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- Apr 2005
Video: PlayStation 3 - Physics Effects SDK is Demonstrated
Last week we profiled videos of Sony's Voice Recognition and Image Enlargement in the PS3 SDK.
Today, courtesy of DigInfo.tv (linked above) we have a video demonstrating Physics Effects from the PlayStation 3 SDK below.
To quote: "At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK.
Because the Physics Effects SDK is optimized for PlayStation 3, it can do physics simulations very fast, even though they are considered to impose a very high computing load.
This could expand developers' scope to include even more complex physical phenomena and mechanisms in games."
More PlayStation 3 News...
09-14-2009 #2Okiri Guest
This can become a standard physics effect library for the ps3. Real nice, would love to see games using this library as a base for the physics.
09-14-2009 #3B4rtj4h Guest
Its nice indeed !
But the walls disappear and then crumble ... so there is still a lot of work to be done.
09-14-2009 #4Preceptor Guest
Hmmm It's nice.
But Nvidia PhysicsX promised something similar didn't it? i've played several PhysicsX games but I never saw any walls shattering like they have shown at the demonstration video.
09-14-2009 #5pikouz41 Guest
It's very nice.. the effects are beautiful!
09-14-2009 #6D3M0N2009 Guest
Personally I never found the Nvidia PhysX implementation to be all that revolutionary since hardly any games use it.
09-15-2009 #7Preceptor Guest
Yep mate, what I meant was, they promised somethings like shattering walls and stuff like this ps3 sdk for the NVidia PhysX. I own a Nvidia card, a 8800 GTX to be more precise, and my pc is quite capable of handling PhysX and I never saw any of those cool effects that were announced.
So I'm quite skeptical...