Minority Creative Director Vander Caballero has made available the first in a series of PlayStation 3 developer diaries spotlighting Papo & Yo dubbed Fantastic Realities below.
To quote: Hello again! Last time I was here I talked about the redesign of Monster - now I want to give everyone an even closer look at the creative and design process for Papo & Yo in our first-ever dev diary.
Please take a look - you'll get a glimpse of Minority's office, some new ways you can interact with Monster, and even see the first prototype I designed for the game!
If you've been following Papo & Yo's development, you know that the game was inspired by my childhood in South America and my relationship with my father.
But I don't want that to be the only thing that people see when they get to play the game. Papo & Yo is also about a child's imagination, and experiencing "fantastic realities" - transforming the real world into a special world that can both help and challenge you.
I feel such joy when I play with my boy and see him imagining his toys coming to life - I hope that everyone will feel this when they play Papo & Yo.
Thank you - and stay tuned! We are working on another dev diary that will give you insight into what went into creating Papo & Yo's music (hint: it involves a great composer and a big trip to South America). Also, be sure to look out for us at E3 again this year!
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