Very detailed and nicely written guide CJPC.
It should be more easy for PS3 TEST/DEBUG owners to make backups of bd games.
Where we can found the DTnetm.exe?
its in the 1.60 FULL sdk. you can get it & anything else you may require for your programming needs here: www.scedev.net. just sign up and they'll take care of the rest.
also if that doesn't work just wait for a leak.
A question about dtnetm in debug fw 200,002 readme states:
Changes in Release 200,002
- The debugger can be connected to the Debugging Station using the dtnetm command. Due to this change, the following menus have been added to the system software of the Debugging Station:
Settings -> Debug Settings -> Boot Mode
Settings -> Debug Settings -> Game Output Resolution
Can this seems to have been previously added to the new fw 2.00 Debugging could connect the pc directly to the host station without using dtnetm?
It may also be that above the 2.00 fw the debugging station was connected to the reference tool and is the host pc?
PS3-> RTOOL-> HOSTPC
I hope this question is understood, thanks
After 2.00 the debugging station did not connect to the Reference Tool. The PC connected to DTNETM (running on the PC), and that connected to the Debug PS3 via port 1000.
PC -> DTNETM -> PS3 (port 1000)
ok , i have a question i have some review game when i put in my pc is open and i view file ok this games is possible to get the file put on pc and reburn to a blueray because some game is bugging.
and another one what is the step to install pkg i get from you site the update for street fighter 4 but i don't understand how you install it in my ps3.
It why you need absolutely one PS3 SDK with dtnetm! or proDG Target Manager and find an update of game for the a unencrypted EBOOT.BIN
If it's a "real" review disc (burned), you can just make an iso of it and burn it and it will work.
no wire, i testing and is no launch.