Video: MAG v1.02 and Commando PS3 Developer Tips Revealed
Zipper Interactive Sr. Community Manager Jeremy Dunham is back with news of both a version 1.02 update patch and a video highlighting some MAG Commando PS3 developer tips today.
To quote: Today we have a one-two punch in MAG news as we offer up our latest developer tips along with the specifics of the our next downloadable patch that will hit servers tomorrow, February 17.
First, the patch. MAG, v1.02 has a consistent theme - Medical Support. After taking your feedback into consideration and playing countless games ourselves, we've made a number of Field Support adjustments that should help you steer through the battlefield more effectively. These fixes will also clean things up for players of other classes who don't have a need to see who is hurt and who isn't.
To be specific, we've eliminated the onscreen medic icon from anyone who has a Medical Kit and have instead changed it so that only those who have the Resuscitation Kit sport the cross.
Moreover, we've also hidden "incapacitated" icons for downed players from everyone but those who can help them - cleaning up the screen quite considerably - and have added in some distance counters so that you know how far you have to travel before arriving at the injured.
The patch will automatically download on February 17, 2010 at 1am Pacific/ 4am Eastern/ 9am GMT and weigh in at about 40MB for the initial patch installer, with an additional 55MB for the patch itself. For complete patch details that include everything included in the download, be sure visit the official MAG Blog at http://blog.mag.com.
Today's developer tips come from Zipper artist and "Stone Cold" Steve Austin stunt double, Keith Bachman - a man who knows how to play the "Commando" class, and a man who is going to share that knowledge with you now.
But first, a video to explain what the Commando is, immediately followed by Keith's tips below:
Hey, this is Keith with some advice how to get in there for some close quarters combat!
- The Commando is the exact opposite of the Sniper. It's all about popping up in the middle of the enemy and wrecking havoc at close range. Heck, Commandos are the modern day berserkers... a highly skilled fighter to take on a squad at 5m, and completely crazy for doing it.
- The holy trifecta of your loadout is your weapons. The shotgun is perfect for one shot take downs, but it makes a lot of noise - so it's best used when backup is nearby since everyone and their uncle is going to hear you. The SMG with a silencer is perfect for getting in there with little or no support because of its high fire rate with the added bonus of keeping you off the enemy's mini-maps. Finally, don't forget to grab the "Knives: Improved Swipe Speed" and "Knives: Expanded Reach" skills. Nothing says "Commando" better than rushing in with a med kit and a knife, dropping everyone and never making a sound!
- Seriously consider Improved Stealth and Health for survivability.
- Stay out of open areas and stick to cover and flanks so that you can safely rush your opponents when the time is right.
- The Motion Sensor can keep you alive. Equip it and you can see your enemies on the mini-map every time they twitch. Know what's around that corner BEFORE you get there.
- Shadows are your friend. Don't make a noise and hold still and most of the time they will run right by you! Remember: you have to get to your objective alive and undetected.
That's it for Keith's Commando tips. We'll be back again tomorrow with Jay Embry's helpful hints for the Direct Action Class. Don't miss it!
* Fixed issue where water-submerged players could not be resuscitated.
* Restricted Medic icon for downed players will only show up to those with the "Resuscitation" Support Skill Equipped.
* Incapacitated player icons are now hidden from teammates who can't resuscitate them.
* Added distance indicator for incapacitated teammates (meters).
* Added distance display for "Anti-Personnel" and "Anti-Tank" Mines for both teammates and enemies equipped with the "Explosives Detector."
* Localization changes for language in the Armory screen.
* Fixed XP requirements for Level 36 (moved from 23,686 to 21,999) and Level 37 (moved from 23,803 to 23,083).
* Statistical changes to support eventual integration into MAG.com website.
* Improved server performance to reduce instances of lag in population-heavy games.
* Groups cannot enter match if one of its members is banned from the game.
* Regional server hosting IDs adjusted in North American locations.