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  1. #41
    Join Date
    Oct 2011
    Posts
    12
    After few hours of researches i have discovered how to pack packages.

    In theory we can change header of package and add in the end of package translated files. In header we must change offset of translated files, and, maybe, some other information about new files.

    This theory used in ToG demo patch. =)

  2. #42
    Join Date
    Dec 2010
    Posts
    69
    that patch was made, because of problem with repacking cpks. but i have some assumption, it is hardcoded in eboot and we could patch those offsets, to reflect new cpk. but as i said assumption. this has worked on ps2 anyways

    could sb only upload the jap rootR cpk file?

    and give me a filelist of japanes game files?

  3. #43
    Join Date
    Oct 2011
    Posts
    12
    we can add files to the packages without any eboot or memory patches, but quantity of files is huge...

  4. #44
    Join Date
    Dec 2010
    Posts
    69
    if no filelist, can somebody tell me at least the exact filesize in bytes of the japanese rootR.cpk file?

  5. #45
    Join Date
    Mar 2012
    Posts
    1
    filesize of japanese rootR.cpk is 1.968.339.456 Bytes

  6. #46
    Join Date
    Dec 2010
    Posts
    69
    cool, thanks.

  7. #47
    Join Date
    Oct 2011
    Posts
    12
    Information about RootR.cpk:

    btl\acf\bin000.acf - 1 file - character names, npc names (?), monster names
    chat\scs\JA\CHT_DC***.scs - ~77 files - some chats - example:

    [Register or Login to view code]

    chat\scs\JA\CHT_MS***.scs - ~242 files - some chats - example:

    [Register or Login to view code]

    chat\scs\JA\CHT_SB***.scs - ~72 files - some chats - example:

    [Register or Login to view code]

    chat\scs\JA\debug_**.scs - 2 files - some debug chats
    ending\JA\endingData*.bin - 2 files - ending credits
    movie\str\ja\TOG_S**.bin - 11 files - CG english subtitles - example:

    [Register or Login to view code]

    Str\ja\_MapName.bin - 1 file - location names - example:

    [Register or Login to view code]

    Str\ja\JA\ActInfo.bin - 1 file - actions
    Str\ja\JA\CharName.bin - 1 file - character names
    Str\ja\JA\MapName.bin - 1 file - map names
    Str\ja\JA\Navigation.bin - 1 file - talk to... head to... (navigation)
    Sys\FontBinary2.bin - 1 file - important fonts (?)
    Sys\FontTexture2.bin - 1 file - important font textures (?)
    SysSub\Ja\TitleTexture.tex - 1 file - important fonts textures (?)
    SysSub\Ja\TOG_SS_ChatName.dat - 1 file - some text - example:

    [Register or Login to view code]


  8. #48
    Join Date
    Mar 2012
    Posts
    25
    can someone tell me where i can get the jap version of tales of graces ps3, the hard drive where i had it is no longer working and i can't find the game on the net.

    And looks like this translation won't be as easy as just replacing files like rune factory tides of destiny.

  9. #49
    Join Date
    Oct 2011
    Posts
    12
    You can search on some trackers, such as blackcats games (international) or tapocheknet (russian). Both with closed registration (invites, etc...).

  10. #50
    Join Date
    Mar 2012
    Posts
    25
    Thanks I found one.

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