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  1. #3321
    japabr Guest
    Waiting for it to support PL3 payload...

  2. #3322
    GrandpaHomer Guest
    Quote Originally Posted by wandiana View Post
    still no bluray movies copy?
    I don't think it was ever intention of this manager ...

  3. #3323
    haze67 Guest

    Thumbs Up great

    thanks again for all your hard work

    just for the lolz.. here's a custom bootscreen, the other one is nice for the slide/flow screen.

  4. #3324
    matrixdts Guest
    Thanks Dean as always. Top man

  5. #3325
    Nappis Guest
    Nice pics!! How do I add them?

  6. #3326
    haze67 Guest
    to replace default with any custom image, browse to these folders and replace (ftp,usbstick)

    dev_hdd0/game/BLES80608/USRDIR(PICPA.PNG etc..)

  7. #3327
    psxlibre Guest
    Copy from internal hdd to usb hdd doesn't work. With FW 3.41 (original).

    Question: i use a dongle ?
    Answer: Yes

    Question: Why do not upgrade CFW ?
    Answer: Because i don't like CFW, some changes i don't like. I don't have full debug access.

  8. #3328
    oldcrunchy Guest
    Quote Originally Posted by deanrr View Post
    MultiMAN OBM PS3 Mod version 01.16.07 is now released...
    Cheers Deanrr good work, can't believe your high work rate mate.. thanks for the continued support and development of this for us all.

    Just to clarify are you saying improved support for BSG on internal or external?

  9. #3329
    bitsbubba Guest
    Quote Originally Posted by japabr View Post
    Waiting for it to support PL3 payload...
    both PL3 and Hermes use syscall36 (as does this manager) if you want PL3, delete BDEMU.bin and load PL3 from Lv2 patcher.

  10. #3330
    squall3473 Guest
    I used multiman v01.16.04 to copy (transfer) [Front Mission Evolved] from external into internal HDD. When I loaded the game, I stuck (not freeze/hang) on "Loading screen" and can't continue into the game main screen.

    But when I used Comgenie File Manager v0.6 (for Waninkoko-Kmeaw_CFW_3.55) to transfer (deleted previously copied game before), the game managed to start normally.

    Does this kind of problem has already been addressed in the new version (v01.16.07)?


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