Today Lexis Numerique Spokesman Djamil Kemal has announced that Red Johnsons Chronicles officially investigates PSN tomorrow.

To quote: I'm glad to give you more details about Red Johnson's Chronicles for PlayStation Network.

You can check it out tomorrow on your PlayStation Store (with a two-week exclusivity for PlayStation Plus members and a 50% discount) and Wednesday, April 20 in Europe.

For those of you who are into investigation games and who like noir crime movies, Red Johnson's Chronicles is for you. We really tried to create a new genre with a mix of classic adventure and innovating gameplay.

In this 8 to 10 hours long adventure, you'll have to solve the murder of one of most hated men in town. As you explore dark worlds, find, analyse and use clues that will lead you to the truth.

Question suspects, spot their lies, push them over the edge and, when necessary, confront them in quick-fire action scenes.

If you're only into FPS, Red Johnson's Chronicle is not for you. But at Lexis Numérique, we believe there is a real opportunity for bringing puzzles to the PlayStation in a very smooth way. In Red Johnson's Chronicles, you'll have to crack many different puzzles during the course of your investigation.

We worked really hard to make sure they perfectly fit the script so that you always feel immersed. To add this feeling of immersion, we also tried our best to do a 'tactile' game. At many occasions, you'll have to move and handle objects in 3D to see how to use them.

Red Johnson's Chronicle is set in a very unique atmosphere with a quality of 3D environments rarely seen before on PlayStation Network.

In Metropolis City, capital of crime, you'll discover a world in which everything is dark, sharp and deadly. Even the humour.

And last but not least: at Lexis Numérique, we decided to make a bet. We believe that price is always an issue but we also think that downloadable content doesn't mean cheap content.

Hence we decided to offer you 8 to 10 hours of unique and immersive gameplay at only €9.99/£7.99. We worked for more than a year to achieve it, with three additional months to tune it.

And as an independent developer, we preferred spending our money on game development as opposed to marketing. Hence, if you like the game, please tell your friends.

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