Sony's Senior Social Media Specialist Sid Shuman is back with another fresh video today highlighting Toy Story 3 for PS3, covering both a hands-on with Zurg and also a PlayStation Move update.
To quote: We got a chance to play as Zurg in the game's open-world, highly customizable Toy Box mode.
Distinct from the Story Mode, Toy Story 3's Toy Box mode is a standalone sandbox that enables you to build a town and populate it with whatever landmarks, characters, and missions you'd like.
When playing as Buzz, Woody, or Jessie, there's plenty to do: mine for gold, take on side quests, race in various vehicles, beat down baddies, and compete in challenges.
The reward is more gold and, by extension, more unlockable toys and buildings for your custom town. Get a peek at Toy Box mode in the video below.
Enter Zurg. Formally introduced in Toy Story 2 as a villain and arch-nemesis to Buzz Lightyear, Zurg is a Vader-esque bad toy who possesses enormous offensive power compared to the milder, meeker Woody and team.
Once you buy a special toy in the Toy Box mode, you can use it to transform your character into Zurg and begin a reign of destruction. Zurg is tough, and packs a rapid-fire blaster with plenty of ammo, a far cry from Woody's single-shot ball throw projectile attack.
You can also cruise around in the Zurg-mobile, outfitted with its own cannons, to terrorize the town, compete in races, or just bust sick jumps and flip tricks. On-foot, Zurg's power comes at a tradeoff: he can't pop double-jumps or grab onto ledges like Woody and the gang, meaning he'll miss out on some secrets tucked in the game's many nooks and crannies.
But he is really, really powerful. Given his destructive tendencies, many of the Zerg-only missions involve acts of cruelty: blasting townspeople, smashing objects and structures, and generally wreaking havoc. Zurg will also tie into the game's PlayStation Move support, which will be available as a downloadable mini-games later in this fall after the game's release in June.
In one mini-game, Zurg will be able to shoot at targets from a first-person perspective using PlayStation Move to aim and fire. Details are still early, but the team at Avalanche Software sounded excited to be working on an early PlayStation Move-compatible game.
Thus wraps our hands-on experiences with Toy Story 3: The Video Game and Zurg, but stay tuned - we'll have some in-depth interviews from the team at Pixar (including the film's director!) and Avalanche Software, discussing what it was like to collaborate on the game's two-year-plus development cycle. It'll be a good read!
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