX splash screen to play the game! Single player only mapped, for 2 player use a keyboard.
Charlie The Duck - Controls:
SQUARE – JUMP/BACK IN MENU
TRIANGLE – DASH
START – MENU (IN GAME)
CROSS – SELECT IN MENU
I disabled MPU401 support, which allowed me to have sound enabled and have the game still run at a playable speed. There are some parts where it slows down a bit, but it's still completely playable and insanely fun if you like platformers.
As with all DosBox ports, R3 must be pressed after the splash screen if you want to use the PS3 controller instead of a keyboard/mouse.
Also below are Blues Brothers from crossfadeking, Scorched Earth from Errata and Ms Pac PC and Pac PC via raziel23x:
Press r3 at start up for joystick, exit via ps button. Credit goes to the atari game dev's and robo hobo for porting dosbox, and gliitch for helping me with the xmb music. and last but not least mappy123 for the idea. enjoy and be kind with your comments, its my first game port and its also been made in a day.
Tyrian 2000 v1 for DOSBox
buttons.. as always R3 at start for joystick
skip music track = start
and two player arcade works and is playable but with a few problems connecting ships.
to get it working, in game set up:
player one= joystick
player two= keyboard (mapped to second joypad)
i need to redo the mapper file a bit.
i also added two custom ships and cheats to the shoulder buttons
L1= fill ammo/armor
L2= R-Type ship
R2= Raden ship
and i added the modded level 4 and if all thats not enough game saving works (use dosbox on screen keyboard)
(modded level 4 not working .. looking into it)
all mod files/docs and default ship backup can be found in:
i've updated it to the latest version available Tyrian 200 version 3.0 (more info on tyrian 2000 v3.0: http://www.posidyn.x10hosting.com/tyrian2000/?f9b377d0) and made a funky new icon and a cool background with a button map and popped in some nice rockin xmb music Tyrian - The Song remix by orbik
on to the new in game features:
R3 for joystick
impossible mode= on the difficulty selection screen press triangle
max money= load the full money gamesave
rear gun direction= press triangle in game and on weapon select screen.
skip music track = start
L1= fill ammo/armor
L2= R-Type ship
R2= Raden ship
two player arcade controller mapping fixed in game set up:
player one= joystick
player two= keyboard (premapped to second joypad)
blocky graphics smoothed with a shader
in-between screen sound pops squashed
episode 4 restored and fixed as well as the included additional fifth episode, bug fixes and a few new ships. it now plays almost like a ps1 game well i'm happy with it
QBase / Gem Dos OS WIP V0.01
Just a little some thing nice i cooked up to help people get their dos games running before making packages, and to also give those wanting to learn and edit games the tools needed at a basic level..
where you can launch exe
edit text based files
copy dos games from any folder inside dev_hdd0/game (mounted as cdrom read-only)
or from usb (not read only)
and Q Basic
Q Basic is a dos based development environment where you can edit, run and make 16bit dos exe's from sometimes a single .bas file (dont worry I've included a few) anyway this is a wip for anyone interested in making there own simple homebrew games for dos or ps3 with dosbox.
I've also included dosbox portable in the pack if you want to copy it out to usb and run a matching setup on pc all running from usb
Also from samson is Haxed Alien Breed & Tower Assault v1 for 3.41 and 3.55 CFW below, as follows:
Hi guys, I'm back once again with another gaming classic but this time its alien twins Alien Breed+trainer & Alien breed Tower Assault (two games in one .pkg) it’s taken me far too long to get it all working right..
Samson has also made available Ps-FreeDoom+ v0.05 Fallout, Ultimate Freedom, and Chex Quest for PS3 CFW... a 3d FPS and found a few stand alone iwads that run on the PS3 doom engine.
Hay guys I am back with my latest retro offerings and this ones a corker, its been sitting on my desktop for a good few months now so i used my 1000 post as a reason to get it finished and packed, created a long time ago in a scene far far away (back in the 90's).
I used prboom plus changing the game folder path and freedoom.iwad as a base and built up the star wars files found here and merged them into the iwad, i've also included the dark hour doom weapon pack in options/general just delete the 1 at the end, and restart.
May not work on sd tvs just edit the .cfg in: dev_hdd0/game/HBDM90000/USRDIR/.prboom-plus/prboom-plus.cfg
screen_resolution "1280x720" and change it to: screen_resolution "640x480"
PS3 level list
Level One - Princess Leia's Blockade Runner Decks One and Two
Level Two - Princess Leia's Blockade Runner Decks Three and Four
Level Three - Death Star Chasm and Technical Stations
Level Four - Death Star Detention Level and Security Station
Level Five - Tatooine Surface
Level Six - Imperial Attack on Hoth
Level Seven - Endor Surface
Level Eight - Confrontation with Vader
Level Nine - Hall of Legends
Level Ten - Dagobah Surface ???
Level Eleven- ????
Level Twelve- ????
Level Thirteen - CRASHES TO XMB
If you want to cheat and skip levels hold R3 until the OSK comes up and click Page down, hold R3 again to reselect joystick.
I know there is a few levels missing/mixed up but it does make a nice little game also it searches usb root for any other .iwad files, all credit go's out to the the old doom modders behind star wars doom, and Robo Hobo for prboom port. Enjoy!
From STLcardsWS (via psx-scene.com/forums/content/mods-2584/) : These are the Total Conversion Mods I (STLcardsWS) have been able to get running on RetroArch's libretro port of prBoom. With some of these mods the only way I could get them to run was by using wads converted for the Nintendo DS (I am still a noob when it comes to prBoom things so there may be a better way or just a simple edit to the original files) I also included a Cover Pack that i made for the conversion mods that can be used in multiMAN. (I used Mclub's Doom Cover in his multiMAN cover packs and edited it for each conversion)
TIP: When switching PrBoom WADS in RetroArch make sure each time you select "change libretro core" first and then select prBoom even if that core is already selected to avoid a bug that freezes the PS3 system. These covers are an edit of Mclub's Doom cover in his multiMAN cover packs.