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07-09-2015 #1
Rocket League PS4 Overheating Fix Found, Developer Psyonix Responds
Rocket League hit PlayStation Network as part of this weeks content updates, however, many users across the Web reported overheating issues on the PS4 game's menu screen after only a few minutes.
As a result, Psyonix addressed concerns of Rocket League overheating PS4 consoles stating the following, to quote:
"We are aware of these reports and we are taking them very seriously. We have already taken measures to reduce fan noise in upcoming hot fixes and patches, and we are also investigating what kind of effect the excessive fan noise may have on the system itself. We'll definitely keep everyone updated with what we find."
While PlayStation 4 fans await an official patch fix for Rocket League, below are some work-around fixes via sirsnacksalot and Mossaki respectively, as follows:
Workaround fix for the menu bug that heats up your PS4
Found out that when I pan the camera (right stick) to look top-down over the car, the change is INSTANT. The console calmed down and now I ain't got no worries
So perhaps this isn't a problem with the menu itself, but actually with the rendering of the stands/background?
Temporary hotfix for overheating on PS4 menus
So i found a temporary fix in regards to everyone's ps4 fans going apesht on the menu. To quieten your PS4 simply face the menu camera to face directly down to your car down (right analog stick). The amount of sht going on in the background menu is what's causing your PS4 to heat up.
Hope this helps for a few folks!
Also from IRC comes rumors of a potential PS4 Firmware 2.57 software exploit / game crash as follows:
[n00b248] PSA: There is a working SW exploit for 2.57.
[n00b248] It requires a popular PSN game
[Tyrant-] knack
[n00b248] You can get the exploit to run within 10-20 seconds of launching the game
[n00b248] No its not knack
[n00b248] Its really easy even noobs will be able to use it
[n00b248] Every time stuff gets published they patch it. would it be better to hold onto it for future use
or put it up on wiki?
[n00b248] It's definitely an easy fix for them, im not sure if its worth posting before new FW
[n00b248] 8mb of junk pwns the hypervisor
[HelsAngel] would does the exploit allow or do
[n00b248] arbitrary code execution via a buffer overflow is possible
[HelsAngel] nice
[n00b248] is there any other exploits that work on 2.57 or is it worth just releasing it?
[HelsAngel] as far as i know nothing only 1.76 and cloning ps4's
[HelsAngel] and that supposedly stopped after 2.51
[n00b248] This is the first game exploit i have ever seen
[n00b248] is there any way to install pkgs on retail still?
[HelsAngel] dont think there is
[n00b248] Do you think its worth putting it up on wiki? They will patch it really quick
[HelsAngel] not sure what your best approach may be
[HelsAngel] cturd who joins here may have ideas on what to do as hes been active on doing ps4 stuff
[HelsAngel] droogie aswell i think
[HelsAngel] id pm one of the guys who are doing stuff before going public (granted you are for real) and
giving sony the upper hand to patch it up
[n00b248] psdevwiki.com/ps4/Bugs_%26_Vulnerabilities
[thexyz] where's the 'pwns the hypervisor' part?
[n00b248] Are you on 2.7?
[Ezio] sht, i need to renew psplus to try this thing =)
[n00b248] *2.57
[Ezio] are you sure this works only on rocket league?
[n00b248] well what happens is its supposed to load a stub
[thexyz] yeah i am
[n00b248] if you have ever used any of the app exploit on ps4 you couldn't really do anything with them
[n00b248] other than the webkit one
[n00b248] yea its only rocket league
[n00b248] the reason this "pwns the hypervisor" is this is the first game exploit, its much easier to use
this than any of the existing app exploits
[n00b248] it loads in 10 seconds.
[Ezio] i'm on 2.55 and i played rocket league till 1 week ago
[thexyz] so it actually doesn't 'pwn the hypervisor'
[n00b248] If you craft the proper payload your app will have full the full permissions of a game without the
regular restrictions
[n00b248] *
[thexyz] have you confirmed it's exploitable?
[mysis_] ps4 has a hypervisor?
[n00b248] well some of the apps are in sandbox
[n00b248] not games, that's the entire point
[n00b248] it has no restrictions if you get everything working you have full permissions of a game.
[jestero] exploiting it without even a crash log would be pretty hard
[n00b248] Still very possible
[n00b248] Why cant someone just get a crash log with a devkit ?
[yifanlu] lol @ "pwn the hypervisor"
[n00b248] most of the apps in the tray are in sandbox
[n00b248] You can avoid that and just use a game
[jestero] surely it's an heap ovf
[jestero] good look at exploiting it blindly
[yifanlu] someone should correct me on this, but afaik, there is no HV on the ps4
[yifanlu] and if it is, the entire point of an HV is to prevent game exploits from compromising the system
[yifanlu] if it is a heap/stack overflow you can try it on a devkit (not sure if you can even run retail
games) and see what happens
[yifanlu] maybe you'll get a stack dump, maybe not
[jestero] an HV wouldn't make sense in the ps4
[n00b248] yea its not real a HV its just certain apps are in sandbox so there is less you can do with them
you dont have to worry about that with this
[jestero] how do you know that ?
[n00b248] Vudu runs in sandbox
[jestero] it's more reasonable to think that every process is sandboxed
[jestero] even VSH imho
[n00b248] yea probably im just saying it has more restrictions for example in vudu its like 32mb memory
[jestero] ofc some processes are more privileged than others
[yifanlu] if you look at ps3/vita there's no difference in sandbox from apps vs games
[n00b248] Is there anything better past 2.0 in SW? A game should be the most privileged of anything so far.
[jestero] really ?
[jestero] I don't think so
[yifanlu] where are you getting this information?
[jestero] I think that games have the less privileges possible
[yifanlu] yeah, thats the more likely hypothesis
[n00b248] yifanlu there is a difference on ps4 games aren't limit to 32mb memory.
[yifanlu] does not mean its more privileged
[yifanlu] on vita, theres a ram limit on psm but psm isnt less priviledged
[yifanlu] in fact the ram limit was self imposed
[yifanlu] so what's so say its not similar for ps4 mono stuff
[yifanlu] you cant make bold declarations without solid evidence
[n00b248] lol i guess you have a hacked 2.0+ console then
[n00b248] You really can't tell either way
[n00b248] But
[n00b248] Its more likely than not that this is going to have less limitations.
[yifanlu] once again, no evidence
[yifanlu] and as multiple people have said, without evidence, its actually more likely to be the opposite
[n00b248] no evidence one way or the other, maybe you should look into it before you just dismiss it
[yifanlu] maybe we should look for demons in out ps4 too
[yifanlu] since theres no evidence one way or the other
[n00b248] its called a vulnerability.. if you don't look into these things ever your not going to find
anything
[n00b248] you might want to stick to hardware and webkit
[jestero] n00b248, have you looked into?
[n00b248] what?
[jestero] the vulnerability
[jestero] if you think it's exploitable then go ahead and prove it
[yifanlu] yeah I would love to be proven wrong
[n00b248] This is very new i am continuing to look into it but rather than trying to help your just assuming
it won't work lol
[yifanlu] and its nit a vulnerability. that implies you have evidence
[yifanlu] right now its a crash
[jestero] I think it's impossible without a memory dump
[yifanlu] let us know when you find a vulnerability
[yifanlu] and I will be an idiot, and you can gloat all you want
[n00b248] maybe you should try to get a memory dump then, i don't have the HW for that
[Ezio] n00b248, no chance to get a crash log with a ps4 devkit
[jestero] heh if I had the opportunity to make an HW dump of the memory, exploiting a bof in a game would me
my last thought
[Ezio] ps4 devkit cannot run retail games, you'll need to get the debug version of that game...
[jestero] would be*
[n00b248] and i bet it would still work with the debug version....
[yifanlu] do you have the debug version?
[n00b248] no but once again you can't make the assumption that this won't work until its looked into more i
bet its going it work.
[yifanlu] again: prove me wrong
[yifanlu] why should I (we) do work when you're the only one who thinks it'll work?
[yifanlu] anyways don't have time to play with trolls anymore, have to head to work
[n00b248] yifanlu other than webkit you have any other good SW stuff on the latest FW? This is the best
thing out right now
[n00b248] Yifanlu actually you'r a troll go play with your crappy portable consoles this is a ps4 board
[jestero] the fact is that there's no way to even work on that
[n00b248] come back to randomly bash stuff when you actually put out something better for ps4.
[n00b248] there is
[n00b248] it works in 10 seconds
[n00b248] you could actually just try some stuff
[jestero] like what?
[n00b248] you could try to figure out in specific what is actually happening when it does crash.
[n00b248] before you just assume it won't work
[jestero] I'm not saying that it won't work
[jestero] I'm just saying that is impossible to exploit this "vulnerability" without a proper crashlog or
memory dump
[Tyrant-] 38.media.tumblr.com/849a37bf73bf66e5ae884cca02ea54dd/tumblr_inline_npsfp7cvxx1ska4n1_500.gif
[mib_bu78q] Cturt
[mib_bu78q] github.com/cfwprpht/rowhammerjs
[eussNL|] doesn t apply to the memory used in the PS4....
[thexyz] really? why not?
[eussNL] because this day is the day of unfounded/unproven hit and runs
[jestero] hahaha
[thexyz] funny. can you actually explain why it wouldn't work?
[eussNL|] I can hardly see why a DDR3 based proof of concept for Firefox on Linux would work without
substantial new evidence /and/ porting
[thexyz] i mean rowhammer attack in general
[eussNL|] would you also like the answer to be github in general or just hit and run trolls in general
[thexyz] i see this discussion isn't going anywhere
[mib_nbbk2] yo
[mib_nbbk2] cturt around?
[HI_Ricky] test kit can run app
[HI_Ricky] and early ver PSN NOW beta
[HI_Ricky] and 2014 E3 app
[HI_Ricky]
[HI_Ricky] even can make the app crash, but the coredump still encrypted
[MrGate] Anyone get anywhere yet with Rocket League thing ??
[MrGate] i did as much as i can with it! i cant get a payload to run but i did figure out the overflow happens somewhere between 814kb and 1.1mb
[MrGate] i seen the "SnagFilms" exploit is listed in the "Working Exploits" so has anyone got code execution working with it ?
[MrGate] i got my payload under 1kb and still no results
From XxLawModzzxX: I'm currently trying to push something with the rocket league overflow
I have had a couple of interesting things happen... including it launching random applications from my ps4 including settings... I'm wondering if I can make it open debug settings... If that's even in OFW.

More PlayStation 4 News...
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07-10-2015 #2
thanks for the feedback
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07-10-2015 #3
" FAN NOISE " !!!??? ... What kind of idiot talk about OVERHEATING calling it FAN NOISE ????
If THAT is how seriously they are facing this problem, i'll never touch a game from that company... IDIOTS!!!
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07-12-2015 #4
I miss the days when developers had to complete their games before actually releasing them.
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