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  1. #141
    ariark Guest
    well i got to play online only for a day and the next day i was banned from Sony... so i don't get it ... how to unbanned or make yourself invisible...

  2. #142
    ppr2012 Guest
    will rebug team give cfw 4.40 with q/a and fake save features or they will wait for dex 4.40 to leak to give cex/dex 4.40... rebug team is great but it will be wonderful if they also release cex cfw 4.40 with hdd swapping, performance tweaks and discless capability...

  3. #143
    Join Date
    Apr 2005

    PS3ITA Loader and Core PS3ITALD.Self for Rebug 4.30.2 PS3 CFW Out

    Following up on the previous modification and the Rebug 4.40 Spoofer, today Italian PlayStation 3 developer Rancid-o has released PS3ITA Loader and Core PS3ITALD.Self for Rebug 4.30.2 PS3 CFW with details below.

    Download: Ps3ita_loader-Rebug_4.30.2.rar (263 KB) / Ps3ita_loader-Rebug_4.30.2.rar (Mirror)

    To quote, roughly translated: Given the numerous requests we decided to release a version for Rebug Custom Firmware 4.30.2 of our Ps3ita loader and Core ps3itald.self.

    Ps3ita loader allows to install the functions of your choice on dev_flash which will then be executed automatically at boot console from the core ps3itald.self

    The functions can be installed:
    • Install_new_idps: change the console id of your console permanently with one of your choice. The console id must be real (not invented)
    • Install_retail_idps: change the console id from DEX to CEX. The function can obviously only be installed if you are using CFW Rebug mode DEX.

    Additional functions not installed:
    • Lv2: do a lv2 dump and save it in / dev_usb000/ps3ita
    • Lv1: does a dump of lv1 and saves it / dev_usb000/ps3ita
    • Dev_flash: overwrite one or more files of your choice in dev_flash the ps3, just insert the files in / dev_usb000/ps3ita/dev_flash and function will sotituirli the PS3.

    How to install and use the functions:

    1. Ps3ita Copy the folder in the root of the USB stick.

    2. Move the flag you want to install from the / ps3ita/NOT_ACTIVE in / ps3ita. The flags are simple text files, and inside they explained their function.

    The only flag that requires a change is "install_new_idps", you have to open this file with any text editor and enter a console where indicated id VALID. All other flags are simply moved to the specified folder.

    3. Insert the USB stick into the port on the right of the PS3.

    4. Install the pkg "Ps3ita_Loader-Rebug_4.30.2_version" and run it.

    If something goes wrong, the LED turns red, otherwise fine. A log file in / dev_usb000/ps3ita cmq will be created to verify if all the steps have taken place correctly.

    5. The PS3 will reboot and the functions will be active.

    NOTE: The "install_new_idps" works perfectly in any mode setting Rebug 4.30.2. Tested by us:
    • Target id: DEX / Lv2 Kernel: DEX
    • Target id: DEX / Lv2 Kernel: CEX
    • Target id: CEX / Lv2 Kernel: CEX

    So do not be afraid to change the mode when you want to.. We take this opportunity to thank again for his Miralatijera sys_init_osd.self!

    From Luckystar: 4.30.2 Rebug target id DEX and kernel DEX install_new_idps not work! The log shows successful, but when I boot everything is normal, memory, and has not changed nor IDPS. This program just boot and automatically modify the memory idps right? Sorry, my bad English.

    From haz367: Minus the 8E target ID = (new) Retail CEX type, that "value" if on DEX should be "82" as also the other offsets eid0 block dex values..

    Default console id: 000000010082000bxxxxxxxxxxxxxxxx
    Finded target id DEX and kernel DEX
    Console id changed to: 00000001008e000axxxxxxxxxxxxxxxx

    Block 2F077>2F07F from starting point IDPS offset 2F070 should be different to one another as also the converted block 002f090 t/m 002f14f and second IDPS ONLY at offset/ block/line 303D0-303DF

    Rex cex/dex flashes, u have used the dexflash to patch new IDPS, then use 82 instead when pasting the new IDPS edit the 8E to 82 but as this tool uses the conversion for eid0 it calculates values for that "idps" so when u provided the new one: 00000001008e000axxxxxxxxxxxxxxxx

    Block 002f090 t/m 002f14f changes after patching, then u patch..ps3 boots REX DEX but no change when checking idps? good that it boots. provide idps: 000000010082000axxxxxxxxxxxxxxxx instead, not tested but it should give another patched result/verify them?! makes sense?

    Tested.. yup if you want to do this on rex dex side and using that dump, for correct patching, edit 8E to 82 only! and after patching idps/mac, open that patched dump with HxD, click search - goto - paste: 303D0 - enter and edit only!303D5 back to 8E

    That is at least a correctly patched DEX-FLASH.EID0.NORBIN with new IDPS/MAC... if it works do stuff at your own risk.

    From Rancid-o: This tool patch the idps in the ram when you start the PS3. Try this: Download this: https://www.dropbox.com/s/zqbz7vkkkxniu39/ps3ita.rar

    Move the folder ps3ita in the root of your usb pen and run ps3ita loader.

    Finally, from Luckystar: Rebug 4.30.2 results:
    • cex idps+cex lv2 it work
    • dex idps+cex lv2 not work
    • dex idps+dex lv2 not work

    More PlayStation 3 News...

  4. #144
    Shell 32 Guest

    Trophy error after rewriting TargetID on Rebug 4.30.2 help?

    Yesterday i converted my PS3 from CEX to DEX with Rebug Toolbox. After rewriting the targetID, everything seemed to be fine. But when i start backup games it gives error 80022D74 and makes me to quit the game. I've looked for some information, and the only solution seems to be deleting the trophy data. And, besides the trophies, many things aren't working:

    Some games with update patches, and all the RAP files. If there is a way to fix all these things remaining on DEX, i'll be pleased to know. But if there isn't, will all these things work again as they used to, if i convert back to CEX targetID?

  5. #145
    Join Date
    Apr 2005

    Rebug PS3 4.41 Version Spoofer 2.3 - 4.21 / 4.30 / 4.31 / 4.40 Out

    Following up on their previous update, this weekend Sony PlayStation 3 hackers Cyberskunk and evilsperm of Team Rebug have released a PS3 4.41 Version Spoofer 2.3 for 4.21 / 4.30 / 4.31 / 4.40 which allows Custom Firmware (CFW) users to connect to PSN.

    Download: 4.41_Version_Spoofer_2.3.pkg (scmods.com/rebug/pkg/4.41_Version_Spoofer_2.3.pkg) / 4.41_Version_Spoofer_2.3.pkg (Mirror)


    4.41 Version Spoofer 2.3 for 4.21 CEX/DEX, 4.30 CEX/DEX, 4.31 CEX, 4.40 CEX. The app backs up your current files before activating the spoof, then auto reboots.


    Press L1+CROSS to INSTALL 4.41 Version Spoof files to your PS3


    Press L1+CROSS to ACTIVATE/DEACTIVATE (System will reboot)


    Press L1+CIRCLE to UNINSTALL (this will deactivate the spoofer, remove the spoof files from dev_flash and reboot if needed)

    NOTE: Please do not email us about game compatibility. Some may just require a simple PARAM.SFO edit to get past the latest game update, others may not work at all because the game NEEDS the newer files.


    ~ Codename: REBUG

    Big thanks to blastleaf for the artwork.

    More PlayStation 3 News...

  6. #146
    pedro800 Guest
    Well I need an answer for this, is this spoofer can be install + work on my ps3 cfw dex 4.21 v.0.9 ps3ita ?

    Can it be used with cfw dex 4.21 ps3ita ?


  7. #147
    Join Date
    Apr 2005

    Rebug Update Package 0.2 for PS3 4.21.X and 4.30.X CFW Arrives

    Following up on their Rebug PS3 4.41 Version Spoofer 2.3, Sony PlayStation 3 hackers Cyberskunk and evilsperm of Team Rebug have also released Rebug Update Package 0.2 for 4.21.X and 4.30.X followed by v0.3 allowing Custom Firmware (CFW) users to connect to PSN.

    Download: Rebug_Update_Package_0.2_4.21.x.pkg (scmods.com/rebug/pkg/Rebug_Update_Package_0.2_4.21.x.pkg) / Rebug_Update_Package_0.2_4.21.x.pkg (Mirror) / Rebug_Update_Package_0.2_4.30.x.pkg (scmods.com/rebug/pkg/Rebug_Update_Package_0.2_4.30.x.pkg) / Rebug_Update_Package_0.2_4.30.x.pkg (Mirror) / Rebug Package Manager (standalone) v0.3.zip by sandungas

    To quote: Rebug Update Package 0.2 – 4.21.x and 4.30.x - THIS ALLOWS PSN ACCESS - USE AT YOUR OWN RISK - FOR REBUG 4.21.x AND REBUG 4.30.x ONLY - YOU MUST BE IN REBUG MODE TO ACCESS PSN

    This will update REBUG’s version spoof files to 4.41 and allow connection to PSN.


    Update the current version spoof files to 4.41 with PSN access


    1: Install Rebug_Update_Package.pkg file from XMB
    2: Run Rebug Update Package from the [Games] menu
    3: Follow the on screen prompts
    4: PS3 will reboot if needed when finished

    NOTE: Once the PS3 has rebooted you can delete Rebug Update Package from your XMB as it is not needed.

    NOTE: Please do not email us about game compatibility. Some may just require a simple PARAM.SFO edit to get past the latest game update, others may not work at all because the game NEEDS the newer files.

    From PatrickBatman: Hey, under Package Manager>Install Package Files> The internal hdd location doesn't have a title.

    I figured out that's because it's omitted in install_package_files.xml because its broken by extra unnecessary code

    open that xml, search for this or just use my fixed file:

    [Register or Login to view code]

    Download: install_package_files.xml

    PS: To be technical it should read PS3(TM) Hard Disk but instead I put Internal Hard Drive because to be honest I was in a hurry and didn't care, so change it to that if you want.

    From gDrive: Here's the ready-made XML files, including a multiMAN-self-writable ZIP, yes a self-writable ZIP file that automates the process, and it has been properly edited:

    Download: Rebug Package Manager (standalone) - PatrickBatman Edit (sandungas et al).zip

    All credit goes to PatrickBatman, sandungas, Team REBUG et al!

    Finally, from sandungas: Done, i rewritten the readme.txt and added a changelog, i never pretended to mantain this, is mostlly a final version or a community project but here there is a v0.2.

    Download: Rebug Package Manager (standalone) v0.2.zip / Rebug_Package_Manager_(standalone)_v0.2.zip (Mirror)

    Is the same package manager used in all classic rebug firmwares, the most notable differences are that has been unlinked from the custom resources inside rebug explore_plugin_full.rco, and all the custom code has been moved to a separated .xml

    The .xml is not dependant of custom resource files so it should be compatible with all PS3 models and all firmwares past and future, the fact that is a separated .xml also improves modularity, management, mantaining, updating, etc...


    Initial release by sandungas

    Bugfix release by PatrickBatman

    [Register or Login to view code]

    From sandungas: Im releasing another version because the new rebug package manager classic (XMBML REBUG 470.zip) im including in this version is the same i included in this other message some minutes ago.

    The purpose of this build of "rebug package manager classic" was to be included in rebug officially but never happened, and i think is good to include it here just for completion, the reason why im including it here is because are very related, actually the "classic" version im uploading now was the base used to create the "standalone" version.

    Completion release, by sandungas
    Added "rebug package manager classic". This version is ONLY compatible with rebug firmwares (is dependant of rebug custom .rco's), and uses the original rebug code splitted in a separated .xml

    More PlayStation 3 News...

  8. #148
    Azrial Guest
    Why did I not see this post last night, I could have been updating my trophies!! Mucho thankies team Rebug, and PS3 News for letting me know, I love you guys.

  9. #149
    echoes4ever Guest
    Can i use it with my rogero 4.40 ??

  10. #150
    Azrial Guest
    I don't think it does, they will normally release another update for other CFW shortly afterwards.

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