Following up on the previous updates, today PlayStation homebrew developer Primetime43 has released a Black Ops 1 RTM (Real Time Modding) Tool for PS3 with details below.
Download: Black Ops 1 Tool.rar / EBOOT.BIN.BO1 mp (primetime43's Black Ops 1 eboot for multiplayer for the program) / .NET Framework 4.5
To quote: Hey there PSX, here is a much better tool of a tool that I released for Black Ops 1 real time modding way back when.
The tool requires you to have a DEX ps3, the tools works by rtm (real time modding), it edits the memory of the game. You don't need any .dlls, the only thing you got to make sure you have is Net Framework 4.5.
In related PlayStation 3 news, PS3 developer __NzV__ has made available (via nextgenupdate.com/forums/call-duty-black-ops-2-modding-tools/766318-tmapi-ccapi-ps3mapi-bo2-gsc-injector-v1-19-4-source-code.html#post6051889) a BO2 GSC Injector with source code included and details below, as follows:
Download: BO2 GSC Injector v1.19.4
To quote: This tools allow you to inject one or more (like in Gr3Zz v4.0 Zombie) GSC files in Black Ops 2 1.19.
Supports TMAPI /CCAPI / PS3MAPI. This tools uses RPC, so you need to be in a game to inject, and restart a new game to see your menu.
Only work with already compiled gsc files ! Use GSC Studio (nextgenupdate.com/forums/call-duty-black-ops-2-modding-tools/766603-release-black-ops-2-gsc-studio.html#post6053581) (Editor -> Export project to a compiled script file.) or GameScriptCompiler_v2 (se7ensins.com/forums/threads/console-gsc-compiler.1197873/).
How-to Inject Multi-GSC Files: Just inject the first gsc file, change path and inject the next gsc file, redo the same if you have others file to inject.
Version 1.19.4 Only support CCAPI 2.6, use the old Version 1.19.2 (don't use anti-ban of this version on zombie) for CCAPI 2.0/2.5 User!
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