I'm sure the controls can be mastered, but after playing every other game with accurate controls, it's extremely hard to adjust to and I personally just get frustrated and move on to another game.
I understand that Guerrilla are going for ultra-realism with graphics and "weightiness" but I just don't find it any fun after they've done that. I think that if they wanted to make more money, and sell more units, they would appeal to a wider audience.
If there are people who like the controls (which I know there are) then why couldn't they make separate lobbies for each control type like I'm sure they will with Move.
The graphics and effects are orgasmic though, I'll hand that to them.
Exactly. I could care less for autoaim. That's definitely not what I was talking about. As rocky said, the delay is what gets me. I think that Killzone could be equivalent to Halo for PS3 (in a popularity aspect) if it was as easy to grasp as COD, or even Bad Company. The time you have to react to someone and accurately place the crosshair on them before they kill you takes way too long.